The Balance Patch and State of Standard (constructed)

The new balance changes do little to fix the major problems impacting Standard.

Sure, the cards that got nerfed needed to be nerfed, but the reality is that the decks that used the nerf cards are going to continue to flourish.

Not nearly enough was done to fix Standard because the real problem is that so many current archetypes are not fun to play against because their mechanics are so broken and they are not very interactive decks to play against.

Regardless if an archetype, which I am about mention, is currently among to top decks, who wants to to play against decks like Quest Priest, Big Druid, Deathrattle Druid, or any deck that abuses Sire Densthrius? What is fun about playing constructed with so much powercreep, bad balance, and brokenness?

No wonder the continued poor design of new sets have driven so many players to play BG’s, and no wonder that the company felt a need to monetize the Battlepass.

The devs are too out of touch with what makes HS a better game to play, as they struggle to create ways to get players to spend more money on the game, and latest fixes demonstrates this.

WoW, went down a similar path after WotLK, and I waited nearly 8 years for them to fix major issues that had been introduced, which made the game no longer fun me. The problems just became compounded over time, until I felt compelled to quit WoW for good. It’s sad to see HS making similar mistakes.

The OTK Sire Densthrius + Bann + Keal needed to go anyway.

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Denathrius needs to go away in general. Compare it to other 10 mana cards it’s power level is insane. A 10/10 with life leach and a ridiculous battlecry which is worth 10 mana on its own, nevermind attached to that minion.

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Quest priest is hardly a issue hs replays % are skued you need to click on the actual decks and see there win rates in the last 2 days for a accurate idea of how well the class is doing.

I did the today most quest priest are at 50% win rate or less.

Mages is still a huge issue the new take 1 damage from all sources next turn is absolutly broken. A class that has the best control functions/stall in the game alonge the best single turn damage in the game “outside of Sire” its ludicrous to give them this kind of survivability.

I am out of touch with Standard, because I am no expert on the current environment, since I just get my card back and quit for the season, so I may not be the best at making predictions.

While nerfing Nightcloak Sanctum (which was a good nerf) and Magister Dawngrasp’s hero power will slow mage down some, the nerfs do not seem likely to keep Mage from being a good deck to play this month.

I am glad that Sire Densthrius + Bann + Keal got dealt with to a degree by nerfing Kael’thius Sinstrider, but I am very disappointed that they did not also nerf Sire Densthrius, because the card is broken in several modes.

I also expect Druids to continue to exploit Guff even after his nerf.

I do understand that Quest Priest is only oppressive right now at low rank, where players may be trying to rank up with some budget version of a deck.

I mentioned Quest Priest as example of how the devs tend to create archetypes that are not very interactive or fun to play against. This is not a new problem, Miracle Rogue was like this and it dominated for a long period of time.
Freeze Mage and various priest builds continue to resurface with similar affect—no one wants to play against such decks—but these kind problems have gotten compounded over time, because of powercreep, poor balance, and overdeveloped or over-tuned new archetypes.

Overdeveloped archetypes have a design tendency, which makes them non-interactve, plus I feel like 80 percent or more of a new archetype deck is already pre-made even before a new set is released, which really takes the fun away from the deck building process after new cards are released.

There are a lot problems that impact how fun Standard or constructed is to play right now, and I think a lot players are coming to the conclusion that constructed, as is currently, is not worth investing money into, especially since no one really owns the cards they buy—the cards and the game are the property of Hearthstone. This is why so many players have shifted to Play BGs, and why Hearthstone feels a need to make more money off BGs.

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That was rare enough already most time u got otked from just him alone or 13 mana druid.

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Is it good to dust Keal now? I don’t play much classes that can lower his cost. My Relic DH could lower his cost but this requires my relic to draw him.

The point of nerfs shouldn’t be to turn a good meta deck into an unplayable one

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you can always just use a coin and do the combo at 10 mana

Don’t dust Kael if you play druid, obviously. They can still cheese Den’s battlecry while swarming you with countless whelps and otters…can’t believe Hearthstone is making me hate otters. Blizzard is pure evil.

