It’s not about punishing mage it’s about actually addressing a problem.
A quick story about early days of Magic the Gathering. Necropotence was an absurdly strong card that basically read pay 1 life to draw a card at the end of the turn. You can do this as many times as you like as long as you have life until the opponent removed the card which not all colors can do. This resulted in a very strong and consistent combo deck because of the incredible card draw. In response they banned the combo pieces thinking that would solve the problem. Another combo deck using Necropotence emerged. They banned those combo pieces. Another combo deck emerged. Finally they dealt with Necropotence and the combo dominance stopped.
Deck of Lunacy in this case is the Necropotence level problem card here not the cards it happens to be using at this point to be broken.
No one is refusing to consider NS is a problem. It’s been considered, and determined that it’s not the problem – Deck of Lunacy is the problem, clearly, which you seem to agree with.
Congrats, You scratched the surface.
This is not a whine post. I already have few ways to counter them and I’m happy with it.
I’m a big fan of tempo mage. But I haven’t seen anything like this before.
Would play it as well if it wasn’t that broken.
Lunacy gives you access to all of spells from classes in the game with a discount right?
So aside from mages current draw spells like cram session, arcane intellect, even that secret rigged faire game and now we get refreshing spring water.
So that’s total of 4 ways to draw your cards. Deck of lunacy can give you skull of guldan, sprint, cutting class etc.
So a lot more spells that gives them draw and a lot cheaper of course.
Now that’s a bit scary.
But if you ask me this would not be such of a problem if not for that new spring water card.
You draw cards using your mana and you get your mana back so you can draw some more if necessary. Now thats a lot scarier.
If it were up to me I would nerf that spring water card and leave lunacy as it is.
In this case I don’t think there’s a way around it. It makes designing expensive spells, something Iksar has already mentioned that they struggle balancing, so much harder in the next couple sets at a minimum because they’d have to balance any 10 mana spells around what would happen if mage plays it for 5-7 mana which is almost impossible. It means they can’t make mage 6 mana spells without making some bad 9 mana spells.
Which is why it makes no sense to nerf It.
The whole point is that it’s not powerful. Hunter has better strategies at hand. But dealing 12 damage randomly while developing 20 health on board is Far more powerful in mage
I’m not, though. Two mages that I won’t name on this forum are constantly crying that their class is being unfairly targeted and that everyone hates on them. Whether or not true that people have a distaste for mage, enough is enough already.
neither am i. wich is why i was questioning if it was about all mage players tho.
1 thing is for sure everyone has a distaste for a certain class wich is kinda true and that will never change.
People keep say NS doesnt see play in hunter but that is because hunter is an agressive class and NS is more of a midrange/late midrange tempo card. The card doesnt fit hunters playstyle and hunter seems to be bad in general right now other then the traditional me go face decks that they always have.
Druid i think would like to play NS,several other classes would as well.
Its simply an insane card and that it doesnt see play in hunter has nothing to do with it.
I don’t feel Lunacy is especially broken. Mages playing it run the risk of not pulling it until the late game in which case their deck is average. Even if they do pull it they are subject to pulling a load of useless random cards that aren’t useful. I have played Lunacy decks that have gone horribly wrong - and they just sit there pinging face or playing summon a board of 1/1 silver hand recruits. The card really only comes into power if the Mage can first pull cards like Incanter’s Flow and cards that draw before Lunacy - and play them after to power up and regain tempo. Trust me - as someone who plays exclusively Mage pretty much - I get my fair share of bad Lunacy plays as well as the ones people are raging about.