The balance in Hearthstone’s Wild mode is absolutely terrible. How exactly does the balancing work? Is it considered “balanced” as long as Druid, Priest, Warlock, Mage, and Warrior are completely broken? Do you have some kind of hatred toward the other classes?
Rogue rarely gets a decent deck that doesn’t depend on the game’s ridiculous RNG manipulation to win, and whenever it finally gets one, it gets nerfed almost immediately, just days after the deck is created. But Priest playing the opponent’s deck for free and stealing cards from the entire deck is perfectly fine for you?
Druid killing the opponent on turn 4 with a direct-damage combo is okay, but Quasar Rogue isn’t? I’m honestly starting to miss the broken Warlock deck that could discard your entire deck by turn 2. At least those games were quick.
I can’t take these endless games against immortal Mage anymore, freezing me 99,999,999 times while the game drags on forever. I’ve already wasted money on this game, and now I’m not even allowed to have fun?
I want an answer, and I want one soon, because I’m seriously considering quitting this game for good. The balancing is ridiculous. Is it really necessary to release completely broken Legendary cards in every expansion? Of course, if the broken card belongs to Rogue, it won’t even survive two days.
I’m tired of seeing this ridiculous, manipulated game constantly favoring Druid, a class that apparently has everything: decks from every other class, infinite mana, infinite armor, infinite card generation, infinite buffs, infinite Taunts, infinite spells, infinite aggression, infinite Hero Attack, infinite ways to burn the opponent’s deck — basically everything all the other classes combined have, and then some.
And Mage? Why not add a warning before the match starts saying: “Your opponent is playing Infinite Steal/Control. Prepare to waste your time in an endless, boring match.” At least then players could concede immediately instead of wasting their time.
For God’s sake, reduce whatever kind of game manipulation you are using to force a 55% win rate. It is ridiculous that I can practically predict exactly what I’m going to draw based on how many games I’ve won or lost. It feels like the game is deliberately forcing the most absurd possible outcome.
And what about these absurd prices? Congratulations, here’s your “reward”: a chance to get one garbage card for free after climbing the ranked ladder, while legendary cards are locked behind ridiculously expensive purchases.
This game is truly something. Maybe in ten years, when I finally manage to collect half a dozen decent cards, I’ll be able to have fun building a deck — only to become yet another player using one of the three meta decks over and over again.
Is that really what you want Hearthstone to be? Is this the players’ fault for playing the same decks, or has the game’s lack of variety really become so severe that we’re supposed to see the same three decks for 200 games in a row?
This is ridiculous. The game desperately needs better balance, more variety, and far less of whatever hidden manipulation is making matches feel predetermined.