S tier expansion. Good Job Blizzard!

That’s what I see too. It’s been like that for 4-5 days now; shaman decks rising fast; it’s mostly the ones with Patches the Pilot but a minority of them do well without it.

I made one without Patches (didn’t want to use the dust) and won a couple of games; but I don’t like it to be honest; it’s mainly based on the randomness of Wave of Nostalgia.

I suspect some players find ways to re-use the new legendaries of Wave of Nostalgia, most of them have powerful Battlecries that remain unused.

Now that I think of it none of the decks I see use Zola and the like (they (probably) should).

The popular streamer effect. When a top 100 streamer starts playing a deck you will see a spike in its play very often a few hours later on ladder.

I never said anything about how good it was or if it was good last month or this month. It’s just an effect they can have on the meta. Of course they won’t do as well as he does with the deck but they will try.

1 Like

i believe its called “forsen effect”, and the explanation is somewhere in Thijs videos, and it goes like this :
Forsen rogue was a crappy deck that Forsen was playing, but due to his high number of viewers, the deck had super popularity, and the overall win rate of rogue went down the dumpster.
Due to that win rate, Blizzard buffed rogue in the expansion after, straight to a 60% win rate ( most of people remember when the rogue azerite was giving 0 mana spells ).
That was one of the iterations of that effect but it happens on a lower level with most of the top streamers.

1 Like

You got the rogie not having a decent deck part right, im about to start running old excavate rogue with no new cards after experimenting with this set for two weeks

Yes but im telling you this deck aint that good its gonna drop fast. Everyone gonna be playing it up there and its not good lu
Like people think it is and the win rate will plumit.

Shaman is far stronger im playing it now.

It was good at the start of the meta cause it was already a completed deck with i think 1 new card was put in maybe 2.

At the start of a expansion that adding so much more useable cards its allways easy to grind to legend with a highly optomized aggro deck while people are expermenting.

The expementing is becoming less bit still happening. Point being soon as the meta settles that deck will be B - A- tier tops.

Its actualy became far worse with it at 38% win rate now.

Everyone is countering it.

Its realy not hard to counter and i havent lost a game vs it with rainbow dk or shaman.

You just need board presence at the start + dks new spell makes for easy board whipes vs that deck. Shaman just murders it and mark my words shaman is strong with multiple decks. We will be seeing the complaints about them soon enough.

They are the one class than can deal with Unkillax warrior along with paladin and shaman is the reason for dks win rate falling recently.

1 Like

Judging by the “crap rogue” that PocketTrain was playing a couple of major patches ago, those might not be exactly “crap decks”. I suspect the true effect here is that they are EXTREMELY hard to play perfectly; e.g. you have a hand of 10 cards and most of them are cheap and they interact with each other in a very complex way and you have no clue immediately which one should be played first and then you also have to calculate perfectly if you have LETHAL from all those dozens of cards played in a one or two turns; those decks will be usually played BADLY by most players outside the top 100 - 200 players in the entire game.

It was a crappy deck, not a complicated one … theres a strong dichotomy between them :smiley:

I’m not easily convinced. Do you have a list of cards of that deck you were talking about. Sometimes even a “simple” aggro deck can turn complex because you might have a lot of low cost stuff (generally playable in the same turn) that do slightly different things that none of them are obviously better or worse so decision making plays a big role in the long term (I see that very obviously happening with the aggro paladin decks currently (on Standard) because you have often at least 3 different cards that can be alternative plays without any of them being obviously better.

1 Like

Its legit the on one hsreplay and vs its nothing special the deck sucks imo and is boring to play.

I dont dissagree with this statement. Its a fair statment and I have been saying this for a long time myself. Aggo decks actualy take skill too they are not all brain dead. I have seen some though that were/are. Particularly one of the DH decks about 3 years ago was crazy. Worse than launch DH imo. Launch dh was stronger in the right hands but this one was legit the easiest deck to stomp ppl in HS history i think beyond Big Priest…

Not gonna lie i loved me some Big Priest back in the day was chill and a good way to let off steam. The neptune one was the best lmao. RIP Big Priest. You all know it was a guilty pleasure.

Think I’m just out for a bit, finding it uniquely unfun right now.

Rogue doesn’t play anything fairly. You should check out wild.
Rogue is playing arcane giants for sobbing out loud.
How obscenely depraved is that? A weapons class that plays a spell deck better than any of the spell caster classes.
But let’s not say Team 5 is biased.
Perish the thought.

1 Like

well, arcane giant is kind of made for rogue, strangely enough. even though the flavor of it makes no sense. naga giant would be for big spell casters.

It’s garbage. I played Wow for years, (since Cata.)
Rogue is a spell class like I’m Beyonce.

1 Like

Rogue will always be king of aggro in Wild. The deck will only ever get better and better and better over time until the point it reaches turn 2-3 kills consistently.

Rogue has always been one of the special classes that will always have a deck in the meta.

It’s the most pampered class in HS and everyone knows it.

1 Like

Aggro Shadow pirest is where its at haha in wild fun match up against rogue haha.

You loss best meta in years. Exactly like hearthstone is advertised full of action chocies and interaction.

Its the most interactive its been in years outside of playing against warrior or playing warrior. I honestly can say nothing needs changes.

I hear the pitch forks rising. These forums gonna burn me at the stake watch.

Here comes the angry mob.

1 Like

That’s not exactly a correct example for complex decision making. In the scenario you described, being an aggro deck, your goal is maximum dmg output possible every turn, so in this case, you woud play the drop with highest attack dmg or, if both have same attack dmg, the one with higher total stats.

Examples being, you would play flame imp over miracle salesman and Baritone imp over Disposal Assistant.

I wasn’t even go to bother but ill tell you, when you have a game that people put money into and said game has rigged the outcome with their own bots and didn’t protect said game with foreign bots. It’s fraud, no different from been in a casino while playing roulette and the person in charge has his finger on a button under the table. Don’t think for a second their bots don’t draw perfect cards and see what you have.

What’s funny is you are probably right in today’s Hearthstone, but in older Hearthstone you would actually play the minion that would trade better to give you more board presence. Board presence is worth nothing these days, as the two extremes, flood and control simply dominate everything in the middle.

In all, I think you are maximizing not damage to face, but chance to win. Old Hearthstone had planning that could span multiple turns sometimes 4 to 5 turns ahead, a far cry from what the game is today.

Mathematically, this would equate to maximizing your utility (ie win rate) over all possibilities of play. Practically, this is impossible to compute, but a simple algorithm that approximates this well is Monte Carlo tree search. In fact, alpha zero and I imagine Alpha Star (the StarCraft playing AI) are built around MCTS, ofc with neural nets adapted to them.

Hate to say it but while it might seem that way its not. Players of aggro decks that actualy plan ahead and think are the diffrence between the good players and the bad ones still.

44% winrate legend and just gets worse at high legend now on paladin according to the metric im looking at. It has not gone up.
Legit only bad players are having issues with paladin. I legit have not had an issue with one all day.

Its real simple with paladin. Legit shaman priest ranbow dk (multiple dk decks tbh) smokes them. Rogue has a rough time im not sure about warlock (pretty sure the curent meta deck migh not fair well. I seen some non meta home brews trash them though.

Its about never letting them get the board advantage early game just dont let them keep a minon out drag the game out if you have to once thet burned threw all there resources attack. They all low cost minoms anyways

1 Like