Things that need to be changed but are not :

  • 6 mana naga that exchange costs of a spell (usefull for only 1 class and far too impactfull for that class)
    => maybe change to : reduce the cost of one of your spell by the cost of one of the spell of your opponent

  • quest priest (too many control tools against aggro, too many life gains for mid, win condition that limit too much control deck)
    % of victory is not relevant as the deck is not popular (maybe because it is not pleasant to play).
    4 mana or 7 mana legendaries are not relevant as it suppose you have one of them in hand AND they choose the right card. Moreover it punishes the priest too much (most likely lose the game), resulting in a gamble for an entire game.

  • Denatrius (OTK is usable only by 2 class which is not fair for the others)

-Theotar : player that have been stolen should always have the choice to regain its card (and exchange the card given to him) if he plays him the turn after.

It can be used in naga hunter to discount the 8 mana spell, but also in other spell heavy classes (usually shaman, warlock, priest).
Right now it may be used only by mage, but it’s not wrong that it’s a neutral card

That’s the whole point of the deck :rofl:

Neutral cards always worked this way.
Mechatun was used only by druid, warlock and priest.
Ysarjj was used by warlock, druid and priest as well.
Yogg was used in mage and druid.

Neutral cards that are “equally good in all classes” are either tech cards or unplayable pack fillers

This would make running theotar mandatory for the second player, but also pointless for the first one.
So the only purpose would be to have it in hand and keep it in case the opponent has it

Denatrius can be run by any deck that has many minions. The condition for him is easy.

Most quest priests aren’t playing to win with the quest. They are just playing 40 card greed with the quest added on top.

Some of them will do stuff like stall advancing their stage 1 quest because they want to save xyrella (the 4 cost clear card).

@DLMdD :
Naga :
It can be used but, strangely, it’s only used in a mage deck since the card exists. Maybe you can find some other deck on stream that tried to use it, but the only class that consistantly use it is mage. And the effect is far too powerfull (and rng). So yeah need a change.

Priest :
The whole point of imps was to kill before T5. Was nerfed 'cause it did too efficiently.
The whole point of druid denatrius is to ramp then summon sacrifices before otk you with brann+denatrius. Has just been nerfed 'cause it did it too efficiently (and still does amha)
So the whole point of the priest is not an argument for not nerfing it. The efficiency is. And it is too efficient.

Denatrius :
Maybe not for all classes but at least not only for druid. Yes i said 2 classes but if you ever played DH, you know that it is very difficult (and rng dependant) to play brann+denatrius.

Theotar :
It is not perfect but at least it prevents winning a game only because you’re lucky with your theotar and the opponent is not.

Why does Theotar always get to choose sire den? I have always gotten to choose that card 100% of the time no matter how many cards the opponent has.

A huge part of the issue with druid’s use of Den is the ability to make multiple copies of Scales of Onyxia. That card+the Topior whelps can pretty much ensure that the druid maintains board control and minimizes the damage they take against midrange and control decks that don’t have a OTK win con like Quest Priest. Even those that can do a lot of hand damage struggle against druid’s armor gains. It irritates me that you can’t really mulligan against ramp druid and aggro weenie/buff druids at the same time and you have no clue which you face.

Sire should have never been printed. This meta is the absolute worst I have ever played.

The game is so bad as to be unplayable unless you enjoy one of the like five decks that can actually win.

I like none of them so this is the least HS I have played in years. I don’t think I will do my win five this week just because it’s not actually fun or interesting.

This game is awful and the patch did ZERO to make the unplayable classes competitive. The paladin buff? omg wtf how dumb are these people? They have no idea what to do and didn’t see it where it is.

It’s going to take some serious turnover or a miracle to ressurect this game, and it may already be in a deathspiral with the BS runestone addition.

NVM, idiots who throw money at BAD mobile games will make it more profitable than ever.

Insulting the dev won’t change anything. Giving them some points and ideas can (if they listen to us and discuss it during a meeting).

THey aren’t students. They are paid to do a job.

If they aren’t good at the job you get better people.

They aren’t going to learn unless they are forced to learn, so fire them and start over with actual, competent devs.

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