Can anyone recommend a specific class’s perconstructed? I tried pirate Demon Hunter. Figured well… Demon Hunter. I got torn appart.
I can understand the bottom of the barrel doesn’t have a large population and i have to just bite the bullet and get good. But as far as getting back in the game, this is brutal.
That’s false, and it usually comes from selfishness i.e. from people who think they are the best player in the world and they can’t possibly lose. Blizzard has to do nothing to make you lose.
You will lose sooner or later because every time you win the MMR raises so the players you face become better.
The only players in the world who don’t face better players have rank Legend 1 and I doubt that’s you.
It’s actually true. Someone who spends money will be granted a higher winrate up to 50% vs someone who doesn’t. This has been the case for the last 7ish years of Hearthstone once Benjamin Brode left and the Suits took over. If you spend enough money you can even achieve upwards of 60% winrate due to the rigging algorithm.
I played a few ranked games. I got the monthly quest out of the way doing that. Ironically enough, i’m playing the Demon Hunter featured deck. And i’m not complete trash. I crafted the cards which i was missing and I claimed the Warrior one instead. Total 10ish legendaries from that.
I made a custom deck, it’s not half bad. I edit it after most interesting games. The ones i lose while standing a chance. It’s fun and i do win some games with it.
I don’t know what’s actually going on but… The vibe i get is that i don’t get my deck. Or that the dices are fixed. Like, I would change a card and get the exact same thing. It has nothing to do with the game or win/loss. It’s just, mean? I greet players and say well played at the end. I do think something is going on, but i have no idea what. Computers are usually very predictable, but this just doesn’t feel random.
The game lost its magic for lots of reasons. Sure 10 years in it won’t have the same shine for some, but Magic is still going on strong 30 years now and people still love to play it. The HS team had gotten smaller over the years, less resources, no longer able to take risks and develop new ideas or exciting mechanics, less great talent being hired, and the focus from top is on just making money not fun anymore (and this is coming from someone who used to buy all expansions). Will things change? Who knows. I hope it does because I can see Hearthstone having a lasting presence as Magic, but they need a radical new approach and hire some great new talent with fresh ideas to inject new blood into the game.
If Hearthstone’s powercreep got dialed back all the way back to what it was during it’s early vanilla period, the game would be too boring and stagnant for most players who have played the game for many years. That being said, HS has been slowly coming of the rails due to an unnecessary abondance of:
1). Powercreep
2). Badly designed cards
3). Broken cards
4). Powerful auto-include neutral cards
5). A decrease in interactive play and player agency
6). Mana cheat
7). Erosion of class identities
8). Poor balance
9). Rampant amounts of RNG
I think the recent attempt to dial back powercreep and to improve player agency is a move in the right direction, provided that the devs maintain such a commitment while improving their competency at addressing the negative past design philosophy issues. Such attempts to reduce powercreep in the past were handled in a lazy and incompetent manner, which does not bode well, but one can hope it will be different this time as they create the next couple of expansions.
WoW just took what games like UO, EQ and DAoC (Dark Ages of Camelot) were already doing and improved it with better graphics, art, storyline, interface, class balance and PvP balance. EQ and DAoC had lots of zones, which meant that WoW also had to start with many zones, if they wanted to pull players from other similar games.
The early WoW devs also understood the importance of battlegrounds even though BGs were not in place when WoW was released, but they announced a commitment to quickly develop BGs even before WoW’s release, which was essential to lure a player like myself to the WoW. Prior to WoW, doing PvP in DAoC’s Thidranki Battleground was my favorite online gaming pastime.
This seems like apretty good analysis to me. I returned about 1 year ago (for reference, used to get D2-legend, depending on meta, c. 4 years ago), play mostly battlegrounds but have started to play standard some when I’m bored (and use cheap decks because I don’t want to spend any money on standard).
Powercreep (including lots of card draw where you don’t even have to take a turn off to draw cards) is by far the largest problem, from what I can tell. For example, there are way too many decks that do more or less nothing until turn 6 and then start playing haymakers. I agree with most of the rest of the analysis too, but a lot of the other items are just specific examples of powercreep.
I also wonder how good their playtesting is - initial balance when sets were released was bad back in my day and doesn’t seem like it got better. One place where lack of resources really shows, even more so than poor card design. You can catch a lot of bad designs if you have a decent playtest process.