So many priests

No time for 1-hour games.

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Play Face Hunter. If they stabilize by turn 7, you can concede and keep your matches reasonably short :wink:

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Play face hunter and you will never see another priest because the matching and draw isn’t random #trust

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I can verify that this is 100% incorrect based on my own experiences.

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Nah, highlander hunter and rogue do the trick just fine. Even zoolock can beat priest with non-mediocre draw/mulligan.

Any other deck (priest mirror, sigh) just takes soooooo loooooong.

i can verify it is true based on the same personal evidence.

Games are fun but there’s no doubt about length. I get burned out after 2 or 3 games.

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Literally half a third of my matches as Priest in the last few days have been against Hunters.

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So if you flip a coin 5 times and it’s heads each time, then I flip it 5 times and it’s only heads twice, would you really still say that the coin is rigged to only offer heads?

Come on, man

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Play any class you like, the higher you go the more direct counters you will see to your deck. Does not matter if they are meta or not. Tech a card in and the game will adjust and match you with a deck that isn’t weak to your innovation. People who defend the matching and draw are delusional in my estimation.

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that is actually terrifying and atrocious on so many levels if true

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Then why do those people get favorable matches, while you/we have to suffer? You can’t simultaneously give everyone unfavorable matchups.

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You can give everyone unfavorable matchups if they are running bots against players

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Then no one gets to Legend. We’ve seen quite the opposite.

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That’s true enough, not every one can win, not everyone can lose, but the thing I believe is that this game operates identically to the way that I believe the adventures do. it gives you the mulligan and if you choose correctly then the draw rewards you. Choose poorly and the draw rewards your opponent. And, I could name a hundred people who have witnessed what I said earlier. The higher you go, the longer you play, the more direct counters you will see to your deck, irregardless whether it’s a meta deck or isn’t. And; i have witnessed the off meta tech thing at least 1000 times in six years. Tech in any card you like. The first match you face will be a deck that has a counter for whatever card you chose to include, or as closely as it can. Since everyone is subject to these things then it is fair in that regard, but it isn’t random and no amount of rhetoric will ever convince me otherwise. I played competitive poker longer than most of the kids on here have been around, and I have never seen the odds breaking garbage that happens every day in this game. I firmly believe that blizzard engineers this game for big splashy plays and endings. You still have to see the play and act on it, so in that regard, it is fair. But random? Lol.

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Then don’t take so long on your turns. ; )

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Do you have any idea the complexity of coding that would require to pull off? Or the sheer probability of your claim being true?

  1. For starters the devs would have to determine which cards counter which
  2. Those card choices (and their counters) must match yours. Very, very unlikely.
  3. As they code the game they would have to have flags and exceptions for every single card in every single deck flagging and matching against arrays of every card that is considered a counter to them in order to then take those statistics, mull them down to some sort of percentage, and then either accept or reject a match up based upon that percentage.
  4. Somewhere along the lines the code would also have to decide whom to favour, is it 50/50? From what you’re saying no because as you put it “the first match you face will be a deck that has a counter for whatever card you chose to include”. So that means then that the bias is actually 100% against you, but then how can it be that way if it also has to be 100% against your opponent?
  5. They then have to take this monstrosity of a calculation and run it countless times in tandem in order to match make across all the games played at the same time keeping the balance in check just enough so that people don’t realize that the system is rigged

Basically, you are aspiring levels of control that just are either not possible or not feasible.

One thing you are correct on is that random doesn’t exist. It can’t, it’s a computational impossibility but I don’t think such musings are germane to this topic.

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And I think there is far more to the algorithm that runs this game than devs admit to.
I have played to diamond three five times now with practically the same result every time. First time, as soon as i hit three, I ran into no less than four secret hunters and three buff paladins, plus one DH that killed me on turn five.
As soon as i crashed back to Diamond 5, I was given a win streak all the way back to full stars 4, never seeing any of the above. (Warlocks and DH that didn’t have the insta kill) I need one win for 3. The next three matches are? You guessed it: Secret hunter. You know; 'cause the game is so, random.
Crap like this doesn’t happen in this game “once in awhile”. It literally happens every day.
The matching is BS and so is the draw.

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The answer is in front of your eyes - AI neural networks. They are used extensively for image recognition, making one for battling cards is a piece of cake IMO. Besides, they need to make it work only for Standard.

Petition Blizzard that you want 30s/turn time controls.