Starcraft Mini-Set is bad game design

Before I start, this isn’t a complaint that X Class is OP with the miniset, that’s another discussion which these forums have already had ad nauseum and I imagine will continue to do until the next set. This is about how the mini-set is frankly well, lazy.

Aesthetically and as far as fantasy goes, it’s great. And more cards than a standard miniset? What great value! But it raises alot of fundamental questions about what is a miniset?

Traditionally mini-sets have been cards that enhanced the base set, usually (I’m not confident enough to say ‘always’ but I think it might be) complimenting cards and keywords existing in the primary set. So whats wrong here?

A Few Things:

  1. Lack of synergy with the core set. Very few deck archetypes if any rely on a combination of cards from both the mini-set and the core expansion. That is to say, the mini-set is relatively self contained. You could not own a single Great Dark Beyond card asides from the mini-set purchase and you’d be almost ready to go with a meta deck. Additionally, with the exception of Terrans, none of the Great Dark Beyond’s signature features/mechanics are represented in the mini-set (Draenei Tribe, Spellburst, etc.) further increasing the detachment between set and miniset. This is a stark contrast to almost every miniset in the past.
  2. Power Creep, the miniset is strong, very strong, questions of balance aside the power disparity between the set and miniset is very apparent. The Great Dark Beyond at launch was somewhat derided as underpowered (my personal opinion was this was a good thing as I thought it poised Blizzard to lower the powercreep in the coming year. Until now that is). The ‘self-contained’ nature of the miniset is further reinforced by this disparity. Which to some this may be a good thing! It could very well mean that the “Terran, Zerg, Protoss” deck archetypes will remain competitive until the set cycles out of standard. Which for f2p players is again a great value! 2,000 Gold and you’re off to the races. But as Blizzard’s goal as a company is to make money this also means the miniset will be the standard every set in the next year will have to set themselves against to warrant purchase, after all why pre-purchase new sets when my Terran Shaman is evergreen until March/April 2026?

tl;dr There’s nothing mini about this miniset, it’s basically a new set tacked on to Great Dark Beyond that has almost zero interplay with its parent set. Rather than expand foundational features of The Great Dark Beyond, like the Draenei Tribe they choose to completely veer off course.

edit: I want to add this came to me when I noticed I got a daily quest for the Event to trigger Spellburst when there isn’t a single spellburst card in the miniset.

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my nick shows exactly what i think, i advise everyone to make similar nicks in game, it could be a wonderful trend

True. The synergies are very clunky. The only reason they’re playable is they’re temporarily OP.

Game hasn’t been this bad since united in stormwind. I deeply regret spending money on it recently.

i think one of the major issues curently for new players is players can have as many legendary cards in their deck as they want.
For a new player is an impentrable wall, have to face warriors who have, raynor, cost 100 card, bomb guy, bran, zillax, naga card, reno hero, kill jaden (preventing fatige game), etc
10 expansions ago, have a full legendary deck was a terrible deck, but currently if you have just a core terran cards + a couple of good cards and all the overpower legendaries you already have a solid deck, even if you have no strategy at all.
I belive blizzard should create a limit in the deck creation to have a maximum of 1 hero per deck and 3-4 legendaries per deck. If you discover a legendary with a card, that is fine. I think with that change the spectrum of posible deck will grow, the game will be more fun, accesible and less frustrated.
Also i really miss the rng in this game, sumon a pyromancer who wipe out your entire board, a random doomsayer, a noggenfogen baron, those cards were fun when they randomly appear in the board. Right now hearthstone have almost 0 rng.
Currently the game feels like a rock, paper, sissor.

Hello Snipertan and everyone,

I do agree and disagree. I explain:

  • The main mechanic introduced with The Great Dark Beyond (TGDB) is the Starship one. This mechanic as you know, is very present in the miniset, in fact I am quite sure its use has grown quite a lot with it. But it is true that “secondary” mechanics or the new tribe are not present at all. But if you remember other minisets, it was the same case with no new tribe.

  • It is certain that playing with the latest cards often gives you more advantage compared to an old mechanic or deck type, for instance an Odyn deck or an Overheal Priest. The same goes when any other new set appears, not just this miniset in particular.

  • When you build a new deck only based in the miniset cards, you can’t reach 30 cards, but stay around 15-20 cards, so you need the main set and/or others sets cards to complete it. In fact, there is the belief that not relying on a single-one win-condition can be a wise idea. So you can complete your 30-cards deck with support ones or with another complementary mechanic leaving the miniset cards aside. For instance, adding Odyn deck to your Terran one.

  • When you compare the price of others minisets (2000 gold) to this one (2500 gold) and say it’s too expensive, I don’t get it. Compared to other minisets, this one includes 3 totally fresh new main mechanics with singularities for each class, which is totally unprecedent in a miniset. They also bring a lot of interactions, and decisions (do I launch my ship now or on next turn to clear the board…). From my point of view, this miniset is a unique “cheap” set, and I really hope there will be more like this one! In terms of card value, this miniset is “totally nuts” compared to its predecessors.

  • If you look at the past, tribes weren’t introduced in any overwhelming way, you had warrior Pirates, undead Priest, beast Hunter, mech Rogue… so here you have some Paladin Draenei.

  • Concerning spellburst you have the free Shaffar card, and the very useful “Ethereal Oracle” common card. Those are often enough to reach your Daily Quest within 5 games probably.

I have to admit that I played StarCraft 1&2 and the way the cards are designed are really a very fine “hommage” to StarCraft (and even sadly missing some “Goliath online”).

So after all, from my point of view, I really would like to say to the designers “yes, please, bring more minisets like this one” rather than the opposite.

Anyway, I hope you’ll find your way to enjoy the game because I really think it offers plenty of fun!
Good game everyone! :slightly_smiling_face:

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