Did the whole conversation go over your head?
Your eagerness to drop your moronic comment stopped you from reading the conversation?
I suggest you reread what is being said to realize what I am saying.
Did the whole conversation go over your head?
Your eagerness to drop your moronic comment stopped you from reading the conversation?
I suggest you reread what is being said to realize what I am saying.
Another thought. The spells might also be decent in pure spell mage but they donāt have any added bonus for handicapping yourself like that. Drawing a discounted Supernova might be fun though.
Itās a fun idea, but it will never work.
These cards stink in comparison to what Spell Druid can do.
Because why on Earth would Mage ever be better at spell casting than Druid, or Rogue, or Hunter is?
#Team5Logic
Iāve always dreamed about Mage having some sort of access to Druid spells and/or abilities, like ramp xD
No ramp, but Ingenious Artificer is sort of like the Desert Nestmatron in that it refreshes mana crystals
Pocket galaxy ā what? xDD ahahaha
OK, itās like a shaman+druid flavor of Mage, should definitely be broken xdd
Only problem i have is it is forcing tribal archetype to have synergy, i.e. the draw card. I wiuld love of expansion of cards that are just good and diesnt build the deck for us.
Exactly so. I would love to see just one mage set that doesnāt dictate what We are allowed to play.
Every single card is either for Elemental exclusively or pure rng.
The one draw card is trash in anything but an elemental deck.
The fire designation is meaningless because the card is trash.
Team5 refuses to give mage any cards that work in multiple decks and allow agency.
So this one is perfect for you.
It is so weak that you can Just ignore that It exists.
Yeah It is a joke.
Exarch Hataaru seems fun for a Highlander or other very slow deck, because early spell casting probably needs to do OTK with other support. Too bad I donāt like very slow HS.
As someone who likes elemental decks (and appears to be in the minority) I think these cards put elemental mage on par with where elemental shaman is.
After saruun is played that 3/2 replicating elemental makes solar flare 0 mana deal 9 (assuming a full board)ā¦ spontenous combusion would deals 11 for 2 mana. Its a shame that saruun doesnt apply to cards already in hand so it does become a bit more RNG
I can see how people who dont enjoy elemental decks arent interested in this expansion but it adds some neat cards for value deck enjoyers and some minor mana cheat with the draenei guys and as weāve seen with that druid dragon taunt card can be pretty powerful.
The obvious combo to me is ingenious artificer into lunar trailblazer into big spell that now costs 5 and is playable the same turn because you regain 6 mana.
They move mage closer to the combo side; elemental mage was a very dumb easy to play deck; shaman combo decks are way more complex with a much higher skill cap.
Itās frankly needed because the class was too one dimensional. E.g. for a couple of years I remember it mainly rainbowing with Sif.
Considering the cards we have to use in standard ATM. Most of these cards and specifically ALL the spells seem to cost about 1 more than they should.
That might be routine. They routinely seem to release cards that are useful AFTER an expansion later.
I still feel dumb I crafted Owlonius and it never got a reliable deck.
You donāt like elemental mage decks.
If you really liked you would have understood those cards are a pile of junk.
The only change they Will do is unchained gladiator for blazing accretion.
Honestly, Min. It kind of breaks my heart.
I have waited literally years for Team 5 to give mage a fire spell deck, and when they do? They hobble it to elementals only, and heavy RNG with a destructive draw card to boot.
Anyone who cannot see the clear difference they make in their treatment of mage is refusing to see.
Honestly the draenei side is stronger than people give credit for but that package would end being Very small(around 5 cards).
SĆ³ i end asking if it isnāt better to Just ignore everything and run the exact same deck regardless.
What choice do I have?
I am really not surprised you canĀ“t answer simple question. I promis, next time IĀ“ll bring some coloring pencils to draw a picture for you. That way maybe you will understand, though I wonĀ“t put much hope to thatā¦
3 mana 3/1 draw 3
all mage players are the same
Well current elemental mage decks are uncompetitive so you have to hybrid themā¦ Iāve done it with half elemental/ half lightshow and half elemental/BSM with BSM being better.
Spontaneous combustion is good in an elemental deck not so much outside, blasteroid is not great, solar flare itself is not great but when combined with saruun becomes a secondary finisher in the same line as crescendo/skarr. The neutrals seem pretty goodā¦ mutating lifeform isnt a bad turn 3 play, perplexing anamoly isnt badā¦ redstone giant will need to see how it turns out but probably not good. Moonstone mauler and splitting spacerock arent very good.
The elemental curve of 1 drop, aqua archivist, tainted remnant is probably my favorite tempo curve. The place where elemental fell apart was the mid-late game was pretty awful which is why I paired it with BSM for the transition game. Now theres a lot more viable pathways through the mid and late game with saruun/lamplighter and the native burn options for finishers with decent draw through accretion/gladiator.
Sorry you dont like the mage release this expansion but I dont think its quite as bad as youāre making it out (for the elemental side).
Ingenious Artificer is an insane card, use that with Exarch Hataruu and you have full mana to use an improved Instructor Fireheart ability. Throw in some RNG spell reduction or spell damage from Elemental Companion and you could chain an insane amount of spells off.
The Fire/Elemental stuff is interesting. Blazing Accretion is a really good card if the deck is built fully with elementals and fire spells.
Solar Flare is also really good in that deck, especially with the elemental that fills the board.
The problem is the deck might rely too much on Saruun going off, but if it does go off, you have to kill your opponent fast or else there will be an insane amount of fire damage heading towards your face.
Pocket Dimension is weird handfill, and I dont feel like doing the math to know how many spells you will get, but its probably like 3 or 4.