Basically I would like a way to let the team know what decks feel good to play against and which decks feel horrible to play against. Other online card games have this feature and it really should have been added years ago.
Do you also report everyone who beats you for âhackingâ the game?
Why would a feedback system be a bad idea a lot of games have and it work give devs idea so can see customers feelings towards their products.
Just the players with bought accounts. Win or lose, I just wanna communicate to the devs what is fun.
Iâd support something like this. I definitely have fun playing against a lot of different decks, even when Iâm losing. I think the data could help provide valuable insight.
Because barely anyone would pick the âgood to play againstâ option ever. Come on.
That would be the point. If a certain deck is getting consistent negative responses then it would help put a spotlight on it. Blizzard has changed decks due to negative playstyles in the past even if those decks have lower win rates. Heck put in a little comment box to give specifics of what felt bad.
Because the results would inevitably be skewed in favour of crybabies who are simply never happy with the game, despite repeated attempts to placate them. No thanks
How would the results be skewed in favor of these so called âcrybabiesâ? Itâs almost as if youâre labeling anyone who provides negative feedback as such. If itâs one potential instance of feedback per game, thereâs no skewing to be had. You either provide feedback or you donât.
we know people would use it as a way to punish anyone who dares to win agaisnt them
I mean, there is a how, but Iâd rather not teach a class on it right now.
Still, I am pro-data. I think that this kind of thing is subject to a lot of biases and should be analyzed with a grain of salt. It would be a terrible thing if it was collected and misused⌠but who says it would be misused? It doesnât have to be that way. And more information is a good thing actually.
In all likelihood, if something like this were implemented, it would be ignored most of the time unless someone felt strongly enough about something to provide feedback. Maybe thatâs the intent, maybe not.
Could someone start a social media campaign to abuse such a feature against a certain card or deck and try to get a large volume of people to specifically report something they donât like? They absolutely could.
Should the developers always listen to the loudest voices? Not necessarily.
I just think the data is potentially useful and could provide something to consider or think about even with limitations.
Because satisfied people wonât bother to engage with it, and salty people will confuse âthis deck feels badâ with âI need to take a breather and learn something from this humbling defeatâ
The OPâs isnât a totally bad idea, because sometimes you LOSE and you might find it more fun than other times you lose (e.g. I found it hilarious when I lost to a HIGHLANDER ROGUE because I never saw one before compared to dying to the 999th netdeck Death Knight of the day).
Itâs NOT a clear answer for how to design games because people sometimes hate whenever they donât win because of selfishness but itâs a useful statistic.
My point was definitely focused more on what happened in the game over if you won or loss. For example the Togwaggle Druid deck that got nerfed a long time ago. It wasnât nerfed due to winrate but boy did it feel aweful to play against when their gameplan is to take your deck and copy your hand. I would also put the absurd amount of mana cheating going on in this set as a problem area too.
If you want to hate a deck, get accidentally into Wild, and face one of those disgusting MILLING decks.
âI hate losing so every deck that beats me is not fun to play against and every deck I play is so awesome words cannot describe itâ.
Thatâs roughly what would occur with such a system. Any game that has that in place is doing it to make you feel good. Not because they think itâs constructive feedback.
Because every control player that faced an aggro deck would report the aggro deck as âunfun.â
Every aggro player that faced a control deck would report that as âunfun.â
And the list goes onâŚ
Whereas with me, Idc about the 999 DKs. The moment I see a Reno deck, itâs immediate rage. I hated Reno Jackson since OG Reno was released. I was glad to see it rotate to wild.
Then, they printed more Reno cards and ruined it. I donât like Highlander, never have, never will.
For me, that would be worth reporting as âUnfun.â
In fact, it would be worth it to keep playing to submit as many âHighlamder ia unfunâ reports as I can. And ONLY those decks. Because that is how much I despise autowin cards.
âLetâs undo all my opponents hard work, clear their board, lock them out of the board, and call it totally fair!â
No. No, none of that is remotely fair. Itâs just annoying, overpowered crap that makes me not take this game seriously. Like at all. I donât even keep up with VS reports anymore. As long as they keep printing Highlander crap, it will always be crap.
I feel that strongly about it.
HOWEVERâŚ
How I feel about a deck/playstyle does NOT determine itâs performance.
There are Tier 2/3 decks that do not see a lot of play or are not performing well. Players play them because that is what they like to play.
Of course, the instant you even think ahout posting about your feelings on a card/deck/playstyleâŚ
Here come the stat nerds with their stats from various stat sources and hijack the entire thread to argue about which stat site has the most credible stats.
Quite simply, feelings/salt/tilt are not allowed.
I use Hearthpwnâs salt thread to throw some salt. But itâs rare.
Most of the time, I log out and type it up in my digital journal.
The truth is,
Humans are incapable of giving an F about anyoneâs feelings on anything. Humanity, as a whole, is allergic to emotional labor. If you expect gamers, the least socially skilled group of humans, to be able to determine you just blowing off steam or wanting a genuine debate, you are barking up the wrong tree.
While I think it could be eye opening, I can also see how it would be easily abused.
Like being able to determine which Whale accounts are marking what as âunfunâ versus F2P accounts.
In a perfect world, compromise would rule but we donât live in a perfect world.
No but it could impact how much you play if you arenât enjoying it.
Something something stats donât care about feelings something something git gud something something.