Here is the reality of Wild. I have been playing Wile exclusively for two full years and I can say for certain this is how it is.
Wild is, in the long run, an investment of your cards. What I mean is that your cards will always have value to your collection. You do not have to worry about rotation, you do not have to worry about losing tech, all you really have to worry is, what will the next expansion bring in terms of new cards for my deck and the existing meta. There is a very big financial advantage to this as a player and I will get to that shortly.
Let me address some questions and fallacies that people have on wild:
- Is wild a dumpster mode where the game developers truly do not care about?
Answer is no, that is completely wrong. We have seen time and time again where cards have been nerfed strictly because wild players saw it as a major issue. In fact, we have seen the only card rebuffed in the entire game sent to wild because the original nerf killed it, and that was molten giant. Cards like Aviana, Patches, Kingsbane, all have had their decks nerfed because the developers wanted to continue to care of wild.
- Is wild the same three decks over and over?
Yes and no. You will see a presence of a lot of strong decks, but you will also see the creativity of four years worth of cards and synergy that people have strived to make work. There is a ton of variety in game play, you’ll laugh at the people in standard who are sick of playing against classes that are otherwise weak and/or underrepresented in the wild format. For example, Hunter all last four months was not hardly seen ever on wild ladder while everyone and their mothers complained about it in standard.
Wild is ultimately an investment. The strategy I use is to make a strong deck I predict will hold its own for at least 6 months or more depending on the price of crafting. You craft it, go on ladder, and earn chests and gold. If you’re able to go 6 months with it, you’ll most likely pay off your legendary that you crafted with your chest earnings. Another way to see this as an investment is that your cards never expire. You craft Nzoth, and this card can be a staple for decks for years. No need to worry about crafting a legendary you always wanted to try only to be deterred that it rotates in 3 weeks. Craft it now, play with it for as long as you like.
This kinda goes back to dumpster mode and blah blah, but this can be talked about on its own. For the most part, Wild is similar to Standard in that there are several decks that will stand out in power. The biggest difference with this and standard is that you will have access to a lot more tools to counter against decks that you may find problematic. This makes a lot of diversity in the game with more classes being able to create a presence on the meta.
- How should I go about creating a wild deck?
First thing is to collect what cards you have and see what decks are powerful in wild. For starters, aggro is always strong and is fairly cheap to make. For example, even though Even Shaman got nerfed, it is is still a very strong deck and can put you to rank 5 easily. Mech Hunter uses maybe 1-2 legendaries, both of them currently standard, and is able to get people to 5. Aluneth tempo mage uses a bunch of common and rares to burn face, and only relies on one legendary to keep it going (again standard). Aggro Kingsbane pirate rogue uses two legendaries and is one of the strongest decks in the wild format. I can go on, but the whole point is that you can start basic, play your way up, and eventually craft more decks as you earn gold and ladder chests. It is not as daunting as it seems, and wild is doable with smart crafts to the newer player. I would recommend getting Genn and Baku if you haven’t already. Even Shaman can be crafted quite easily and you can compete on the ladder with ease.