Cornelius is a great card at 6 mana that draws 2-4+ cards and leaves a 4/5 body behind. And is considered ‘too slow’ despite being pretty powerful or popping in a couple lists here and there.
Meanwhile, illucia at 6 mana is a 1/3 that lets you maybe play one 3 drop you don’t keep that could be complete rng. Your opponent is also likely to played all cards they had on curve, so there’s a fair chance if you play it early, you have nothing to play. Play it late, without disruption you’re likely to get a few cards maybe.
But for 3-6 mana, illucia can’t play anything of value. 7 mana mutanis is better. 8-10 mana. Wouldn’t you even just be better off playing a arena ysera or cornelius in standard honestly?
6 mana illucia turn might be spinning a wheel and getting a 1/3 + 3/4 for 6 mana, or a 1+3 + 2/1. Maybe you might get spirit wolves 1/3 + 2/3 + 2/3 is a play the other player could make for 4 mana and doesn’t win games.
9 mana illucia might give value but unless it’s a cheated hand, it’ll likely be worse than ysera.
Maybe 2 mana might have been good, but i just don’t see many decks that’d want to still play the card. And 3 less warlock hp or not, i guess face hunter could replace spriest, but i think the other classes lost more solidified options than warlock did.
Rod was already optional. I guess 3 hp isn’t major but we’ll see how it plays out. DH paying a extra mana for brutes is signficant when it was already a clearable highroll if they got it a turn late. Flame was definitely undercosted but we’ll see how it plays out.
Post nerf metas are hard to concretely predict, but face hunter, aggro druid and others are likely becoming stronger. Buff and secret pally remain strong, and it’ll probably be a few weeks until miniset so i’m not sure if it’s uber worth dumping too much dust on a 2-3 week meta honestly.
We’ll see what the miniset brings. But yeah, illucia’s rework hits it harder than most of the other nerfs.
It’s slow for aggro and useless for control unless hand refill. Jobs Cornelius likely does better for both midgame, and even arena yseras for random value cards can do better lategame as well too while leaving a much meatier 4/12 body with sap, 5 damage aoe, 3 mana 3/5 and a +5/5 burst buff.
At best illucia might be a rare mediocre arena card lmao, but that’s about it. Even then, not a lot of reasons to want to even run illucia over a discover and the tempo loss might kill you easily.