The new Mage cards

Could play Saruun and fill the board with surgers and double molten rune for 40 on turn 10 but that requires four specific cards and a big chain.

Wellā€¦

The spells are mid but saarun is just junk and blasteroid is an insult to any players inteligence.

Saruun should have been a ā€œFor the rest of the gameā€ effect which reads:

Your Elementals have +1 Fire Spell Damage.

He is simply too expensive to only affect the deck.

Not even that.

Itā€™s battlecry should Just affect ALL of your elementals.
Board , hand and maybe the ones you gonna still generate.

(Wherever they are) is the clause.

Well, thatā€™s what I said.

It will be a ā€œFor the rest of the gameā€ effect which just gives them the Spell Damage while they are on board.

It will read: For the rest of the game, your Elementals have +1 Fire Spell Damage.

It will be an Aura on your hero, basically.

I mean to be fair 80-90% of hearthstone cards are junk and elemental decks are designed to present lethal turn 8-10 whereas you can design non tribal decks to kill turn 4-6.

But supernova fits perfectly into no minion, elemental mage definitely has the most room for experimentation and the draenei package will probably find a home in big spell mageā€¦

I hope youā€™re able to find something interesting to play with the upcoming expansion.

3 mana, 3/1: ā€œdestroy three cardsā€ will not work in any deck I currently run.
The card is trash for anything but Elemental mage, and reads like something that should have been in Warlock. Book of Spectres or Research Project are both better, and both are unplayed garbo too. Next time describe the entire text, not just the part that suits your retort.

It wasnā€™t an accident. TBH, I hate ele mage. if I wanted to play token decks, I would play a different class, but this does not surprise me at all.

So unless iā€™m missing something here Supernova itā€™s not a discover card, thus doesnā€™t fall under the rules of discovery. So you could technically Supernova into another Supernova?

No. Card generation in general canā€™t get itself.

It is this way since highlander alextraza getting itself.

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Oh yeah i forgot about that card.

i like the cards even though i have never tried elemental mage. they look pretty fun maybe.

pocket dimension seems like amazingly greedy play for wild mage lol probably fill your hand with spells and theyā€™re permanent unlike evocation. compare to cabalistā€™s tome also generate 3 random versus discover until you see a duplicate seems much better than tome. compare to infinitize the maxitude it seems expensive i guess but you do get more cards in one turn and donā€™t need to finale it to discover more than one.

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yeah it wasnā€™t an accident because the interaction with overflow Surger would have been the original has +1 and his copies have +2 so instead of 7spell damage he would be 13, combine with the 8 mana spell hitting 2 damage dealing fire spells is an OTK and they didnā€™t want him to be used for that(Sif exists if you want an OTK mage) they wanted him to fit a different role

They can probably code the effect to not work like that, but Iā€™m guessing they simply donā€™t want the other benefits of ā€œfor rest of the gameā€ effect

For example, ā€œrest of the gameā€ would mean saruun can buff an existing board immediately, including saruun itself. This could mean mage on say turn 8 or so to drop saruun and be able to do something with the spell damage immediately.

Theres really no excuse for saruun not hitting the cards in hand. Shaman has skarr which is a non conditional do damage for whatever number of the chain your on for 7 mana. To do any appreciable damage you have to jump through a ton of hoops with saruun (really just get lucky and draw the replicating elemental).

Outside of that particular draw it would take a few turns setup to be able to get any meaningful spell damage out and about a half million decks these days can do far more damage from hand far earlier without the setup.

Hopefully they quietly buff it a few balance patches down the road and then everyone gets mad and they revert it a few more patches later

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Iā€™m sorry, but what other purpose could this effect possibly serve?

Itā€™s clearly designed to set up a big burst of damage, which is just a longer way of describing an OTK.

Honestly, if my opponent spent several turns stacking Overflow Surger with Elementals, drawn and dropped Saruun on Turn 6, then on Turn 7 played the Surger for +7 Fire Spell Damage to OTK me, I wouldnā€™t be mad.

Theyā€™d have to draw the Surger, Saruun, and the necessary burn spells for it to work, and theyā€™d be holding off on using Surger until Turn 7 for the perfect combo instead of taking the Aggro route.

It really wouldnā€™t be all that crazy.
It would actually transform Elemental Mage from a linear Aggro deck into a more dynamic Aggro-Combo deck that genuinely requires skill to pilot.

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I think most people separate ā€œburstā€ with ā€œOTKā€ in that ā€œburstā€ usually canā€™t kill people unless youā€™ve chipped away at their health a bit first, whereas OTK can happen from hand, sometimes from empty board, having done almost no damage to the enemyā€™s face.

Elemental decks (and not just the mage one) as they are now is the former. In fact, if the opponent is a bad match up they may just die to the elementals, with maybe an 8 or 9 damage lamplighter finishing them off.

The new mage fire/elemental cards seem to be replacing or complementing those lamplighters. The fire spell stuff gives mage more longevity (e.g shuffling random fire spells) and potential to highroll (with enough spell damage and/or discounts, a highroll might hit harder than lamplighters), but in exchange they are (much) less consistent than lamplighters, and running both elementals and fire spells does mean your elemental chain might suffer for it.

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So if it said for rest of game the way past auras have stacked surger ā€œcopiesā€ get buff twice soā€¦ if you dealt with every threat they provided( playing an elemental every turn) and then they played that out and surger gave +13 dam and allowed a double flame geyser to deal 30 on turn7 would be good for the game(Iā€™m sure their is a way to prevent the Doubling of the aura but this probably the easier way and why it isnā€™t rest of game)

It still provides +7(if he is drawn the turn after you play Saruun) and can Burst for 18 damage(two flame geysers) so if you canā€™t deal with Everything they throw at you they may still kill you

not to sound like Mal but, you think mage can have nice things?

I donā€™t understand what you mean.

The maximum will be +7 Fire Spell Damage on a full board. Of course, if you bounce and replay it, yes, it will double that buff, but that requires actually doing that.

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Wellā€¦

The draenei are decent and we can always Sea chill something.

People Just have to understand that this card is bad and is designed to be bad.

In general people really donā€™t understand how disrupting the rogue cards playable on mage are even after this expansion.

But basically skyla Will be a staple till next year with or without BSM.

Just simple stuff like turn 4 khadgar is already enough to be Very challenging.

I could say the same of every tourist set, as well as Dual class.
Blending classes has got to be the dumbest idea yet from Team 5.
But, Iā€™m sure they will find a way to top themselvesā€¦