Suggestion: Report Games is Fun/Unfun

I can see how you might draw this conclusion, based on the content of these forums—the usual suspects here don’t help. Yet, it is unclear whether the statement itself is of one blowing off steam. Either way, I hope you don’t see it like that forever (excluding the part about the gamers here).

Anyways, I totally agree with your positions on Reno. Seeing him in wild, even after all these years, still boils my blood.

I don’t think it’s possible to lose in a fun way these days. Maybe back in TGT or the first year of standard, such a reporting system might have been viable. I’m not even sure if fun is part of the game design.

Various video game groups/clans I’ve joined.
Various RPG tables I’ve joined.

It’s either they don’t know how to behave around a woman or I become a vending machine of emotional labor for the whole group.

It is incredibly exhausting.

Of course, to express these things…

“It’s all in your head.”
“You just need to calm down.”
“You need a thick skin.”
“You’re too sensitive.”
“Not all men/gamers/etc.”

Most recently, I was lamenting my frustrations and they kept validating my feelings…until I realized they were being sarcastic the entire time.

I deleted all social media and have withdrawn from most of everyone because if there is a problem in every situation then the common denominator is me.

Reinforcing the idea that I am too broken, too dysfunctional, too messed up to ever have someone that actually, you know, has real consideration for my feelings.

No matter how much work I put into myself, I will never be good enough.

That being said, I continue to work on myself and I will never stop because I do it to please me. To make myself happy. I just never let anyone see much of The Real Me because the only person I can trust to treat me well IS me.

The pendulum swings between,

This is the best thing I could have ever done for myself!

To,

I will be spending the rest of my life with no friends, no family, and no one that understands me, let alone respects me. And that is the most depressing.

Sprinkled with the occasional rage at society as a whole.

However, the fits of rage are beginning to subside and the novelty of the benefits is wearing off but I take comfort in the fact that I am doing all I can not to bother/burden/ruin another person’s life.

That is pretty much where my head is at - as far as humans are concerned.

It’s always a good idea to get some feedback from your customers.

There are ways the data can be analyzed which don’t take into account the absolute number of reports for fun or unfun, such as:

  • compare the reports for fun/unfun with actual frequency of the deck on the ladder to calculate the correlation between the two;
  • use that correlation coefficient to normalize the data
  • or just compare the absolute number of reports between two patches/expansions and react on the differences between the two.

But since that option doesn’t exist, it’s safe to say they have their own ways of finding out which deck feels unfun to play against. I don’t know how deep their data go, but I expect them to have a statistics of insta-concedes, and the more insta-concedes a deck has against it, the more unfun it is to play against.

They must absolutely not make decisions based only on stats from a system like that, because at the very least it can be massively abused by multiple accounts controlled by the same person.

It needs very careful filtering; e.g. you would need to discard most “pure hate voting”; personally I’d respect more the “love voting” on this (e.g. “I lost by I liked this opponent!”).

No, it can’t. You can still only report a deck once per game. This way it doesn’t make any difference how many accounts you have, as long as you’re not playing on more of them at the same time (which is possible, but not likely).

I was talking about system abusers, who are indeed very few people, and they can use methods that are for the most part undetectable (methods I’d rather not discuss publicly because it helps no one but them).

I don’t see how this can happen without you being willing to be a vending machine of emotional labor for the whole group. And I’m not saying that to blame you, I’m just saying to go on strike. If you don’t want to do it, just don’t do it.

There’s a way to make this system work, but I don’t like how MTGA does it.

I can say this: every time I’ve been given the option to rate whether I enjoyed a game after losing, I’ve never clicked “happy.”

Players should be given the option to rate if they liked playing against their opponent’s deck only after they win a match, not lose.

That would generate some genuinely useful data about what types of decks most players actually enjoy facing.

Even if the results end up being generally negative, it doesn’t mean valuable insights can’t be gathered from that data.

Some decks will still stand out as less unfavorable in the sea of negativity, and that alone would be useful. This system doesn’t actually pander to anyone.

With all respect.

If i was blizzard i would do It and direct any report it got to the trash bin.
I would go as far as not even getting that data but just showing a message like It was sent.

It would not be the first time they lie trying to please crybabies.

It’s a good thing you’re not running Blizzard then, mate.

Throwing away important data, why?

It doesn’t need to be some system where you’re asked to write a detailed essay on what you found unfavorable.
It can be as simple as clicking a happy or sad emoji after a game. That’s literally what MTGA does, and I’m sure it has helped guide the direction they push certain decks.

People doing a tantrum isn’t important data.

Also It is know fact that people lie on this type of survey. Maybe not intentionally but they do.

Try reading what I said again.
Thanks.

Or you can Just look in stuff like :

Last game before disconnected.

There are many better ways to get answers and data got by asking people is junk 99% of the time.

I disagree, I think data on infantile gamer tantrums could be useful

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Everyone would just label almost everything as unfun. The only time people might label a deck as fun to play against would be if their opponents were running 2014 basic starter decks because those deck are so bad that you could play and do whatever you wanted against them and you would have to try very hard to lose.

That’s not true.

All people here have done to oppose this type of system is use hyperbole.
Maybe some actual argument?

honestly i think this is a good idea, gives devs more direct feedback on designs that arent enjoyable to play against

i imagine this would get abused and like every control deck would get mass reported, but I think in the case of cards like Hamm or Boomboss it would be justified

And here is why It is so bad.

Just the fact someone would report a Control deck this Guy already calls “abuse”.

People liking or not Fun is subjective. We not even agree on what is Fun in First place.

Devs can ignore part of the feedback (as they already do anyway). As if “every aggro deck” won’t get reported. Anything would be reported; this would be mainly helpful under very strict filtering; I doubt these devs can do that very well (they seem to care more about what “sounds good”) but theoretically a game dev team can use it if they’re careful.