Tavern brawl this week (stormwind)

What’s the winning requirement for the tavern brawl this week? I lucked into a good deck that left me in a perpetually winning position and just kind of kept going for a while. The city exploded at 1,000 damage, but I had no idea that was coming, and also don’t really know if you need to go that high to get a win, or if any score wins, or what? It’s just confusing.

I mean, I almost just forfeited after the first few hundred damage, because I worried I was going to be playing for another 40 turns.

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I tried many times with kel thuzad and every taunt minion I could muster up, and never could land a hit on it. I finally just swapped to mage and used the hero ability to ping it for one damage to get my pack. Its just an obscenely OP AI enemy with continuously scaling minions that only cost 2 and become lethal by turn 4 or 5, I tried to watched Schyla play the brawl and it was all just a blur. literally couldnt read a single card the guy used as the guy played his entire hand within seconds each round and would have a full hand at the end of every turn too… absolutely witchcraft levels of blinding speed and no clue what was actually happening on my screen. Pretty sure Schyla plays the game faster than the Flash can do anything else at all. I tried to watch the replay and even trying to go frame by frame slow theres just too many actions per second for even the replay to tell me whats going on. (and he was chatting with me the entire time he was also doing actions on the board and in hand too, no idea how thats even possible).

Imm try the deck code they sent me but having never tried librams ever with paladins im sure its gonna be a steep learning curve with no forgiveness from the OP AI enemy…

Its “weapon” is what scales its minion’s stats. Tempted to do brawl again to see if you can actually destroy the weapon

Isn’t there a card that its ability is to steal the weapon of your opponent? Could try that.

You need to deal 1000 dmg to kill it

I did it with endless demons

Won several ways with a variety of deck
Edit: By “Won” I mean, the game ended at 1000+ damage, rather than on player death. To wit, I don’t think you can “lose” per se; but if you cause sufficient damage, the game will end, without you taking lethal damage

For me success has been through weapon killing, taunts and scalable damage

First won with a Big minion Druid
Long slugfest of a game. I was probably 15 rounds into fatigue, before I got to 1000 damage. Was getting ~30 lifesteal health per round and my board was pretty full minions where in the 15/15 range. Lots of weapon destroying stuff and large taunt (Acidic Swamp Ooze, Gluttonous Ooze, Corrosive Sludge, Harrison Jones, Kobold Stickyfinger, Spreading Plague for a bunch of taunt) and then a bunch of very large taunts + Survival Of the fittest (10 mana +4/4 for everything and Lor’themar Theron to double stas of everything in your desk). Probably should have included Scaled Nightmare, to get to lethal faster, rather than slugging away for ~50 damage around. The one thing that helped was holding Freya, Keeper of Nature to near end game, and duplicating 4 or 5 giant “hand-buffed” minions, so going into fatigue I had a full hand of very large minions. Was hoping to duplicate Lor’themar, but no luck,

Crashed and burned HORRIBLY with a few goes built around the concept of combo rogue. Not unfun, but just couldn’t make a go of it versus the city

Second win was with Priest, but it was painful and took at least four tries to get right. Tried the double health thing, where you build health and then set attack to equal health, but couldn’t make it go consistently while getting hammered by the city.
Did get across the line with scaled nightmare after a few tries. Did NOT enjoy Priest. Probably someone else can do better, but, for me… yuck, no.

Armour warrior with Scaled Nightmare and a bunch of weapon killers and taunts did the job on the first try and was kinda fun… (deck below)

I had already kinda remembered how to play against the city. (It’s been a few years since this first came through the rotation) I don’t think I got lucky to win the first time, I think the deck I built out was just way better suited, compared to Priest. That said, knowing how to play against the city can easily be the difference between win and loss. For example, if city plays a bunch of 0/X taunt minions and maybe a few smaller 2 or 3 attack minions, I try to leave his board full. Would rather take 5-7 damage a round, and not have to worry about needing to get rid of bigger and bigger minions, while at the same time, saving/accumulating my weapon destroying cards in hand, for when I was ready to switch from sponging the damage, to working on lethality. With armour warrior (deck below), I wasn’t too fussed about soaking 5 and 10 health hits from the city every round.

Brawl Deck

Class: Warrior

Format: Wild

1x (1) Eternium Rover

2x (2) Acidic Swamp Ooze

2x (2) Armorsmith

2x (2) Vicious Scraphound

2x (3) Frothing Berserker

1x (3) Gluttonous Ooze

2x (3) Rustrot Viper

1x (4) Alloy Advisor

2x (4) Craftsman’s Hammer

1x (4) Lab Patron

2x (5) Alley Armorsmith

2x (5) Corrosive Sludge

1x (5) Harrison Jones

1x (5) Kobold Stickyfinger

2x (5) Siege Engine

2x (6) Armored Goon

1x (6) Scaled Nightmare

2x (6) Security Rover

1x (7) Linecracker

AAEBAeP5AwiQB7CvAtPFArP8AvCJA4ixA5ioBsHhBgvUBIoHhhD+vALN0wLk9wLwngP2qAONoASQ+wXNngYAAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Yes. Weapon will respawns the following round, but at least it is reset, so summoned minions are of manageable size, for a few turns, until they start getting out of hand again, and you need to reset it again. If / when you steal it, it still respawns

Don’t need to kill it… that is the trick… When you die, Stormwind will explode instead and you won. No matter how many dmg you do… if your hero die, you win. I did the stupid win 5 tavern brawl, BG weekly with it and it was enough to hold on until turn 6. For the first time I tried to hold on too, did 475 dmg, killed 37 minions and survived 40 turns. It was meaningless… don’t need to kill it… just hold on until you can, or 6 turns are enough to win fast. Easy.

