Share your your Arena Deck List for runs with 7 or more wins

UPDATE (4/11/2022): Please share your Arena deck lists that got 7 or more wins. Thank you! I am looking to analyze what mana curves, cards, and drafting strategies are working for each class. Feel free to comment about what made your deck work. I will start a new thread for sharing deck lists once the new Arena season starts, so that we can see what classes, curves, and drafting strategies are working.

Since I find the constructed modes to be unsatisfactory to play these days, I find myself playing more Arena each season, but I have yet to become a infinite arena player.

When I do Arena drafts, I do have a general generic template in mind for a mana curve, like drafting at least six 2-cost and six 3-cost cards, but I do find that an ideal mana curve can vary between draft pools or even by different classes. For instance, in some draft pools 1-cost or 2-cost cards are not that important because the power level of 3-cost cards has a much greater impact on matches.

I am wondering what the mana curve tends to be for infinite Arena players and how much it differs from what I tend to draft. Please share what mana drafting strategies or curves are working for you.

I just started collecting mana curve data by class for Arena runs that I get 6 or more wins with that I will eventually average together to get abetter understanding what mana curves are working for me for a particular class.

I understand that a curve will vary based on what strategy evolves during a draft—for instance, an early aggressive tempo deck will likely have a much lower overall mana curve than a control deck.

Because I play arena on 9 different accounts, I usually have many runs in progress, since I mostly play only when I have multiple quests to complete. Currently, my best unfinished run is a 7-0 Paladin deck with the following curve:

1-1 (mana cost-number of cards)
2-10
3-8
4-3
5-2
6-3
7-1
8-2 (Templar Captain & Tortollan Primalist)
9-0
10-1 (Deathwing)

This draft is an aggressive tempo-based deck with a lot of quality cheap cards like Ram, Nethersprite Historian, Blowtorch Saboteur, Bunker Sergeant, Direwolf Commander, and Kobold Taskmaster. Plus, it has 5 Dragons.

I do wish we could copy and paste Arena deck lists, because it would be helpful for discussing strategies and issues related to Arena.

I think one of the most disruptive cards in the current pool is the badly designed Raid Boss Onyxia, which all to often becomes an “I win card” when played, and thusly undermines many turns of smart play.

Raid Boss Onyxia should probably only have immunity while attacking in order to give players a better chance of dealing it.

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Most important thing on arena is board control. Since there isn’t good card draw or synergy trying to go agro mostly doesn’t work. I think best mana curve is with at least one card with each cost(except 0) with the domination of cheaper cards to get board control early. I would like to post overview of my best run(12-1 as druid) but i can’t post links yet. Also I highly recommend using heartharena companion

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I Agree completely. I do put a premium value on removal or cards that can immediately impact the board state (like rush minions).

My first completed Arena run today was with a Rogue deck that went 7-3, and I recreated the following deck list:

Custom Rogue

Class: Rogue

Format: Arena

1x (1) Deadly Poison

1x (1) Hallucination

1x (1) Swashburglar

1x (2) Jade Shuriken

1x (2) Patient Assassin

2x (2) Reconnaissance

2x (2) Sneaky Scout

1x (3) Blackwing Technician

1x (3) Envenom Weapon

1x (3) Giant Wasp

1x (3) Lone Champion

1x (3) Tooth of Nefarian

1x (4) Bright-Eyed Scout

1x (4) Evasive Feywing

1x (4) Hozen Healer

1x (4) Kooky Chemist

1x (5) Bomb Squad

1x (5) Faceless Corruptor

1x (5) Knight-Captain

1x (5) Lotus Agents

1x (5) Lotus Assassin

1x (5) Spammy Arcanist

1x (6) Book Wyrm

1x (6) Utgarde Grapplesniper

1x (8) Troll Centurion

1x (8) Twin Tyrant

1x (9) Alexstrasza the Life-Binder

1x (9) Sleepy Dragon

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With cards like Jade Shuriken, Patient Assassin, Envenom Weapon, Giant Wasp, Tooth of Nefarian, Bomb Squad, Faceless Corruptor, Knight-Captain, Spammy Arcanist, Book Wyrm, Troll Centurion, Twin Tyrant, Alexstrasza the Life-Binder—we can see that nearly half the deck was capable of removal—which is why the deck did as well as it did.

