The only control deck within the meta is Blood Dk

Svalna is doing wonders in priest. It needs a small refinement, but it’s absolutely annoying to play against I’m sure. It’s just removal and kills you via fatigue or Baron if it runs that.

If you saw this deck played against you, you’d know it’s not a joke.

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We had that with Warrior in year of the Dragon. Yes they got sick of it. Then they almost instantly forgot about that and reverted to ‘why does Blizzard hate control’ the instant the game picked up a little in pace.

It wouldnt change a thing

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What combo decks? We’ve had a year and a half of the reddit mob screeching at Blizzard to kill all of them. There isn’t the density of support required left in the format.

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Having Controll is important for the entire Rock, Paper, Scissors style of game design.
I also agree that Aggro is the problem here. The is no room for Combo to bust the Controll Decks as Combo has no Shot at beating Aggro ATM. So there is Aggro and the one Best Controlldeck in terrms of beating Aggro.

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Doesnt help that that Controll deck that is very good against Agro also answers well to other Controll with Mograine and Patchwork

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People are vocal about aggro being at the top for like 7 expansions now. But it’s not like Team 5 cares about their player base’s opinion.

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Rock Paper Scissors blows. That kind of paradigm is outdated. We should be looking for as little polarisation as possible.

Yes aggro is overtuned. But that is what you get when the devs are harassed daily to make the meta more board based. Either damage from hand dominates, or early aggression dominates, or neither do and we just slap each other with wet noodles for half an hour. None of these is ideal, but they are inevitable. Let’s be grown up and admit it.

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Only people who are wrong have been vocal about that, because it hasn’t. Unless the definition of aggro is ‘does stuff to further your win condition before turn 5’ which is such a low bar it isn’t worth taking seriously.

Aggro has dominated since about a month into MotLK. That’s it.

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RPS in a sense that they soft counter the other, Hard counters suck ill agree on that.

IMO every deck that aims to consistently win before turn 8 is some form of Aggro. Damage from hand is ver uninteractive and not fun for that reason.
The problem i think is that it is easyer to keep the board once you have it, which leads to bodclears needing to be overtuned so they work as a catch up tool. But if you need to catch up every turn it starts to feel bad.

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Isn’t turn 8 about the average game length? And I don’t mean now, I mean historically. Pretty sure vs said that but I could be remembering wrong.

Being able to reload after a wipe you could argue is what makes the game less frustrating for a lot of people. I personally enjoyed Enrage Warrior a lot, but that deck almost always lost once it lost the board, and nobody played it, I can’t help but think those things are related.

Having every board you make laughed at like it’s nothing is also unfun, so who’s fun do we prioritise?

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I think you misunderstand, i dont want every board to be easily cleared, but that is required if aggresive decks can place multiple 4-5 damage threats per turn starting at turn 3
if aggro was slower, boardclears need to be less severe. Simple de-escalation of the armsrace is what im asking for.

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You have until Turn 5 to kill them. They have access to their initial AOE at that point. And unless you have burn spells and they are low on health, it’s a GG. My current experience at least.

P.S. I am not the biggest fan of that 8mana 5/5 destroy all and gain the corpses. The cost is pretty cheap for what it does in this meta.

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The biggest issue with Death Knight is all their control tools are free. Anyone that thinks runes or corpses are a limiting factor is coping out of their mind. They have the best removal at no cost and they heal 10 health for 2 mana for no cost while drawing cards. Every other control deck falters because Warrior has stupid stopgaps like “this board clear stops when a minion dies” and Priest has an infuse card as their only reliable early board clear but Priest doesn’t have insane early game cards with an infinite value that blood DK has to get to this infuse reliably.

A major way to fix DK is to have them follow the same crappy rules every other control deck has to suffer through like doing 3 backflips to clear a minion at best.

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Yeah, I don’t disagree. But this is the epitome of ‘board based interaction’ which people were clamouring for. As if that was going to fix everything.

I don’t like combo either but it needs to exist to punish the greediest decks. I’m not even sure what you’re advocating for. If you don’t want control or combo to have a place in the meta. But when aggro dominates it suffocates what makes the game fun in allowing people to get creative with most of the cards at higher mana cost.

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Personally? I like how it is now, but obviously I’d like the stronger decks in the current meta toned down a little. But the point is whatever the meta is someone will be upset.

If anything dominates it sucks for someone. Yes combo decks have a place in the game, but people called repeatedly for them to be removed from the game, and that’s what’s lead us to where we are today.

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the main problem with blood DK is its existence makes all other control decks basically unplayable.

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Dont worry. Theyll nuke blood dk soon enough. Blizzard hates control and has been showing that for years. They want games decided and done turn 4 or 5 due to insane powercreep or combo decks drawing/manacheating like crazy.

Cards that cost more than 5 are for arena and filling packs.

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They don’t need to nerf it into the ground, just tune it down a bit, and raise warrior and priest up a bit, they need to also look at the aggro cards as well.

We’re basically testing the expansion for them for free based on what I’m seeing.

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If you play DK you’re just a trash human being

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