It is going to rotate anyway, the nerf undeserved from the first place since other classes abused mana cheat even more even at that time and looking at what Blizzard allows to be released right now just makes this card so bad.
I can get to 10 health in 3 turns but getting a 0 mana card later in the game is deemed to powerful when Warlock is allowed to burn 5 cards for basically nothing.
Edit: Seems people are misunderstanding i dont want to compare tickatus to galakrond i wanted to highlight an imo insane ability that is deemed fair currently, if 0 mana cards and cost reduction where such a huge problem they would have nerfed all the cards that can be reduced to 0 and would even create mana cheat cards like Lighting Bloom and SoG.
I dont wanna complain about aggro or specific classes cause why bother cause people cannot take any kind of critizism here but the way blizzard nerfs is just a giant joke.
I agree with your request but your argument hurts your case. Ticketus is far from “basically nothing” as it costs 6 mana and you have to corrupt it. It’s also a weak deck. Instead compare it to the handful of zero mana cards Bloodweaver gives. or raza priest’s 0-mana deal 2 hero power.
I’m not sure what the similarities are between Rogues Galakrond and Tickatus here? Besides the fact they both have 5 in the text. They are both very different effects, and drawing 5 and making them cost 0 is a lot more powerful than burning 5 of your opponent’s cards randomly.
Anyway, the design direction seems to be to moving away from cards that reduce others to 0. The same happened to cards like kael’thas and Dragoncaster (I know still costs 0 but he’s so bad now no one plays him). If they are going to unnerf Rogues Galakrond, then in the interest of fairness they would have to unnerf all these other cards that got hit, which I just can’t see them doing sadly.
Even though I do agree that in wild it would just be a “fair” card there, but in standard, the effect was way too powerful and deserved to be nerfed.
Drawing 4 cards, make them 0 mana on turn 7 is a win condition.
Removing 5 cards from the opponent’s deck on turn 7 is usually a concede move
Why? Do you only ever play combo or rely solely on a single win condition in your deck? Or are you saying that the warlock should concede?
i dont wanna compare the 2 i just wanted an insane effect as an example for what is allowed currently that doesnt get nerfed. I dont even wanna talk about tickatus here cause aparently asking to nerf the card is too much here so i just ask for a revert on a card that got nerfed unjustified
It doesn’t get nerfed because it’s not THAT good.
That’s the trouble with evaluating how strong cards are without taking actual deck performance into account.
The ancient one and high keeper ra are 10/10 cards otherwise.
how often do i have to say i dont wanna get into the Tickatus discussion? or are you unable to read?
I am saying that playing an early ticketus on turn 7 won’t put warlock in a winning position in many cases (unless the oppoent didn’t do much for 7 turns).
Meanwhile galakrond on turn 7 into 4 0 mana cards could win the game on the spot, with highrolls like DQA, kronx
look at the current meta it is a mirracle if you even reach turn 7 and have galakrond and 4 invoke cards ready. Meanwhile other classes cheat so much more on mana way earlier withou any rng involved.
Ppl defend Tickatus cause “You have to corrupt it first” and the same applies to Galakrond You have to invoke it first and you have to do it 4 times. Back when they did the nerf they said its not fair to reduce cards to 0 mana but not only did they not touch all cards they did that but they also pretty much screw only rouge that for one of the first times had a viable non agro deck, it only got nerfed cause ppl cried it was unfair but other way stronger stuff like secret mage in wild (and i am choosing that cause they have a high winrate) doesnt even get slightly touched. I could go on but i just want a buff to a card that doesnt see play currently, i am not even asking to nerf cards i dont like i would love to see tickatus nerfed but people here defend him as if he was their own child.
To be fair, it was unfair. If you don’t see why it was unfair, maybe you never saw turn 7 kronx + DQA
Secret mage can cheat a lot of secrets, but they aren’t a “big swing”.
Also, it is wild: it is possible that they will revert galak nerf when it goes to wild as well.
There are many more cards that don’t see play and that (almost) never saw play: hunter spell damage, paladin quest and the list could go on.
I would like to see many “failed” legendary to receive a change too, but galakrond rogue isn’t the card that needs a buff at all: it’s great, even if it isn’t played in any tier deck.