Note that two of my losses was to Raid Boss Onyxia.

I have had difficulty getting 6 or more wins with Druid or Demon Hunter. Demon Hunter is not my play style. I know HSReplay currently ranks the best Arena classes in order of:

Paladin
Warlock
Hunter
Druid
Demon Hunter
Shaman

But everyone has their own play style, and my current order of preferred classes is:

Mage
Paladin
Warlock
Rogue
Druid
Demon Hunter

Ya, it’s a great add-on. I wish had access to good ad-ons, but I play on a mobile device these days, and I am not aware of any good Hearthstone add-ons for mobiles.

I use to occasionally refer Grinning Goat’s tier list, but it’s no longer supported, so I now occasionally look at HSReplays’ win rate percents for cards.

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True, removals are great but big removals are pretty rare and its always good to take them. Classes winrate changes every season, but honestly I prefer to chose my favourite class(paladin, shaman) and it seems to be good for me. If this works for you-don’t change that. Still I noticed paladin never stays at the bottom. Propably becose buffs also doing great on arena. I collected over 6000 gold for new expansion but still decided to play 1 arena yesterday just to tried myself.
Went 8-3 as paladin(got good low cost cards only)

  • (1)Blazing Battlemage
  • (2)Argent Protector x 3
  • (2)Dire Wolf Alpha
  • (2)Dragon Breeder
  • (2)Equality
  • (2)Hydrologist x 2
  • (2)Mad Bomber
  • (2)Pompous Thespian
  • (2)Ram Commander
  • (3)Bronze Explorer x 2
  • (3)Grimestreet Smuggler
  • (3)Hold the Bridge
  • (3)Snowblind Harpy
  • (3)Tar Creeper
  • (3)Warhorse Trainer
  • (4)Blessing of Kings
  • (4)Chillwind Yeti
  • (4)Fire Plume Phoenix
  • (4)Kooky Chemist
  • (4)Silvermoon Portal
  • (4)Tower Sergeant
  • (4)Violet Teacher
  • (5)Big Ol’ Whelp
  • (5)Cobalt Spellkin
  • (5)Menagerie Magician
  • (7)Vinecleaver
    Divine shields, buffs and big dragon discovery did the thing when enemy survived until late game
    Well first thing I have to say- Raid boss onyxia is almost guaranted win. I lost 2 battles becose enemy played onyxia and won 3 of them becose I discovered onyxia. I used to think deathing is greatest battle-changer for arena, but now onyxia outmatched him. Unfortunlly she stays after tommorow rotation
    At the end i would like to say add-on’s are good but you can still do great just by yourself. I played most of my runs without them and managed to become infinite player before I discovered arena companion. You don’t really need all arenas to be over 7 wins. Averange 6 or even bit less is still enought. Arena runs takes a long time, so with help of everyday rewards and 200+ gold prizes for big wins you will be able to go infinite, even if bad run happen sometime. I will start spamming arenas after new expansion. If this help you I will post my best 10-12 wins run. Don’t mind if my writting is bad. I’m old hearthstone player but I’m new on forum and english isn’t my native language
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No worries, I have no problem understanding your posts. I speak only English, and I am terrible at composing posts, since my tying fails to keep up with my brain, causing me to leave out words or to duplicate them. I have to edit a lot, and I still manage to miss many errors.

Please do, I can look at the deck lists for decks
that get 7 or more wins to learn what I want about mana curves. I changed the title of the thread to encourage others to share some of their better Arena decks.

