The new Mage cards

Common · Spell · The Great Dark Beyond · Deal 4 damage to a random enemy. If you played an Elemental last turn, choose the target.

Common · Minion · The Great Dark Beyond · Battlecry: Shuffle 5 random Fire spells into your deck. They cost (2) less.

Rare · Minion · The Great Dark Beyond · Battlecry: Destroy the top 3 cards of your deck. Any Fire spells or Elementals are drawn instead.

Epic · Spell · The Great Dark Beyond · Discover a spell. Repeat until you see one for the second time.

Legendary · Minion · The Great Dark Beyond · Battlecry: Discover a spell and reduce its Cost by (1). If you play it this turn, repeat this effect.

Rare · Minion · The Great Dark Beyond · Battlecry: The next Draenei you play refreshes Mana Crystals equal to its Attack.

Common · Spell · The Great Dark Beyond · Deal 2 damage to all enemies. Costs (1) less for each Elemental you control.

Legendary · Minion · The Great Dark Beyond · Battlecry: Give all Elementals in your deck Fire Spell Damage +1.

Rare · Minion · The Great Dark Beyond · At the end of your turn, deal 3 damage to a random enemy. Spellburst: Summon an Arkwing Pilot.

Epic · Spell · The Great Dark Beyond · Fill your hand with random Fire spells. They cost (1).

2 Likes

well be able to nuke faces with
saruun

overflow surger

solar flare (and boards)

molten rune

elemental mage will get a lot of support

1 Like

Been a HOT minute since i made me a fire mage deck, looking forward to doing so again, nice

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These all seem weak.

2 Likes

Not one draw card for fire spells.
Team 5’s bias is becoming taxing.
these cards scream “elemental fire spell slot machine.”
Meanwhile; other classes get cards that are just flatly good.

uh mage will be able to draw their entire deck faster now ( 2 “draw 3 for 3 mana” cards and you still complain…you just love to complain

2 Likes

I play WF mage in Wild. You want to point out the draw card that helps me?
These cards are a fire spell deck alright. A clown-fiesta, random fun-fest
of elementals, and coin toss cards for anyone who isn’t already sick of RNG.

It’s the same old RNG slop in a shiny new can.
Blazing accretion is the best they could do for mage? Really?
So sick of Team 5.

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thats only if you choose to

well get cards for rng lovers and rng free ones too!

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I’m tired of team 5’s garbage. Blazing accretion is a straight slap in the face.
Can’t wait to destroy my deck trying to draw WF with that poc card.

Not sure how strong most of these will be but they do look quite fun.

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uh is draw 3 for 3 mana ive seen elemental decks emptying their hand fast this will help to refill and is rng free

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yes. just imagine all the hi-jinks you can enjoy while the opponent smashes your face and laughs at you.

Nice filler Legendary minions.

It’s Showdown all over again. These cards might as well read:
“Do some niche, mediocre effect that’s only barely useful after Turn 6. Basically, you’re just a bad, conditional card destined for dust fodder.”

Welcome your new Mes’adune and Tae’thelan people.

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It’s literally not.

You have to get lucky enough to have the right type of cards stacked in the top 3 of your deck.
It’s the exact opposite of being free from RNG.

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exactly. The cards are narrowly focused underpowered garbage.
Mage already has way better cards for ele decks in wild, so these do almost nothing there.
Standard will be a return to RNG dictated wins.
I’m sure players losing to that again won’t mind at all.

do you randomize all your decks while deckbuilding?

Yep, even if both cards cost 4, they’d still be bad.

I’d love to have a word with the genius who thought Saruun should cost 6.
Truly incredible decision-making.

I don’t, the system does.

And guess how it does it…

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That’s probably what will happen but I’ll still have fun with it.

Adding too many fire spells might hurt the elementals that synergize off prolonged chains of playing them though. I could be wrong but my guess is this just won’t be quite good enough. The legendary is cool but I don’t see it being fast enough or reliable enough to be strong.

Supernova will see play though.

1 Like

Hmm, I am interested in this debate. Is there some mythical “system” which build decks for you? Tell me more about thet, very interested!

Blazing accretion will never work in any deck I play.
It might be great in a pure elemental deck, but that’s it.
It is the worst idea for a fire spell based deck I have ever seen.
I can already imagine burning my hero card, sing along, and reckless while trying to draw wildfire.
And I know how players feel about my opinions on mage, but if I am so wrong, then answer this:
Why is every card in this release for mage conditional?
RNG. Or limited to working only with elementals. Or potentially destroys win condition, etc.?
This isn’t a new thing. I can give years of examples.
So, if I am so wrong, then what is the reasoning?