The amount of ridiculous high-rolls in early game has skyrocketed. It’s easy to be knocked out by turn 6 right now. There’s basically no room for slower scaling builds that pay off late game anymore.
Max damage per turn needs to be scaled back to 10 or less. It’s insane how easy it is to be high rolled out of existence. I’m seeing multiple tier 6 minions in people’s builds while most of the lobby are on tier 3 or 4. The spell that replaces everything with a higher tier should be a tier 5 spell at the very least.
I didn’t think it was possible to make something worse than anomalies for balance, but they’ve managed it.