Answer is: no. It just takes some luck!
Or persistence.
I didn’t really like the meta since the rotation, so I experimented for a month now, trying to hit a new sludgelock or something that comes close to it. And I finally made it. Don’t know if it’ll make it to a netdeck status. A part of me hopes it doesn’t. Anyway, I don’t feel like anyone can possibly claim rights to this deck as its building is pretty basic - simply filter for Draenei, put every single one in the deck and then fill the rest with big spells, and if not enough big spells exist, add some draws/tutors. Anyone could have made this, but they didn’t.
So basically what happened is that it dawned on me how Draenei got a nice amount of support, especially for a Mage, although the VIP here is “Lunar Trailblazer”, a 5-cost neutral Draenei that makes one of your spells in hand cost as much as the minion costs.
Needless to say, the card screamed “Big Spell synergy! Big Spell Synergy!” so the deck basically built itself in a matter of 12 seconds and I haven’t touched it, not even once, to optimize it.
It is broken beyond anything I’ve ever seen or played in this game since 2014. Everything I say cannot come near to how broken this deck is. It has got numerous win cons, depending on your draws:
a) if you get blessed by a lucky mulligan, you just run any deck down in 4 turns with insane synergy between your draenei buffing earch other;
b) if you don’t, well, doesn’t matter, play a control game and focus on setting up one of the main two lethal conditions:
b1) Exaar Haatharu - preceded by the other 5-drop draenei which makes you regain back the mana after playing Haatharu - this is the “fun” win con which will make you come back to this deck even when it gets nerfed, or
b2) Supernova lethal - preceded by emptying your hand and potentially even discounting your Nova to cost 5.
c) sometimes you just straight up win the fatique game because Velen goes infinite from time to time (or more precisely, when you want it to go infinite). This win con will be favorite to people who enjoy playing Big stats, because Draenei buffs can stack…pretty damn fast xDDD (because of the unbalanced 3 mana 4/3 with battlecry + deathrattle which buffs and can get copied infinite times)
The only weakness I found is lack of removals and draws, but it doesn’t seem like something that can be capitalized on. It’s just annoying to keep waiting for a win-con draw, but you’ll get there eventually.
The deck:
Summary
Draenei
Class: Mage
Format: Standard
Year of the Raptor
2x (1) Astral Vigilant
2x (1) Starlight Wanderer
2x (2) Hologram Operator
2x (2) Stranded Spaceman
2x (2) Troubled Mechanic
2x (3) Crimson Commander
1x (3) Q’onzu
2x (3) Watercolor Artist
2x (4) Ace Wayfinder
1x (5) Exarch Hataaru
2x (5) Ingenious Artificer
2x (5) Lunar Trailblazer
2x (5) Surfalopod
1x (7) Velen, Leader of the Exiled
2x (8) Supernova
2x (8) Tsunami
1x (10) The Galactic Projection Orb
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Mulligan guide:
Summary
There is no mulligan guide for this deck. You don’t have to play mulligan - any 3 cards will win.
Proof:
a) game against Imbue druid, another deck in need of balancing, toughest matchup I’ve played thus far - we started with 3x 5-mana cost cards and had nothing to play for 4 turns, still won (careful, it’s a 19-min game, which proves it can go infinite and outscale something inherently broken as Imbue druid scale): https://replays.firestoneapp.com/?reviewId=084e2eea-0d55-47d2-9090-145c04679066&turn=0&action=0
b) game against DK, literally forgot to do mulligan and got 3 random cards, still won (not even close, although, to be fair, if we wanted to get a better starting hand, we probably couldn’t): https://replays.firestoneapp.com/?reviewId=7a15d8f6-17d6-4f46-a5d8-bbb0c5201b68&turn=0&action=0
P.S. I mean, technically there are some tips for mulligan I can share, but if you need me to spell it, it’s best you just ignore this topic and move on, so you don’t drop the deck aggregate winrate from 100% to 95% xDDDD
Basically, you just wanna dump all the spells from your mulligan and hope to hit the 3-mana elemental which draws Tsunami, or at least some kind of a curve, any curve will do, 1-2-3 equally good as 3-4-5, but that’s not a requirement for a good game at all. This deck is just way too strong in overall. You also wanna keep the Artificer (the 5-mana guy setting up broken Haataru turn) every time. It’s just an auto-win card when played on 5.
List of nerfs required to balance this deck:
Summary
a) The 1-mana minion which copies Draenei should also be a Draenei, because it not being a Draenei enables some of the most disgusting combos I’ve ever witnessed in this game.
b) The 3 mana 4/3 minion which buffs all Draenei in hand should NOT have both a battlecry and a deathrattle, or should cost not 3, not 4, but 5 mana. Especially when it gets played multiple times and/or repeated by Velen, your peacefull, crappy little Draenei suddenly have double digit stats for 1-2 mana.
c) Velen should NOT have a taunt. Stop removing agency in this game. People want more of it, not less, and that means we do not get forced to attack someone’s win-con. It’s a no-no and should be self-explainable. Just make us actually have to put in some work to make people kill our Velen, because otherwise it’s just boring.
There’s many things wrong with this deck, which is why it’s so broken that even I could build it. With that in mind, have fun and see you all in top 100.
EDIT: True reason why this deck is so broken is that it cancels out your cards’ weaknesses due to insane amount of synergy between them. So even though every individual Draenei is underwhelming and understatted, when they buff each other or otherwise synergize, the result is…disgusting. You would expect some kind of a tempo loss when you invest in your future turns, but no, this deck REWARDS you for doing that, in a way that even Protoss Mage would admire. It’s hard to lose tempo when a minion which is supposed to discount your big spell by 3 mana gets buffed from 6-4 to 10/8 and requires immediate attention or it enables you to play 50-60 mana in one turn (if you haven’t figured out how that’s possible, play the deck for some rewarding surprises - it would take me 3 days straight to just name all the combos I’ve found which are disgusting, let alone to explain them, anyway).