Close, liked for close.
More like:
Standard = absolutely zero-room to be nonomet. Basic/Classic that’s it.
This is not-debatable, there are not enough cards to create non-meta cores of that actually can operate with any consistency.
This is standard’s problem, too-few cards to not-be-just-like-everyone else. Super eww, ik, it really sucks. U like being the-exact same deck-core as everyone else…w coups flexies swapped round? That’s not a whole new deck…it’s flexy-swap.
Wild = enough room to be creative, but because old-cores don’t rotate, they remain cemented. So, new expansions introducing a new-core or supporting a 1/2 3/4 core or so that’s "almost there’ to get it functional, are the only way fresh comes into Wild.
Old cores w new support card(s)? Idk…would a Wild Big Priest or Odd Pally or so getting some just-barely more powerful card into it’s VIP 30 , really make the deck feel different to face? No, because the card wouldn’t be core.
So, HS basically boils down to.
Play standard if you don’t mind being exactly the same as everyone else.
Play Wild if you want to at least try to win with nonmeta cards…against usually the same, sometimes different deck-cores than Standard has…just supercharged with supporting cards.
Example Big Priest.
Wild’s is way stronger…same feeling facing it in Stand or Wild.
Recall in Wild the mode is warped around a 2-card combo…because one reason people play aggro, not the only reason, and absolutely one-reason, is because Shadowstepping Lights is A common enough and B deletes almost all non aggro decks and any-synergy you can imagine. So, ppl play aggro, and then Shadowstep Light’s w/r isn’t great because of that counter RPS. Howevs, on the forums ppl quote that w/r as "bad deck, no-warp happened’ which is redic.
So the lessor of the 2 bads is Wild for sure.
The problem is, the pros cons of rotation for Wild haven’t been talked about enough. There are pro’s to rotating wild w/o creating a new format. There are pro’s to balancing wild w/o a new format too.
One thing is for certain…HS’s devs should talk about “is 4 months too long to keep interest in this game between expansions?”. For me it’s an obvi abso-yes. 3 months would be what the target should be for ‘ok, new content, you all have to deckbuild now, instead of play what you know and expect’. 4 months is too-long period end right?
Who has fun playing HS month 3, and especially the dreaded month-4 like r/n? It’s so predictable, and so obvious your opponent is playing meta weather they built it or looked it up.
HS’s biggest problem is “play meta/expected/transparent or don’t win”.
It’s super gross. Flex cards don’t mean it’s a new-core.