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No. Redditors have confused everyone with them bragging about their 1000 damage.

It gives the pack even at 100 dmg; don’t know the min; but it’s definitely not 1000.

Oh I see. I got confused myself, because I had conceded and it didn’t give the pack.

Redditors confuse everyone because their thread is all bragging about 1000 dmg.

So just play I guess but don’t concede.

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From what I read you win regardeless of outcome. But you probably need to wait a few turns like in other matches, cause the instant concede probably wouldn’t count.

I ended up getting to 1000 damage with Draenei Priest since infinite taunts with elusive and poisonous kind of just shuts everything that deck can do down.

I also tossed in a double damage Zilliax my next run for the fun of it and got to 200000 damage.

Concede probably fails it at any time, because I think I saw it fail at like 80 damage or more.

It doesn’t help that 90%+ of posts about this brawl is “muh 1000 damage”.

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Thats right, do not concede and it will be a victory anyway.

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Shoot, I came here thinking the numbers I got with my DK plague deck were high. 865 damage and 55 minions killed, but maybe I’m underperforming a bit, lol. Curiously, the game seemed to call it a tie after 45 turns, and the AI seemed to stop trying several turns before that. Maybe I broke it?

Deck List for posterity, or maybe just because:

2x (1) Arthas’s Gift
2x (1) Body Bagger
2x (1) Fistful of Corpses
2x (1) Icy Touch
2x (1) Plagued Grain
2x (1) Runes of Darkness
2x (1) Staff of the Primus
2x (2) Acidic Swamp Ooze
2x (2) Battlefield Necromancer
2x (2) Down with the Ship
2x (2) Hematurge
2x (2) Necrotic Mortician
2x (2) Plague Strike
2x (2) Soul Searching
2x (3) Asphyxiate
2x (3) Chillfallen Baron
1x (3) Gluttonous Ooze
1x (3) Prince Renathal
2x (3) Rustrot Viper
1x (4) Helya
2x (5) Corrosive Sludge
1x (5) Harrison Jones

“AI”. It’s just a dumb sequence of simple conditionals. After a few rounds the only thing it does is “use 1 minion of X+1/X+1 stats”.

Stormwind? I know not this place
The location you describe in naught but a barren crater of a land
There is no great city there, nor can I believe there ever was.

For I once ventured through that region, myself
For days, I trekked downhill across blasted rock and scorched earth, until the land became level. Several days into my journey, the land begin to rise once more.
The climb, was as bleak and desolate, as the descent.

With my own two eyes, I say… if ever there was a city in the place you describe; it is no more.

134,218,711 damage, on turn 35
(yes: 134 million!)

Can’t post image link here, but it is on Imagur

Took MANY tries and much tuning, to get the damage that high. Mostly focused on cloning the Scaled Nightmare enough times to mean that you get one to survive long enough to take that single final mighty swing. City has a variety of removals, taht all need to be countered in different ways. Success with almost any deck boils down to heavy use of the weapon destruction early game.

By about turn 15, with most viable decks, you won’t need weapon destruction so much, and it is often better to let the city’s weapon build. This is so you have something to clear your own board with - you want to keep your 10th card spot free to draw, which means you need to be making space on your side of the board every turn. Late game, the deck can easily handle a regular stream of 20/20 soldiers, so long as they don’t come in 3 or 4 at a time.

Gets easier once you understand what the City’s secrets are, and learn how to play around them. Once you figure this out, you can work around them ,and even start using them to your advantage. (Hint getting two Yoogg_Sarons for the price of one, while also burning once of the city’s secrets, is super awesome!)

Brawl Deck

Class: Warrior

Format: Wild

2x (1) Cup o’ Muscle

1x (1) Guardian Augmerchant

2x (1) I Know a Guy

1x (1) Safety Inspector

2x (2) Acidic Swamp Ooze

2x (2) Anima Extractor

1x (2) Dead Man’s Hand

1x (2) Sparring Partner

1x (2) Stolen Goods

1x (3) Battleworn Faceless

2x (3) Floppy Hydra

1x (3) Grimy Gadgeteer

1x (3) Line Cook

1x (3) Photographer Fizzle

2x (3) Rustrot Viper

1x (4) Backstage Bouncer

1x (4) Onyxian Drake

1x (5) Harrison Jones

1x (5) Kobold Stickyfinger

1x (6) Scaled Nightmare

1x (7) Lor’themar Theron

1x (8) Da Undatakah

1x (9) Sathrovarr

1x (10) Yogg-Saron, Unleashed

AAEBAeP5AxKQB60VsK8C9rwC+LwCjs4Ci4oDiLED/bYD3r4D4eQD0qwE76IFrNEF5eQFipQGqZUG9skGBooHh78CvuIEzZ4Gl7gG98kGAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

OMG… guys will stop spreading this silliness… DONT NEED TO DO 1000 DMG… Just play 5 turns and let the improved enemy minions kill you… when you die, your enemy will explode instead and thats it! 6 turns… not more… easy win.