I played some Standard this week, which confirmed how un-fun the format is for me these days.
My big issues, as I have stated elsewhere, are the insane
1). Powercreep
2). Poor balance
3). Overdeveloped Archetypes that make decks feel mostly pre-made (before new cards are even released), which takes away the fun of exploring new card pools and the whole deck building process.
4) Abundant and powerful RNG effects
5) Too many decks lack an interactive feel to gameplay as they just go about setting up their win conditions or hoping to draw their broken cards or combos. Think freeze mage, etc…
And now:
- Hand Attack
I cautioned Hearthstone developers while the game was still new to not make same the mistake as Magic the Gathering by including “hand attack” cards because of how impactful and unpleasant hand attack is, but here we are anyways with Theotar, the Made Duke.
Mutanus is okay, because it’s expensive, it’s is random (not discovered), and it may miss a good minion in hand, or the opponent may not have any minions in hand, but Theotar is cheap and it often results in way too much of a power swing, plus it provides intelligence on two other cards in the opponent’s hand. Theotar is far too impactful—it’ just too disruptive to fair gameplay.
The more I play constructed, the more I realize, how bad the play experience is these days, because of where the devs have taken the game. I cannot see myself spending any more money on cards that I really do not own to play a constructed format that sucks this much.