Standard or wild

If your going to be playing this game enough to stay somewhat competitively up to date with your collection don’t disenchant solid cards like lich king, frost lich jaina, spirt singer umbra, etc. Odds are if you play that much to have a somewhat strong collection. You can build solid wild mode decks to fall back on in case the standard meta becomes unsavory or you just lack a good druid deck or whatever for your daily etc.

If you just disenchant everything rotating you will also hurt your ability to play crafted tavern brawl decks. I’m not saying don’t disenchant anything rotating like feel free to get rid of things like runespear, temporus, vortex plant thing, primal fin murloc, glitter moth or other odd ball cards that really will never have a solid intended slot in a deck. But do not just disenchant everything thinking lol I why would ever play wild and face those broken decks again. Well, you’d be surprised the wild meta is actually pretty health meta of aggro, midrange, control, combo all able to push down the dominance of past overly dominate decks.

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That actually so, but so much true. Although truth to be said kingsbane at its current form is fine. Mill rogue is disgusting.

Still in general wild has a more balanced meta with many different deck archetypes than standard.

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Wild is fun and stress free very diverse meta. Played wild from rank 20 to rank 5 and i didnt see a lot of big resurrect priest or kingsbane rogue. Good fun if you are bored of seeing the same decks over and over in standard

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Here is the reality of Wild. I have been playing Wile exclusively for two full years and I can say for certain this is how it is.

Wild is, in the long run, an investment of your cards. What I mean is that your cards will always have value to your collection. You do not have to worry about rotation, you do not have to worry about losing tech, all you really have to worry is, what will the next expansion bring in terms of new cards for my deck and the existing meta. There is a very big financial advantage to this as a player and I will get to that shortly.

Let me address some questions and fallacies that people have on wild:

  • Is wild a dumpster mode where the game developers truly do not care about?

Answer is no, that is completely wrong. We have seen time and time again where cards have been nerfed strictly because wild players saw it as a major issue. In fact, we have seen the only card rebuffed in the entire game sent to wild because the original nerf killed it, and that was molten giant. Cards like Aviana, Patches, Kingsbane, all have had their decks nerfed because the developers wanted to continue to care of wild.

  • Is wild the same three decks over and over?

Yes and no. You will see a presence of a lot of strong decks, but you will also see the creativity of four years worth of cards and synergy that people have strived to make work. There is a ton of variety in game play, you’ll laugh at the people in standard who are sick of playing against classes that are otherwise weak and/or underrepresented in the wild format. For example, Hunter all last four months was not hardly seen ever on wild ladder while everyone and their mothers complained about it in standard.

  • Is wild expensive?

Wild is ultimately an investment. The strategy I use is to make a strong deck I predict will hold its own for at least 6 months or more depending on the price of crafting. You craft it, go on ladder, and earn chests and gold. If you’re able to go 6 months with it, you’ll most likely pay off your legendary that you crafted with your chest earnings. Another way to see this as an investment is that your cards never expire. You craft Nzoth, and this card can be a staple for decks for years. No need to worry about crafting a legendary you always wanted to try only to be deterred that it rotates in 3 weeks. Craft it now, play with it for as long as you like.

  • Is wild balanced?

This kinda goes back to dumpster mode and blah blah, but this can be talked about on its own. For the most part, Wild is similar to Standard in that there are several decks that will stand out in power. The biggest difference with this and standard is that you will have access to a lot more tools to counter against decks that you may find problematic. This makes a lot of diversity in the game with more classes being able to create a presence on the meta.

  • How should I go about creating a wild deck?

First thing is to collect what cards you have and see what decks are powerful in wild. For starters, aggro is always strong and is fairly cheap to make. For example, even though Even Shaman got nerfed, it is is still a very strong deck and can put you to rank 5 easily. Mech Hunter uses maybe 1-2 legendaries, both of them currently standard, and is able to get people to 5. Aluneth tempo mage uses a bunch of common and rares to burn face, and only relies on one legendary to keep it going (again standard). Aggro Kingsbane pirate rogue uses two legendaries and is one of the strongest decks in the wild format. I can go on, but the whole point is that you can start basic, play your way up, and eventually craft more decks as you earn gold and ladder chests. It is not as daunting as it seems, and wild is doable with smart crafts to the newer player. I would recommend getting Genn and Baku if you haven’t already. Even Shaman can be crafted quite easily and you can compete on the ladder with ease.

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Well said ThinIce, well said =)

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I finally dipped an got to 15 in Wild with DR Rogue.

I didn’t encounter a single Kingsbane, I did a few Big Priests. But there is a ton of variety at lower ranks, I would venture to say a Standard Tier 1 deck could easily get you to 15 :man_farmer:t3:

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Well play both!

In Americas, I enjoy to play my Quest Warlock myself made, I defeat sometimes Resurrection Priests using it, of course, sometimes I lost to it too. Already, in Standard, trying esquisite Odd Paladins, but, I played most matches in Casual Standard this month, anyway, solid rank 18 in both modes.

In Europe, I have a delight using Glinda-Mech Warlock in Wild Mode, too bad, I didn’t have achieved rank 15 before, so, actually in a win streak but, rank 21 and literally few matches played this month. In Standard Mode, I’m proud about my Damaged Warrior have climbed to rank 15 today, great news to next month I’ll start from rank 20!

In Asia, I have another wild delight using Jade Shudderwock Shaman and I’m surprised and proud here again, because I have climbed with it until rank 12, I’m going to try rank 10, yet this season and like in Americas, I defeat and I am defeated by Resurrection Priests and Mill Rogues, joys and frustrations I find in my wild journey. Already, in Standard Mode, I tried few matches using Cube-Ecto Warlock, Even Paladin and Spell Hunter decks going until rank 19, however, few attempts.

And what I want to say about it?

Well, I never should enjoy properly Glinda Crowskin and Blood-Queen Lana’thel legendary cards I took from packs, if I kept my mind closed to only Standard Mode. Shudderwock I should have enjoyed but, not until today because, Saronite Chain Gang’s nerf. I have to admit, perhaps, not the best in efficiency to get rank 5 or legend, however, I feel me happy about the ways I can to choose now. It’s harder, I get upset or mad by a “stale meta” feeling.

I started playing Hearthstone in Feb. 2018. I can’t get into Wild because of so many expansions I don’t know about, and will never buy packs from. I feel like I’m disadvantaged. When I get bored with standard, it’s usually ladder that I specifically get bored with. I have 2 other outlets when that happens.

Arena is great when I’m bored with ladder, I love drafting the cards. Climbing ladder sometimes, I can go a significant amount of time without building a new deck, I just play the same decks that are fun and competitive for me. In Arena, you have to build a deck, and deckbuilding is always fun. In Arena specifically, deckbuilding keeps me grounded in the fundamentals: Tempo, Value, Life, board control tools, card draw, mana curve, etc.

The other outlet is casual mode. If I have an idea for a deck I just make it, try it in casual.

My boredom with ladder usually doesn’t last long, never longer than a week. I bounce between these three modes and before you know it, a new expansion is revealed. Wash, rinse, repeat.

Wild is more fun now just because there’s at least variety there. In standard, you’ll play the same 5 decks over and over again.

I will be happy when Baku is gone (plus I’ll have my 1600 dust) from Standard just because that card is really starting to irritate the living hell out of me.

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I initially felt like I could never get into wild when it first came out cause of the lack of wild cards, but as newer expansions became more relevant, I was able to ease into wild after playing another full rotation in standard. In one-two years time, someone completely new to Hearthstone now could easily amass a collection of cards that could be viable in wild.

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