S tier expansion. Good Job Blizzard!

You know, there is one simple card that would single-handedly deal with Zilliax warrior, combo druid, lamplighter rogue and also dragon priest, highlander warrior etc…

Not super consistently, but enough to lower the deck winrate enough so people will try new strategy and the meta would have room to breath.

On single card, can you guess which one?

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Theotar? Stealing it out of their hand is the only thing I can think of

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yes, this is the one i was thinking of. Bring back the mad duke.

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There are more, normal brann, mutatnus etc.
Shudderwock with Grumble and Mutanus used to be so fun :smiley:

You could not be more wrong.

/yep

/yes again

I almost spit my coffee.

You’re right though, one frequently has to guess what’s being implied through the jumble.

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That was the first few days of the expansion. It was combied with zillax but niw Im starting to see zillax control warrior only everyware and its legit the one issue that has to be fixed.

Yes its annoying but its helping keep multiple classes decks be balanced and have the power of others. Imo leave it be.

Fix warrior.

Im honestly shocked paladin is as high win rate as it is.

Im honestly curious if nerfs are even needed. I dont play paladin i find it borring. Again im playing a lot of ranbow dk and priest. Paladin has not been a issue for me so far.

Honestly unkillax warrior seems to be the only thing im completly hating playing against right now everything else is fun and interactive for me.

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The Paladin issue comes from players not understanding or simply not knowing how the Paladin decks are playing out. Flood Paladin being the biggest offender on the ladder atm is a matter of keeping them off the board. Buff Paladin is just a matter of getting the weapon in hand and abusing it. The hammer is so good the most refined decks are using Air Guitarist now.

If you don’t the changes to Auras now stacking. It makes their burst potential on turn 8 scary. Leaving just 6 minions on their side has the possibility of 30+ damage. If you are below 30 it’s even easier for them to end games. I am not sure this was a good change but it made Paladins normal play pattern much stronger.

The buff Paladin deck only has one real weak matchup in Warrior. If they hit Warrior too hard Paladin gets even better. If they hit Warrior they absolutely need to hit Paladin.

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Paladin would be a lot easier to deal with if they nerf Zilliax into the ground. A major problem with Flood Paladin is that it punishes 3 different ways if you try to play an early board in order to counter it. If you play minions, their Sea Giant, Zilliax and and Beam are all cheaper and come down faster. So the harder you try to counter Paladin, the worse it is.

Zilliax is the bigger offender because the board buff is way too strong.

Everyone says the counter to aggro is just to play minions of your own, but you literally cannot do that with Flood Paladin. That’s why Pirate DH and Pirate Shaman are not favored against it and that’s why Spell Mage does well against it.

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Zilliax is just a problem in general. I was focusing just on Paladin in general. Any nerfs to the meta need to start with a fundamental change of Zilliax. It is warping standard around itself. Cost changes on modules does absolutely NOPTHING to fix the card.

After that we move to class cards and my choice would be Beam. That card simply should not exist for Paladin. It’s arguably a better version of Swipe.

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I don’t think they will take the time to rework Zilliax. It needs a whole bunch of changes.

Honestly, it would just work a lot better if they made each module have 1-2 keywords and be a 1/1 with 1 mana cost. Get rid of all the other BS. So for 2 mana you can get a taunt lifesteal reborn that’s a 2/2 or something like that. Strong for a Legendary, but not overly powerful.

They went way too hard with the summon copies, multiple keywords jammed into 1 module and the buffing. Like the 1 mana portion that gives you 1/1 with deathrattle shuffle in deck is the only balanced one.

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Paladin if you watching the right stats right now in legend t1000 is only showing a 50% win rate in the last 48 hours. New shama decks varriations along with warlock decks are actualy destroying it.

Played 10 games with it in legend last night lost every single one.

Now I dont like playing paladin. I like librum paladin but now the curents decks. You just vomit minions out its borring as hell.

Ranbow dk does well against paladin along with shaman and some of the newer warlock.

Players are descovering this. The decks being most played paladin does well against. Im legit seeing mage and rogue more than any othet class since the expansion started over all. Just in the last day or 2 there has been a surge of various shaman decks. I see shaman more than anything abd some of these decks look fun to play.

I don’t know where you are getting your information from. HSReplay is showing Paladin still at top with 55% win rate over the last 3 days at Top 1K. It’s boasting positive win rates against Shaman decks and its best matchup is against Painlock. It’s losing to Zilliax Warrior and DK.

Where are you looking?

EDIT: I also just went to D0nkey stats and they support the HSReplay stats.

EDIT2: VS Live stats doesn’t specify Legend from T1KLegend, but it also supports HSReplay and D0nkey. It’s Flood Paladin #1 all the way down with an extremely consistent 54% win rate.

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There is nothing “fun and interactive” about druid either. They can close to OTK you early, out of nowhere, regardless of what you have on the board or how far ahead in life you were. The free mana spell spam is as stupid as zilliax imo.

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From hs replay when you click on the live data graph. Thats a over all estimate over a period of time your looking at im looking at the live data. Thats the best metric and been the most accurate. These live win rates over the 8 years i have been playing have allways been acurrate even to my pocket meta.

The meta option is trash. I only look at d4-1 legend and t1000 under decks then click on the decks and if thete is one simular I average them. This is a simular metric VS uses.

I suggest you start looking at that as well because it is the most accurate live data of whats going on with the meta.

If you dont belive me test it yourself. Thats all I ask before you tell me im wrong.

If you can prove the way I get my data wrong and show me how yours is better with a sound argument and backing data ill listen.

Im not no idiot that when proven wong wont accept facts.

Explain what you mean, specifically if you can. Where’s the “live data graph” you speak of?

This is generally all I use as well. But I am interested in what you mean as a live data graph. I’m hoping you don’t mean the homepage table on the right hand side.

No i do not. I really wish I could share screen shots here and or links :frowning:

If you click on the decks you can see a live data graph i average those. With simular decks to see whats going on with the meta more accuratly. If there are multiple paladin decks within a simular range with simular cards ill average that win rate % with those. You can select the time frame in other options of decks.

It shows the rainbow dk deck im using not doing so well in the last 48 hours a nose dive in win rate.

Thats my experance as well. But the decks so darn fun I cant give it up. I even have fun when I loose. I might need to optomise it though so its win rate goes back up.

I see what you’re saying now. The problem with doing that is you are just using a small % of games and there is no way to filter by Top1K Legend only, it’s all of Legend. The Filter on the left has no Filter for Top1K only.

For the last 2 days it went 56% win rate to 50.99% win rate and you can’t just take 1 day worth of win rate and say it’s starting to flatten or come down. There are hills and valleys in all stats so you can’t just look at a valley and make a conclusion.

It doesn’t tell you how many games are in that little area either.

I bet you within the next 2 days, assuming no nerf, that goes right back up and continues the trend of staying at around 54-55% win rate.

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I would expect to see flood Paladin getting more play after today. Nohands is currently playing it in top 100 and climbing with it. I just watched him beat a druid who got a combined 100+ health with healing and armor and STILL lost. Playing Hydration twice for 3 Zilliax each time. That’s is a CRAZY amount of reach if you ask me.

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What do you mean today; I was playing that deck last month; I got Legend with it without a star bonus in diamond (more or less (mostly with it (also some handbuff and a couple of others rarely))).

I don’t think it’s that amazing this month; most people got wind of this expansion’s decks and counters exist; you probably see the effect of skill rather than deck.

I noticed on the meta stats the rise of various shaman decks; but nothing is too OP; it starts getting hectic if your purpose is to find “the OP deck”.