We have beginners entering Wild because the UI essentially treats it as “it’s just another Format just like Standard guys”; as a result the beginners of this game are often faced with AGGRO CARD MILLING strategies and OTKS ON ROUND 2 and other such brutal experiences; those people should NEVER see those things unless they know what they’re doing and they know what Format they’re entering.
Leave Wild in the game for now but start phasing it out and start promoting Standard instead in the UI as not “just an alternative to Wild” because you know very well it’s not just an alternative to Wild; Standard is barely balanced when it is (and that’s very debatable) when Wild is rarely getting a card ban or two because it’s more complex to balance (multiple times more complex to balance);
at least make the rewards it gives more fair; give them only Wild packs (and they can’t get Standard packs in the same month if their rank is lower there) (it’s both fair and it mildly phases it out); better yet don’t imply in the UI “it’s just an alternative” because Devs: you know very well it’s a worse alternative (especially for beginners).
edit: I admit I had an error in my reasoning; but nobody caught it and it’s unrelated to the main suggestion of not promoting Wild to beginners (that’s good); if you give Wild packs to people then you feed Wild to exist so that has to be scrapped and at least have the UI not implying to beginners “Wild is viable guys”.
edit: I shouldn’t have said “phase out”; it implies total deletion and I don’t mean that; I want something closer to “don’t imply to beginners it’s a viable alternative” when you know it’s a worse alternative to them.
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Rather, it should be promoted as the main mode, but with card bans and rotations every now and then, the meta standard is artificial, lasts less and its more difficult to balance without having a base to rely on.
In wild you already have the key cards like loatheb to do cool things.
Not to mention that there are your most loyal customers.
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I’m confused. So you think they should promote the mode that makes zero money for them over the other TWO modes that actually do make them money? You know they have to make money off this game right?
I think that the business model can remain the same but giving much more importance to wild.
“Artificial” is a feeling and not an argument; “more difficult to balance” defies the laws of mathematics; “lasts less” is just an observation and not a negative.
Standard is not just easier to balance. It’s MULTIPLE TIMES easier to balance; as you add cards it’s not linearly more difficult; it’s exponentially harder.
Or they could just leave it as is and instead just lock it behind a time gate, you must play for 1 year in standard before you are allowed in wild
I don’t think they have to be that brutal; maybe you want to fool around a little; I go there myself for achievements and rarely it’s interesting.
Just make the incentives worse. The minimal would be to reward Wild packs or/and make the UI not imply “it’s a similarly viable format”.
It doesn’t even need to be completely balanced, just give adjustments to the most obvious outliers, such as the current inefficient method of standard balancing, without breaking their heads too much, and i think they can do wonders but what they can get in return is that you attract the Attention, you make the players aspire to play it and you give a second life to old sets. Blizzard already tried this with the time caverns set, but they didn’t put to much effort and continuty into the mix and it couldn’t work that way.
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What the hell do you care what other people do?
Wild is wild… it can exist, people who like it play it. End of story
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…if you dont like wild then dont play it
and stop suggesting to nerf the rewards
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Wild is only wild for certain classes. Other than that, I agree 100% with what you’ve said.
Why stop at wild just delete all the modes and only leave buying packs and pack opening.
The match maker really would filter that out pretty fast, though. Unless the person wasn’t actually new and was tearing up the ladder, it’s doubtful they would get spammed top meta.
It worked for baseball cards
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Proof?
Yes those decks are in wild but does a new player have enough mmr to face them. Unless your near legend/<plat 5, wild tends to be slower then standard
I wonder if the OP thinks that players will allow the deletion of their collections or a game where they cannot be used?
The only thing that needs phased out is the forums, since the devs never come here
I admit I had an error in my reasoning; but nobody caught it and it’s unrelated to the main suggestion of not promoting Wild to beginners (that’s good); if you give Wild packs to people then you feed Wild to exist so that has to be scrapped and at least have the UI not implying to beginners “Wild is as viable as Standard guys”.
That doesn’t work very often; that’s because plenty of players occasionally jump into Wild with netdecks with a low MMR (possibly because they regularly play Standard seriously or other adjacent reasons); I’m doing achievements in Wild with a lot of losses and 1 out of 5 games is routinely an aggressive netdeck that ends everything before round 5 or if it’s slower it ends everything with a very reliable OTK on ~7.
That’s a strawman; I don’t want the deletion of Wild: just to not be promoted to beginners as a same-viability alternative; albeit I could use a better phrase than “phase out” for that since phase out might imply deletion.
Beginners are locked from wild until they own a wild card. The beginners entering wild should be aware of the risk, as they CANT enter the format without a wild exclusive card in their collection.
You are wrong. Wild is fine as is. If anything it needs MORE support, not phasing out.
Your dislike of the format is pathetic, and you pushing for bad changes to it will not float with actual wild players.
Wild players dont want wild packs, they want new set packs (which are also wild packs).
If its not broken, dont fix it.
Dont like it, dont play it. Dont lobby to have a format many enjoy discontinued, or receive lesser rewards, because you dont like it.
Back under your bridge, troll.
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It’s so easy to obtain a Wild card automatically by playing casually that the argument “locked out of wild without a wild card” is not an argument; most of them don’t even notice the restriction; we routinely have people accidentally playing wild because they don’t know there’s a difference.
If you want more support by the Devs find other Devs; it’s pretty certain that they are barely capable to balance Standard (if at all) and Wild is a multiple times more complex problem (not just a doubly complex problem); they could at least use good Simulation of Formulation software.
Not sure why you feel the need to call people animals but that’s a psychological problem you have to solve on your own.