the new system is discriminating f2p players very hard. this game has become a pure pay to win system, lets see why:
i am a paying player, i always buy both bundles at every beginning of a new expansion. i use a mage deck with 79% winrate in diamand, thats very unusuall. there is no real resistence. it was never that ez to climb the ledder like it is now. why is that so, this system exists for quiet a while now. what has changed?
the gatekeeping is harder than ever before! the gold in the game is so low, that f2p player cant effort a good amount of packs, so they can play the meta decks atm. they are missing cards that are essential for the new meta, but they have limited resources to get the cards.
disentchanting cards is at some point not possible, cause there are no cards left to disentchant, and as soon as the meta shifts these players are lost for good, you wont get them back, cause there is no comeback mechanics…
earning gold isnt really possible either… so you pushing your playerbase into a corner, where they are left to die…
the events arent a solution aswell, cause we havent seen any, and again the f2p players cant close the gap. after some events the mini exp will be released, and again there will be a gap… so you create a 2 class system for good…
this may be the way to go in capitalism, but at the end studies have shown, you need the poor to feel yourself rich… we have maxed the point where the industry tries to implement such perfidious systems in games, for quiet a while now, is a very sad mark. i also know about patents from actiblizz, that are made to match paying customers with weaker opponents to make them feel good, that was excepted as a patent, but i got the feeling its already implemented in some f2p games!
And empty promisses (in blizzards case, these are ALWAYS lies!). and even emptier excuses, which are ALWAYS lies aswell, wont change anything.
all kind of games are in sience and in reallife the only framwork that brings ppl of all races, classes and opinions together, and the only think that matters is skill. but all your systems are made to suppress this fact.
its not that you dont earn money and make profits, you do! but you dont understand what a healthy ecosystem is. you act like cancer, you expend until your host dies. and once your host is dead, you will die aswell…
tryin to push a agenda wont work… whole states take actions to work against your scams, and ppl are starting to refuse to support systems that are only made to rise your profits. none of your systems is made for your player base its only made to earn more. but this two variables wont work the way you want them to. either you wanna have paying customers, or max out profit for a short while, after losing the product and its profits.
at the end of the day, players are worth more than your shareholders: “dont you guys have phones!” this sentence costed you 48% of share value. dont forget that! we, the players are the most important variable in this equation, without us, you guys are NOTHING!
we wont be nice, until you start to understand that. one last thing:
blizz, once you were awsome, now you suck(for quiet a while now. seems you guys have no learning curve.
very sad to observe…)! 