Leoroxx is also a great card, even if it isn’t played in any tier deck: buffing it just because it isn’t meta makes no sense; buffing it because it’s bad makes more sense.
(I have still no idea why they buffed willow: 9 mana 7/7 was fine, no clue how they decide what to buff and what to stay garbage)
I use ticketus and I can admit that I would still use it even if it only burns 3 cards.
(I play wild and a mana increase is the worst way to nerf it: it’s already hard to corrupt it and play it without dying in the process)
Where did I explicitly mention tickatus? Invert my first statement — gala rogue was too strong, that’s why it was nerfed. Not just on a whim.
Maybe read what other people write before chastising them?
Okay than explain to me why Yasharaj is than allowed to break the rule, overall i think it is not a strong card but in Warlock you get Tickatus and cascading disaster back giving a huge swing turn out of nowhere and together with strong mans give them a huge board swing. If you just go by stats you have a bigger deathwing that doesnt discard your hand and only clears the enemy board for only 3 mana more. I know its a 10 mana card but if the game goes well and they highroll alot early they just summon 30/30 with strongmans and burn aditional 5 cards and clear the board and without any rng, rouge has not only to invoke 4 times by turn 7 but also hit cards like Kronx and Dragonqueen. There is no defending the nerf when a new card gives increadably board swing for 0 mana aswell
I can’t give a proper explanation, since I don’t make the game, but if I have to guess:
- Ysarjj gives you cards only in the very late game, otherwise you are getting only 1-2 cards by spending 10 mana (which way more than 7)
- it has a limited power, since “corrupt” as a keyword isn’t much popular
combining these two points, you obtain:
- ysarjj can’t win a game on it’s own when played early
Since corrupt won’t be printed again (probably), it could only get worse, just like reborn quest paladin (no clue who designed that quest in such a bad way)
I think this is fine, since it is turn 10+, so the opponent had plenty of time to prepare for it.
It would be like keeping the silence or silas to kill/steal rattlegore: you know it is in the deck, so you prepare for it.
So, do you think the game would be better if rogue could just cheat 30 mana on turn 7? Because if you think it was balanced when they costed 0, but now that they cost 1 it’s bad, I suspect you just want to have an early win by swinging the board with huge stats; just like a 10/10 edwin on turn 2, but it’s a 30/30 on turn 7.
Fun Fact: galakrond rogue makes your cards to cost 1 mana. just 1! You can still play it, it’s not garbage. 7 mana draw 4, they cost 1, get 5 armor and a weapon 5/2! And a better heropower that can beat galak priest in the late game!
Yep, it definetly doesn’t need a buff. In fact, it’s more than fine
It’s almost as if the team has a hatred for Rogue. Rogue has no board clear, no taunt, and healing within its class, but every other class does. And now even Edwin is nerfed. The only sensible deck to play these days is stealth weapon.
I agree: rexxar has no taunt, no healing, no board clear but every other class does.
Wait, you meant valeera? Ah
Uhh, rexxar has a decent amount of board clear at the moment. What’re you on about ?
Really? Maybe I didn’t notice them, but I am quite sure it doesn’t have any good board clear.
From my perspective: bola shot isn’t a board clear; just like fan of knives isn’t a board clear.
zixor prime also isn’t a board clear: it comes too late to fight the early board and in the late game it isn’t a twisting nether.
What are the board clears you were referring to?
Hunter doesn’t have as good as others but
Explosive Trap
Unleash the Hounds - much better than fan of knives
Multi shot
Swarm of Locusts
Even Darkmoon Tonk and Nagaland Slam are better than what Rogue ever had albeit they’re rng.
I am playing Galakrond still, i even have the card in golden since i like playing it, but you say it is unrealistic to have Ysharaj ready by turn 10 but Galakrond is always fully invoked by turn 7, i ve choosen Ysharaj as an example cause cards also cost 0 and also swing the board. Thing is you can totally manipulate what cards you get of Ysharaj but as rouge you cannot control your draw (i am ignoring Polket cause he wasnt even out when they nerfed Gala and even now it wouldnt be sucha huge problem). It just annoys me that Rouge is not allow to reduce cards to 0 and even gets punished sometimes when you lowroll a eg. Shadowstep but the reasoning why they nerfed it is totally dumb since they keep ignoring these “basic” roles they established