most broken/imbalanced cards which should get nerfed to add more healthy to stanard:
-Meha Shark -Reduce DMG DEAL from 3 dmg —> 2dmg
-Azsharan Sweeper -due to almost infinite mechs for Mages, it should be reduced from 3 random mechs —> 2 random mechs
-Seafloor Gateway - change the Reduction to —> CANT COST ZERO
-Bubblebot -4/4/4 give ur mechs taunt + divine is WAY TOO MUCH, should be changed to give Taunt or Divine or add the core effect to 2-3 random mechs but NOT THE WHOLE BOARD
-Radar Detector -2 MANA DRAW 5 mechs (if possible) is WAY TO MUCH, not for the cost of the card, it should be lowered from 5 —> 4 and the cost increased to 3
-From the Depths - 3 mana CHEAT 15 WORTH OF MANA cards in the bottom and dredge is crazy, this is not a card which should be abble to use for a Warrior Class
it should be easy increased from 3 —> 5 mana cost or the amount of cards from 5 —> to 3 cuz its retarded at actuall state of the cost of the spell and amount of cheated mana + dredge effect, its feels like a ROGUE CARD at all not Warriors…
Overal for Warriors the amount of how easy he can pump the armor to get like 15-20 armors is crazy while it have very cheap synergies with spells like:
-Shield Slam -literally 1 mana insta K.O spell no matter how much health our big minion have, it mostly die in almost every situations
-Brawl -literally mass removal for a 5 mana with a 50% chance of keeping our single or enemy minion on the board, wayy to cheap
-Shield Shatter - reduce the 5 dmg to 4 dmg, cuz its still almost another mass removal for a like easy 0 cost mana…
-Onyxian Drake the 4 mana 4/5 dragon TAUNT with almost always K.O to single minion is a joke cheap card, its overal strong minion + free the effect of K.O, really its way to much and its another “removal” trick for the Warriors…
-Captain Galvangar if 15 armor blabla, 6 mana 9/9 + charge is an another unhealthy CRAP like a mr smite
-Nerf Guff
-Nerf Cellestial Alignment
-ADD atleast 1 more steep from 2/2 to 3/3 to a Hunter Quest
-Remove Kazakusan to WILD ONLY cuz its soo unhealthy CRAP design
-Buff Colaque
-Buff Glugg
as a Rogue MAIN, buff the unplayable cards:
-Blood in the Water
-Bootstrap Sunkeneer
cuz both of it its wayyy OVERPRICED and weak/unplayable SLOWWW and the stupid combination effect are a such joke idea to add to the Sunkeneer
-buff the Lobotomizer cus its kina useless and no one use it
CHANGE THE Colossals theme to be a category of a Collosal Card to prevent it being multiple discovered like a Gaias in mage which is frustrating and unfair
Really NERF MR SMITE, cuz this CRAP cheap design card is too easy an final blow card condition, especially for warrior and the Nelie OP CRAP discover, or buffed option as a last resort in a hand-buff Paladins or even as a Rogue Swing K.O with a combinations with the FILLETFIGHTER which is a 8 mana deal 14 dmg to FACE
srsly this CRAP destroys everything simmilar to kazakusan and i dont like to be forced to “must-play” this crap to be effective cuz its too easy way for some classes to get final blow OTK atleast half of the health of the enemy to face… its so frustrating, and as a Rogue this CRAP designed card is mostly the only one full impact option to finish the enemy in like a 8th turn with the Filletfighters dealing 14 dmg to face, BUT I DONT LIKE IT, cuz there should be another different options to do instead of this crap design swings, the same as a Nellie Discovers or hand-buffed 12/12 charge or more…
PS: Rogues still lacks of a single cheap DRAW options in decks, really they suffer so much and needs a spell like a Swindle which add a minion/spell… cuz all what we have are literally a 1 mana draw/dredge 1 card or the Shroud of Concealment which isnt great… the other ones are mostly useless cuz needs preparations/combinations/other synergy cards to be any usefull…