When lying in bed yesterday suddenly it struck me.
The problem card in mage is not lunacy. Lunacy has been in the game for over 3 months and it never was an issue. The card barely saw any play.
So if lunacy is not the problem card which can easily be proven then wich card is the problem?
The answer to this is simple,the problem card in mage is not a mage card but it is actually a hunter card.
Nagrand Slam.
A very op card by any standards,maybe its even the strongest card that hs has ever seen.
To judge how strong a card is is complicated at it depends on different scenarios.
One simple scenario is looking at what this card provides when beeing played on an empty board.
For 10 mana you get 12/20 worth of stats over 4 bodys and 12 face damage.
Thats simply insane,no other card in hs has ever come close to doing this much for 10 mana on an empty board.
So if NS is the problem card why not do something about this card which is op by any standard meassure. You dont hear people complain if the opponent got 3x survival of the fittest while you run him over. Its only NS that makes people feel bad about mage so something should be done about GS.
tldr:the problem card in mage is not a mage card let alone lunacy.
The problem card in mage is actually a hunter card that is op by all standards even at its original cost.
the problem i would think of is the 4 mana cost acting like a 0 mana cost card wich gives the mage some extra’s to fire at players. also the spell pool is limited it is that obvious.
However, it’s an issue now. Your premise that Deck of Lunacy is not a problem card is false. That statement would’ve been true a month ago – it isn’t presently.
This is only true because it is given to mages via Deck of Lunacy.
Lemme throw some numbers at ya. Mulligan winrate 44%, drawn winrate 53.5%, and its kept 1.2% of the time in starting hands. Nagrand Slam is actually a card that sees very little play, except for in meme decks.
The root of the problem is Deck of Lunacy allowing for mage to have access to these cards. It isn’t the other way around. It’s impractical and would be disastrous to nerf the cards DoL enables.
Nagrand Slam has been in the game a lot longer than lunacy and has seen 0 competitive play as an actual card in a deck. It only started being a problem when mage started casting it for 5-7 mana and had as many as 4 copies of it in their deck because of lunacy. The actual problem is quite clearly lunacy
both sides are right, everyone complains because of nagrand slam, lunacy will be nerfed because of one card noone plays except in lunacy decks. I hope lunacy will not be nerfed to unplayable level because of one card.
You don’t nerf a meme card – it’s a joke. That’s the point. Nerf the problematic card: Deck of Lunacy, enabling the use of Nagrand Slam by mages very cheaply.
Nagrand Slam is a borderline unplayable card in Hunter because of its cost. The problem is Lunacy mana cheating you the entire game into a free win, not some Hunter card.
Librams, kodos, card draw, it doesn’t matter what it is, the issue is the obscene amount of mana cheating that can be fixed by destroying this clown fiesta card and calling it a day.
Nagrand Slam is a powerful card. But it’s never justified to nerf a class’ card just because it’s overpowered when generated by another class’ card with discount. The design of Nagrand Slam is not taken into consideration of that, or any other cards for that matter. At the end of the day, the problem is the card that generates these cards with 3 mana discount for the entire game.