Is rogue in a bad spot? Because somedays it feels like their decks are just trash random nonsense barely propped up on the twin crutches of Questing Adventurer and Edwin Vancleef.
Bad. Twenty characters.
I’d much rather have the variety of choice with the discovers and combos that rogue decks offer versus something like pure paladin which is just throw out overstated minions and buff them with blessing of authority (and hope you don’t get matched with a revolve shaman). Or something like aggro DH which is just vomit minions and go face. Even revolve shaman uses the exact same turn 4-5 boggspine evolve play every game and it gets old
Rogues have all sorts of different plays they can do with secret passage and combo synergy cards, in addition to the unexpected plays you can make with wand thief and lackeys
I have a blast playing stealth rogue in standard. But secret rogue is better and a top tier deck atm, especially at Diamond or legend. But it’s like ETC warrior where because of the multitude of different plays you can make (rather than just cramming stuff out on curve) it is a fairly skill intensive deck to do well with
Edit: but to answer your question all rogue decks (weapon aggro, stealth, and secret) have above 50% winrates with secret having the highest
Miracle Rogue is a T1 deck right now, I’ve currently got a 67% win rate on legend climb(d3).
You do get the odd game where you have a case of “Rogue hand” i.e. hand full of combo cards and no activators and its tough to come back from it vs aggro, but otherwise its a really solid deck with many threats and great value potential. Hanar can be brutal for the opponents to deal with and a turn 1 10/10 Edwin wins game instantly.
Aggro-wise Rogue doesnt seem great, both regular aggro and weapon Rogue don’t seem up to snuff against the current top dogs of the meta.
You’re right when you mention Edwin, not so much Questing, but if they HoF Edwin they would need a really good replacement(s) or it could spell the end for the Rogue class.
Id like to try this deck can you explain what you look to muligan in the diferent mathups.
VS any class keep Cat, its just amazing, I also keep Jandice a lot, especially on coin as its just amazing tempo and demands an answer. If you highroll its game-winning.
Backstab is always a keep vs aggro.
Miscreant on coin or If you get Foxy Fraud in the mulligan.
Don’t keep wand thief - I used to think its a 1-drop so keep it, but you have to combo it and its RNG outcome, Cat is just infinitely better and if Cat gives you a 2-drop you’re in the driving seat.
If you get Edwin, Foxy, Shadowstep in the mulligan, gz on your win. I’ve had turn 1 10/10 Edwins and turn two 12/12 Edwins and the opponent just concedes unless they’re aggro DH with nut draw but even then you should win in 3 turns unless they have the taunt that gains damage as it takes damage and can’t clear it for Edwin to go face even then its turn 4 win.
Sometimes vs Pala an early Hanar, played turn 1 with coin with secret ready for turn 2 can be backbreaking for them. I’ve had scenarios where Hanar was down on 1/2 and kept rolling Freezing trap, Noble sacrifice combos and they literally couldnt do anything for several turns while I kept chipping face damage.
I just hit Legend, earliest I’ve hit since I dont rush it(also been playing Resident Evil 3) with a 69% win rate, I’d have hit with a 70+% but came up against a pala that topdecked 4 answers in a row.
http s://imgur.com/a/hJSfg4u
Just feels bad to me, folks.
Based on the latest Vicious Syndicate meta report, Rogue is the second best class in Standard right now. Mind you, it’s mostly thanks to a very specific Rogue archetype, so if you don’t play that archetype it’ll probably won’t feel as strong.
That being said, I’ve been having fun with Quest Rogue. It’s not as good, performance-wise, but it’s a very fun deck to pilot, particularly now that there are so few aggro decks on ladder.