Remember when you could build your deck from random cards

i like the days when you could win with random builds and not play who can put the most legendarys in their decks. also escavate, discover, and mini should all not be legal in standard at the same time

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Remember when you could build your deck from random cards

I miss Arena too.

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I do miss being able to roll a random deck. Back when that option existed, there were not nearly as many cards in the pool, so you could get a few synergies and a decent curve just by luck. I suppose in Standard that would still be the case. In Wild I don’t think there’s much chance you’d get anything coherent. Even-synergy cards in a deck that included odds, invoke cards with no Galakrond, quest chains you couldn’t complete
 it would still be fun to play against a friend but it would be real tough to take something like that onto the ladder.

I make my own decks, because it’s fun. I don’t specifically care about win/lose. Unless i get rolled around in the face with a player roping me every turn because his turn actualy takes that much time to play. I do hope MMR can go down while you’re tuning it.

Thing is you have to keep making the deck. Play it, if your opponent lets you and then go back to tweak it. Make the interesting cards you see on the other side of the board. You know
 Play the game.

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Honestly it might be like the Wow Naxxaramas / Osrs runescape “Fishing in catherby, when having a fighter torso and a berserker helm meant you were a tryhard” vs "ur a noob unless you spawn at lvl 30 with a 1000$ 1 billion gp twisted bow.

People raved over how hard naxrammas was and how it would take months to defeat. Only to be beat on the first day by ungeared people who’d had 10 years of experience vs 0.

Some of the opening guides for barrows. When stats were all unknown and strats unknown, literally just involved setting up a dwarf multi cannon and walking in circles around the sarphoguses.

It was hard then, but there’s also nostalgia blinders at play. Even for classic and wild, the days you could get away with crap as random as a enhanco mechano zoolock for fun are over.

And even if someone manages to make a list that adds in day0 elements that get absorbed into a top #2-40 list.

Your stuff just gets absorbed into the next netdeck, since guess what. most people who play that high have a deck tracker that even if you don’t ‘share’ a list. They can see every card you played and piece every card played as well.

Not saying it was bad and definitely there’s some more room, and i suppose it was a bit genie out of the bottle. But even if you go back to the same time, nostalgia sometimes blinds us to the days we were naive and happy.

I played classic hs for a year during a month every single standard deck was 10,000-40,000 renothal dust and i got priced 20,000 dust of my past deck.

I played for like a year but it too kinda got shoelined into 80% zoolock bots, and 10-50% Force of nature (14-22+ dmg druid), miracle rogue (6 dmg leeroy + 6 dmg shadowstep + 6 dmg shadowstep + 4-8 dmg cold blood ± prep eviserate)

Even classic control warrior. (Nicknamed Wallet warrior, since you had to spend like 200$ to get the packs to make it at launch), The trope namer for “Rope every turn, and kill your opponents phone battery / lunch breaks” ended up like power crept.

It was mostly just 2 extremes of mostly 80% botted zoolocks Bronze-> diamond, And just 80% Classic Force of nature Druid / Miracle Rogue, with a small sprinkle of handlock, and the occasional human zoolock player.

Oh and shaman had a deck that could hex Handlock’s giants and bloodlust for lethal, but it was like tier 2.5-3.5. Force of nature was really good and i just remember that entire time. “I wish i had better 3 mana cards in classic than 3 mana 2/1s or 3 mana 3/3s
” “Man. it’d be so op if i could have a spider tank” “wait
 a 3 mana 3/4 is vanilla” “hey, none of these iconic cards have any iconic effects”.

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Putting as many legendaries in your deck has always been here. Wallet warrior and tirion giving paladin the extreme value.

Arena was curvestone, going first, and drafting as many flamestrike/board clears as you could get.

Later sets gave priest the greed identity that has persisted ever since - board clear heaven and slow greedy cards.

Old play patterns gave us the nostalgia hunting player base that is still here today. They never played classic when it was re-released, but demand every expansion give them the same play patterns and identities as back then.