I see that you drafted eleven 2-cost cards, which allowed for the deck to get consistent early board control, while hoping that Bronze Explorer would provide you with a late game finisher, since 7 mana was your highest cost card.

I started a Druid run today, and it’s currently at 7-2. Here is the deck list:

Arena Deck 7-2

Class: Druid

Format: Wild

1x (1) Treenforcements

1x (2) Clawfury Adept

1x (2) Dragon Breeder

1x (2) Evasive Chimaera

1x (2) Mad Bomber

1x (2) River Crocolisk

2x (2) Youthful Brewmaster

1x (3) Bunker Sergeant

1x (3) Direwolf Commander

1x (3) Druid of the Flame

1x (3) Fire Hawk

1x (3) Pride Seeker

1x (4) Defender of Argus

2x (4) Fire Plume Phoenix

1x (4) Shellshifter

1x (5) Big Ol’ Whelp

1x (5) Boomkin

2x (5) Knight-Captain

1x (6) Drakonid Crusher

1x (6) Emerald Explorer

1x (6) Evasive Wyrm

1x (6) Utgarde Grapplesniper

1x (7) Scale of Onyxia

1x (8) Troll Centurion

1x (8) Twin Tyrant

1x (9) Sleepy Dragon

1x (10) Raid Boss Onyxia

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With one Dragon Breeder and two Youthful Brewmaster in the deck, some games resulted in multiple powerful dragons being played, including one game where I played three Raid Boss Onyxia.

My two losses came from being hosed with too many high cost cards in the early game, or to a mage, who played Rune of the Archmage, followed by Ysera.

I also took a Pally deck to 7-2:

Paladin 7-2

Class: Paladin

Format: Arena

1x (1) Glacial Shard

1x (1) Smuggler’s Run

1x (2) Battle Vicar

1x (2) Netherspite Historian

1x (2) Ring of Courage

1x (2) Stubborn Gastropod

1x (3) Bad Luck Albatross

1x (3) Blackwing Technician

1x (3) Grimtotem Bounty Hunter

1x (3) Injured Blademaster

1x (3) Piggyback Imp

1x (3) Snowblind Harpy

2x (3) Stoneskin Basilisk

1x (3) Toxic Sewer Ooze

1x (4) Korrak the Bloodrager

3x (5) Amber Watcher

1x (5) Cobalt Spellkin

1x (5) Dragon Consort

1x (5) Onyxian Warder

1x (5) Tentacled Menace

1x (6) Book Wyrm

1x (6) Evasive Wyrm

1x (6) Gyrocopter

2x (8) Brasswing

1x (8) Dinosize

1x (10) Raid Boss Onyxia

The deck has a lot of Dragon Synergy.

UPDATE:

I finished that 7-0 pally deck run today before the Year of the Hydra started, and it ended up going 12-0.

Paladin Arena 12-0

Class: Paladin

Format: Wild

1x (1) Blazing Battlemage

1x (1) Fire Fly

1x (1) Righteous Protector

1x (2) Annoy-o-Tron

1x (2) Battle Vicar

1x (2) Corporal

1x (2) Gankster

1x (2) Loot Hoarder

1x (2) Netherspite Historian

1x (2) Ram Commander

2x (2) Ring of Courage

1x (3) Bad Luck Albatross

1x (3) Blackwing Technician

1x (3) Bunker Sergeant

2x (3) Direwolf Commander

1x (3) Kobold Taskmaster

1x (4) Defender of Argus

1x (4) Dun Baldar Bridge

1x (5) Big Ol’ Whelp

1x (5) Bomb Squad

1x (5) Cobalt Spellkin

1x (6) Evasive Wyrm

1x (6) Utgarde Grapplesniper

1x (6) Volcanic Drake

1x (8) Brasswing

1x (8) Templar Captain

1x (8) Tortollan Primalist

1x (10) Deathwing the Destroyer