Another topic has really got me thinking: should the coin be a spell? While there are many benefits to it being a spell, there are downsides to that. And so I want to discuss if the coin should be a spell. I am on the fence and would like some direction from you all.
Right now, it seems to be that the coin being a spell is objectively better for the player going second than if it were not a spell. There are numerous potential interactions with the coin being a spell that I don’t think it’s for the betterment of the game to make it a special case and that is a non-spell. We have spells, minions, weapons, hero cards – there is nothing else. This would set a precedent in introducing a new card type
Thoughts?
🪙
4 Likes
Going second is almost always worst. There have of course been decks and even some classes that benefit from having the coin be a spell more than others, but in the grand scheme of things you simply lose more when going second in hearthstone.
So I believe the coin should remain a spell for this reason. The benefits of being a spell far outweigh the disadvantages IMO.
I don’t like Irondeep Trogg though. Not that it’s especially difficult to deal with mind you. You can build decks that can handle turn 1 Troggs very easily. But it’s a card that potentially punishes a player for going second. A deck with zero spells could lose to a turn 1 Trogg because they went second and couldn’t use the coin as the catchup mechanic it’s supposed to be.
6 Likes
There is also weapons and hero cards
The coin - spell debate had been going on for a long time. I can’t remember the Dev’s reply on it, but I think it was along the line where it is the simplest implementation and there was no urgent need for changes.
However the Dev should be careful of designs interactions as a priority.
3 Likes
I don’t know how I missed that. Typing too impulsively. Thank you. 
I edited my OP accordingly.
Going second in general has a less than 50% win rate. We shouldn’t do anything that would make that worse.
5 Likes
Coin needs to be a spell because of oh my yogg
Coin was also needed against counterspell.
3 Likes
I have a feeling this wouldn’t be a discussion if trogg didn’t exist.
Even in its current state it can auto win games, and turn one cards should not be able to do that. It is not the tech card that we need for spell heavy and quest decks. Even now if you can’t deal with it on turn one then it gets buffed in turn two and then spirals out of control after that. Being forced to mulligan for turn one trogg answers just in case they get a trigger is terrible game design.
On the issue of the original post, I have no problem with coin being a spell
2 Likes
In all fairness, this has been discussed prior to Trogg.
4 Likes
I was just thinking the same thing. A coin not being a spell would make trogg less broken but then it would be more troublesome when it comes to counter spell against mages. I guess its a trade off. I’d still rather the coin not be a spell.
1 Like
True, very true, trogg has just brought it to the forefront again since the card has come out.
I mean I switched from ramp Druid to beast Druid on my climb to legend because of trogg being so prevalent in the decks I was facing. It was either pray I got the 3 dmg spell in the mulligan and hope I went first so they couldn’t buff trogg on turn two or Ibwas pretty much dead as ramp druid
It conjures Mana out of thin air - it HAS to be a spell.
Seriously, this has been discussed to death - for different reasons, but mostly to prevent some percieved imbalance. The devs made it a spell, as mentioned before - no need to invent a card type for one single card.
On a side note: People want Quests NOT to be spells, to be able to play them against untested Secrets - s/th The Coin would be ideal for.

1 Like
Is there any downside to running Trogg in an aggressive/mid range deck? For most tech cards there is usually some draw back and I don’t really see one for Trogg. You just put it in your deck and autowin sometimes. I think coin should stay a spell for now.
Well once in awhile I always end posting a trend about why the coin is wrong. So yeah… I would like it to be changed.
For me it shouldn’t be a card at all, it should be part of the UI, like a button. It might as well be literally a COIN that you have to pick and drag it to the board, that would be fun.
Also a couple of people pointed at OMY and Counterspell. For me thats an argument in favor of changing the coin. I am not seying that OMY is a good desing (it is bad with or without the coin) but imo, is stupid to have a free negation of counter spells just for the 50% chance that someone had to get the coin. And sometimes you just want to get one mana and play a minion, your coin being countered can also feel bad.
#thecoinshouldnotbeacard
There are so many bugs in the game right now! And you want Blizzard to fix the coin))
You can talk about that in the bugs forum section. This one is about the coin and the injustice that it brought to our world!!!
1 Like
I mentioned this in the other thread before things got heated (lol) over Oh My Yogg of all things, but my stance on Trogg is this:
- Trogg is not inherently a bad or unfair card. Having a counter to spell heavy decks is not a bad thing and is a fair play. I don’t think Trogg should be removed from the game in any capacity and it makes games interesting.
- Trogg should either be 2 mana with a stat increase to compensate to allow people to have time to establish a minion or play quest etc OR quest and coin should not count as a spell that triggers Trogg.
- Trogg in combination with the minion that gives Divine Shield and Doggie Biscuit t2 can be devastating. You’re locked out of using spells to kill Trogg (divine shield protects him and you can’t ping + spell him on 2 mana, spells that hit undamaged minions don’t work because he’s been nicked for Divine Shield) etc. It just locks up the game a little too much to be healthy. Trogg is not a bad card and doesn’t need another massive nerf, he just needs a slight tweak so he can keep games interesting without making them oppressive.
- Saying just let your opponents board fill up with Troggs and ignore them is not helpful if you play a class with little/no healing against an aggro deck like face hunter or decks with boon buffs like libram.
- Remember that not everyone plays at top 100 legend and even people in Bronze shouldn’t be terrorized with Trogg as much as the next guy
That’s basically what I said in the last thread and I’ll stop repeating myself now 
3 Likes
I have thought about the coin being a spell as well. Looking at it literally, I’d fail to see how if I found a coin on the ground, it would turn into mana. It’s a coin. Now, if it were a magic coin, as in the world the f HS, maybe it would, and maybe that could be considered a spell?
It’s a good counter balance to going second, it does have some benefits for some decks that need spells.
It can test for other counters too.
When it comes to the Irondeep Trogg, I think the card is well balanced and not problematic at all. I think I’ve only lost maybe 1 or 2 games that I can attribute to it. Heck, on occasion I will board lock my opponent intentionally with Troggs.
Also, various Troggs from older sets and single player adventures have a long history of benefitting from spells being cast too. So it’s been a thing for some time and the coin has been a part of that history.
I wouldn’t be outraged if they made the coin some type of neutral card that gives you a mana, but if it remains the same, I’ll be cool with that too.
Good post OP.
1 Like