It’s a reasonable request for the team as it moves to Wild.
I also think they should revert Invocation of Frost and Corrupted Elementalist.
And Conjurer’s Calling.
It’s a reasonable request for the team as it moves to Wild.
I also think they should revert Invocation of Frost and Corrupted Elementalist.
And Conjurer’s Calling.
The bottom line is this simply isn’t true. Galakrond on curve was a get out of jail free card, because with 4 zero mana cards, a 5 damage weapon and 5 armor you could flip almost any board with Alex, flik, togg, zeph etc…
It’s fine you like the card, but don’t pretend that card was fine. Besides gala warlock (which was also nerfed) those are the only two decks that have been able to include Singleton payoff cards because of their ridiculous draw at no tempo loss.
It’s probably fine in wild and can be reverted, but it’s a joke to suggest the nerf was not warranted for standard.
I never said that.
My point is: can galakrong win the game on turn 7 with the original version? yes; that’s why it got nerfed.
Can ysarjj win the game on the spot on turn 10? No, in fact nobody even plays the card.
I don’t want to convince you, but seriously: everyone could understand why it was nerfed. It wasn’t even nerfed in a bad way: 1 mana is still good after turn 7.
after turn 7
You really love to use hyperbole.
Fully upgraded Galakrond on curve on a Singleton deck with almost no card draw was an extremely small occurrence. And to also throw in getting the most expensive cards in the deck instead of Backstab and Shadowstep, that’s what one every 200 games?
No, it’s horrible without Polkelt. You are drawing 1 mana Backstab and Shadowstep.
And even with Polkelt in the deck it’s not a competitive deck. That was a deck killing nerf.
And the deck was already reduced in power by the Leeroy HOF, it never broke into Tier 1 again.
Just people like you have such a severe case of PTSD from when Leeroy was in the deck that you can’t process dealing with playing against it, let alone evaluating its power level.
So drawing 4 cards and make them cost 0 is bad just because you can’t draw leeory (lol) or because you are not granted to draw your highest cost cards (thank god).
I wonder why they made DQA dragons to cost 1: they are only two and they can be as bad as a 3/2; totally balanced, no one ever won a game on turn 9 with this play, I am just having a severe case of PTSD!
Maybe it was too hard for people who played the deck to use their mana efficiently if their cards didn’t cost 0?
I mean, if the problem is that you are drawing backstab and shadowstep, then the problem doesn’t exist.
If I play leoroxx, I don’t expect it to summon dragons from hand: it literally says beasts. If galakrond says reduce the cost to 0 and you put 2x shadowstep 2x backstab in the deck, you cannot really say that galakrond discount is bad
The thing is Galakrond was more popular in a singleton deck, and from someone who basically only plays singleton rouge i can tell you it is really unrealistic to have galakrond fully invoked by turn 7 even back then. You only present unrealistic cases where you only draw Dragon Queen, Kronx and Flink and other huge cards at the same time. Truth is you are lucky if you even hit one of them and most of the time it doesnt even save you if you are behind.
again: if you play galak in a suboptimal way, don’t expect to have all of its advantges.
Just because DQA has to be played in a singleton deck, it doesn’t mean tha galak was balanced because it was hard to draw DQA with it. In fact both galak and DQA were nerfed (I wonder why )
What kind of argument is that? Do you think that a card that says “draw a minion and summon it with charge” would be balanced just because I put in my deck snowflipper penguin?
The fact is (last time, then I’ll stop repeting myself, expecially if the counter argumentation doesn’t make sense): having cards at 0 mana is extremely powerful, whether you like it or not, and it’s a good thing that the mechanic is limited (togwaggle is still very good, even if it doesn’t see play in a tier 1 deck. Let’s buff it, idk).
Period.
The nerf wasn’t necessary. Do you really expect Gala Rogue to survive in today’s meta? Against weapon rogue, evolve shaman, tip the scales Pala, and arbor up druid?
then why do they allow other classes to abuse it harder than rouge did. You say it has gotten nerfed cause it can insanly highroll with getting to reduce 4 ptentionally good cards to 0 mana. Then, now i actually fall back to Tickatus, why is it okay that Warlock can potentionally burn 5 cards your deck is built around. I get what you are saying but there are countless cases where it doesnt make sense that rouge gets punished for things other classes do just as much.
They may revert the nerf when it’s about to rotate. Wait and see.
As lazy as Blizzard currently is i fear they might forget, i really do like the game but the way Blizzard is abusing it just make me mad. They just do another Expansion care even less how ballanced stuff will be cause the Whales just buy the boundles anyway no matter how much more money they charge for it. Then they simply wait 1 month “balance” 1 card that gets comlained about and the community praises them cause they “listen” as if they didnt plan this to get even the last penny. If they would care about the playerbase at all they would patch more frequently or do bigger patches whenever they decide to buff/nerf something. They just let wild rot after they ruined it even more when they decided to revert Raza, aka literally adding Oil to the fire.
Yes, you are having PTSD.
Just like all the players who are asking for more Evolve Shaman nerfs.
No that’s not what I am talking about.
I’m talking about when they used the 2 Singleton cards in a non Singleton deck to reap the rewards of both the Highlander payoff cards and the consistency of non dups (in particular to invoke galakrond better).
Warlock was doing the same think, and they were both problematic for that reason. Being able to goblet into galakrond into a giant board with armor and a weapon and saps etc to flip the board state was happening ridiculously early because you could play 30 mana worth of cards in one turn. After applying pressure the entire rest of the game. [quote=“Marcoscongas-1413, post:24, topic:53299”]
And to also throw in getting the most expensive cards in the deck instead of Backstab and Shadowstep, that’s what one every 200 games?
[/quote]
You only need one to flip the board in most cases, and you hard mulligan for those cards in your opponent hand.
7, sometimes 10 zero mana cards with shadowstep.
You say I’m exaggerating, but there is a reason it got nerfed. I know you like rogue, but let’s not sugar coat this. Shaman gala got nerfed for this reason too.
Yes, there’s a reason. Unfortunately you are not smart enough to remember it.
Because you are throwing out a whole bunch of other unrelated and incorrect things instead.
Try again to remember. I know I am being a prick on this, but I would prefer it if you could use your own brain to realize why they (Galakrond and DQA both) were nerfed.
Let me give you a clue. It’s in my posts.
And a second clue. They had to nerf that card anyway.
Since DH can do 14+ damage from hand on an empty board I vote we return Force of Nature for Druid. And Innervate. What could possibly go wrong.
You have some insider information on the Classic set rotation?
How do you know they’re going to Wild?
I don’t. It has nothing to do with wild. Although now that I think about it, if Blizzard is revamping classic/basic then maybe they will be?
Then your post isn’t relevant. I am discussing Wild.
Good for you forum moderator.