Why does Blizzard stick to Classic card pack as a reward in a Tavern Brawl ?!?
Couldn’t we get something else after all these years ?
I have completed my Classic collection some time ago and it feels bad having to get 40 stardust (or so) each week when the game could reward some other pack.
It shouldn’t be so difficult.
The Classic set will be reworked soon so things might change after that.
The devs have previously stated that the Classic pack from Tavern Brawls is there to help new players build their collection.
Can’t think of anything more frustrating for new players than spend several hours of time simply trying to win one of these games.
Would it be so difficult to have a choice of two different types of pack ?
One Classic and the other one “non-classic” ?
I really don’t think so.
From a Q&A session with developer Iksar:
There is some chance that the game start rewarding players with a “pack voucher” where they can choose which expansion they want to take a pack from? This effectively increasing their chance of receiving cards from a collection that they have less cards.
Instead of always be obliged to receive as a reward a package from the current collection or from the classic set, which are precisely the sets with the greatest chance of the person already having a good part of the collection.
So, it’s a complicated answer that I think most players don’t agree with. For what it’s worth, the great majority of our rewards are gold, which is just effectively a better pack token in terms of optionality. (Source)
The reason I like to award a specific card or a specific pack when we can is to not introduce another layer of decision making. Most players have no idea what to craft or what pack to get so they end up hoarding their resources, which is pretty terrible from a design POV. (Source)
Dust is not fun. Gold is not fun. Currency is not fun. The things you buy with currency is fun, so if we are creating layers of decision that make you more worried about how you spend your currency, you are more likely to not ever get to the ‘fun’ thing. Cards in this example. (Source)
Even cards themselves aren’t directly a fun play experience, only once you make a deck and start playing. It’s one of the biggest pain points in our game, in my opinion. The time you go from spend currency to have fun in game can be agonizing for a player not in the know. (Source)
They get gold, they have to figure out what to spend it on, they spend it, they get cards, they figure out how to use them, build a deck…. it goes on and on before you are just having fun in a game. (Source)
So for that reason when we do give non-gold rewards or card rewards, I generally just like to remove that layer of decision making so you just directly have the thing rather than feel like you have to open the internet to help you figure out what thing is right to make. (Source)
My source: https:// outof.cards /hearthstone/2562-dean-ayalas-community-qa-3-new-classes-champion-cards-new-achievements-spell-tribals
tl;dr: Devs think players sometimes struggle to decide what to use dust and gold on (their dust and gold just sits in a pile) so they like to give rewards as packs (cards) instead of gold or dust. Cards are “fun.” Dust and gold are not “fun.”
Oh The Fun and The Joy of getting yet another pack loaded with cards I already have !
I have a complete set of Classic cards.
Each and every card in that set. 2 sets of commons, 2 sets of rares, 2 sets of epics and 1 set of legendary cards. Plus the golden cards.
Let me choose to get something else !!!
I’m not justifying their philosophy. I’m just letting you know what Iksar said. He holds regular Q&A sessions on Twitter so you could probably tell him what you think during one of those.