So start of match, I could immediately tell that by the amount of time the player took to choose their cards, there was a 90% chance they were botting and/or throwing. I reported them immediately for throwing/botting.
- So I played first, ended turn immediately.
-They let the rope burn out on their turn.
(that’s fine, if someone does that to me, I do the same thing after playing cards., and then report them repeatedly during the rest of my turn, through their turn, and stop when it’s my turn again).
This repeated for a number of turns, me playing cards, then reporting 4-5x as I waited for my rope to burn out, continuing to report through their turns 3 or so more times. Then repeat.
At some point, one or two of their turns, they played some cards, but still always let their rope burn out. I always repeated the above process.
I whittled them down to 1 health and 20 some cards in their deck.
(as I write this, the process continues, they have 4 cards left, and my intent is to get them to die of fatigue. And yes up until starting to compose this, I have reported them repeatedly as per above)
I’ll post the replay link and look up the number of turns for the match. How Blizzards system doesn’t detect them as AFK/DC when they let the rope burnout without playing cards is beyond me. (1 card to go)
It was so obvious to me at the start of the match this would occur. Why Blizzard and their systems can’t recognize it only appears as a detrimental reason on their image and expertise imo.
My whole means of combating this, is to make the match last as long as possible even though it’s a guaranteed win. Tie up their system/bot as long as possible.
Match lasted 38 mins with the bot and took 25 turns each player. Why Blizz doesn’t mind their servers, bandwidth utilized for stuff like this beyond me.
hsreplay .net /replay/ 3xzwweeR8mepRece8rNEXJ