Everyone, I perfectly realize Blizzard’s awful policy on not refunding cards crafted incorrectly. I just crafted a golden legendary by accident and tapped out of the box before realizing that I did it. This is like a massive kick in the groin.
I want to suggest a new policy or a new method to undo awful mistakes like this. This isn’t enjoyable for a game to have such lacking mercy and completely ruins the happy feeling I and many others have for it.
1st - The best solution I can think of is to have a grace period based in minutes, such as 2-3 minutes allowing to undo the craft for the full cost.
2nd - Allow a MERCIFUL LIFETIME UNDO of up to 3-5 cards. Make it something automatic in the game so your support tickets don’t get tied up.
3rd - Another would be to undo the craft before the first game after the matter; though, if someone crafts an entire deck and doesn’t play for a week, that might span out rather weird.
I’m beyond positive that numerous folk have made the same unhappy mistake and found the same pathetic policy stating that accidents aren’t refunded, which was obviously not created in the spirit of kindness for simple human errors.
I don’t understand how Blizzard can be so upfront merciless toward this subject and I hope they show they know how to keep their gamers loyal. For a casual gamer wanting to get more into this, this is a freaking nightmare.
I couldn’t agree more, especially on your 2nd point. Even so, if Blizzard would allow an UNDO on your 3 most recently crafted cards (no time-frame), it would allow players to experiment and at least not suffer to greatly when it comes to legendary and golden legendary cards.
Yes, I suggest, since it is important, that you pay attention to what you are doing. It was important enough that came to forum to make a post about it. So it is important enough that you pay special attention to it.
I totally agree with you, but this is a painful lesson. I’ve learned it. I’ll be cautious from here on out. And you better believe I feel pathetic, but man, if this process was even slightly more merciful to accomodate for accidents, wouldn’t it be nice?
I cannot agree with that. Mercy is for the weak. And before you get upset, know this, I have made my fair share of mistakes crafting and/or disenchanting cards.
The onus is on us, as players, to get better. That really is the bottom line. I mean, look at the players who dominate gaming. They take it very seriously, life and death seriously. Gamers here need to elevate to that level. As long as we continue to beg for mercy we will never win.
You must be super fun at parties with that attitude. /s
Accidentally crafting the wrong card has NOTHING to do with getting better at this game.
It’s dumb that Blizzard gives such a brief window. I’d be happy if they just gave you until you closed the collection screen. You can easily accidentally click away from the crafting popup. Then you’re screwed. It’s bad design.
Uh, yeah it does. Hell yes it does. You need to think and be careful, even where your collection is concerned. The curation of your collection is definitely part of playing this game. It is no different than inventory management in other games. And inventory management in those games is also very much an integral part of those respective games.
In addition, if this is what you think bad game design is, you don’t know what bad game design is.
Your argument is weak.
Also, what I do or do not do at parties is none of your business unless you are currently present at a party I am attending. That said, I am a little old to be attending parties.
Bro, I totally get you, but I still respectfully disagree. You’re right in that we have to learn lessons to get better at what we do. “Mercy is for the weak” is a bit extreme, but you really mean to say “suck it up, and get better”.
My argument extends a little deeper than that. The fundamental argument here is that the design is prone to make accidents easy. There a plenty of analogies. If my set of stairs are so narrow at my house that each and every member of my family has fallen on them, then of a truth they should learn to walk carefully. But maybe I, as the owner of the environment, should care about and consider their safety by making the stairs less accident prone.
I’ll certainly be more careful from here on, and you’re right, the pros play EXTREMELY CAREFUL. That doesn’t mean that they can’t make this crafting process less accident prone, which improves the player experience. After all, we’re here to enjoy the game, right?