RE: Does it take a genius to make a netdeck?

Lol, yeah, I forgot how stupid this game can feel when such streaks happen, but I think I’m about to find out, as I’ve just dropped a 2nd game, again against an Aggro Pally

I don’t even know how this happened, as I was kinda busy scrolling the forum while waiting for his turns to end

My turn 1 was playing the “buff next draenei 1-drop” into turn 2 HP, turn 3 a 6/4 with deathrattle “buff all draenei in your hand”, into turn 4 a 6/6 Wayfinder hitting lifesteal + windfury, into turn 5 8/6 lunar trailblazer which also got lifesteal + windfury, into turn 6 tree spell and then I saw I lost the game somehow.

I don’t even wanna know how.

EDIT: Don’t you love when you go like 30-0 on a deck, decide to change 1 card to optimize it and proceed to lose every game??? The change of that one card had 0 impact on the deck (yes, I did play the tree spell once, but the game was already lost by then and if I had the Orb in the deck, instead, it would have been even worse as my turn 6 would have been a small-minion flood, pretty weak for the mid-midgame tempo play)

I know it makes 0 sense to do this, but I have no other options but to revert the change. The algorithm has spoken.

EDIT2: It’s actually not true that it would have been worse if I had an Orb instead. If I had an orb, I could have discounted that on 5 and played a freaking Tsunami on 6 into Orb (aka second Tsunami) on 7, instead of playing Shala into Sap on 7. Orb is, counter-intuitively, probably still better as it’s more versatile

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Yep it takes a giga galaxy brain to put cards into a deck that says if your deck has x this card is way better and to do it 30 times takes nothing short of omega universe brain.

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Given they added 0 draenei in the new expansion the memo clearly states that you should have abandoned the tribal.

If only sunset volley was in the game. I dont have hataaru so I think I’ll try the deck with king tide instead. I also like the idea of somehow fitting either under the sea or firelands portal. My gut tells me lunar doesn’t offer enough impact since theres no way in mage to discount him below 5 (or is the combo ingenious into lunar into spell?) and a turn 6 supernova isn’t that great / water color mana cheats tsunami better.

Long story short… looks fun.

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I tried decks like this before but they require a certain amount of luck and a good mulligan.

I actually had a game were I drew the Draenei on curve and I beat my opponent very early because I also got good bonus effects.

But this was just one game. Like it was mentioned above if you draw the big spells to early or Surfalopod hits the Orb then you are instantly at a disadvantage. It’s a pity that the Orb can no longer be put into ETC.

I REALLY hope that there will be new cards in the future that will make the idea of this deck work more consistently. There is good synergy there but it’s not enough right now.

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It’s dumb to generalize about this subject. It was extremely easy to make a StarCraft deck because the Devs more or less released “netdecks” in part in that miniset. It’s extremely more complex to make a deck out of multiple expansions.

Ie it depends on the cards you want to use. There’s also some complexity if you want to tech against specific people (that’s a problem the top 50 of legend has mainly though so I wouldn’t bother).

King Tide is unneccessary in this deck, it can harm you more than help

When you think about it, you’re twice as likely to hit a Watercolor Artist (because there’s 2 in the deck) than a King Tide, so odds are, you’re discounting your Tsunami with Watercolor

You’re definitely not playing King Tide to proc Supernova as that will prevent you from playing the 1-cost spells for 2 turns.

Hence, it would be a grave mistake to put it, and I don’t think a Draenei deck without Hataaru makes any sense (I mean, if you were some random Diamond hardstuck, I’d tell you sure, go for it, budget version of any decent deck is easy legend, but you ain’t that scrub, so pop that goes out the window)

It’s literally a deck meant to abuse Haataru (among other things) and even when it’s not your wincoin because you’re forced to extract value from it turn 6, it can still completely swing the game in your favor.

If you like Mage and consider it top 5 classes, it’s a must craft sooner or later, anyway.

No reason not to

Many reasons not to - it’s one of the most often discovered spells while playing this deck. You get it from Supernova, you get it from Haataru, and you get it from other discovery spells indirectly if needed. And in general it’s just awkward to main deck as it won’t exactly full-swing the board in your favor (good luck making it useful against a 2 mana 12/12 spammable minions)

I was thinking about if this was possible, and I’m sure it’s possible, and I’m also sure this deck can get improved, probably a decent amount. With that said, I was sure before building and testing it just like I’m sure now, that playing it just to discount Supernova, Tsunami or Orb is omega-worth, as it enables you, for example, to play Supernova into 4 fire spells on turn 9, which is just insane.

If you had less than 5 cards in your hand while playing it, you’re guaranteed a win, more or less.

So yeah, simply banking on that interaction is enough to validate both, Lunar and Supernova in the deck. With all the giants nerfed and with obvious lacks of tribal synergies other than Draenei (even elementals are lackluster now), what other win con could you build your deck around, anyway?

Believe it or not, I’ve only managed to play that combo once in over 50 games, LOL, but yeah, that’s one of the dream scenarios

You’ll quickly see many other with similar broken-ness, but my favorite one…I hinted it in my OP, but I trully don’t wanna ruin anyone’s surprise :smiley: :smiley:

It’s terrible, unless it’s your only shot, but you’ll have plenty of other plays to make :slight_smile:

You bet. Don’t be a cheapo. Just craft the Haataru and have some fun. You most likely won’t regret it, especially if you’re not grinding competitively at the moment (although I’d like for someone who IS tryharding to give it a try, other than Smeet - he’s having an unlucky streak + our playstyles are too different, so it’s pointless for us to compare one with the other)

But hey! Deck this fun, and not terrible at the same time?? It’s bound to get recreated at least 20 more times sooner or later :smiley:

Yes, when you get that dream curve, it’s brutal xD first time I did that to a Paladin was a mixed emotion: some embarassment due to obvious highrolling, some pride due to destroying someone with a tribal homebrew from one of the worst classes in the game at the moment and some surprise at the amount of dmg this deck can issue in just 2-3 turns.

Yes, well, the thing is, that’s not really an issue. Everyone playing in top ranks knows there’s no perfect decks, and sometimes a combo/synergy is so good when it DOES happen (or so good when something else doesn’t happen) that you’re happy to sacrifice some of the advantage to gain consistency in 99% of the other games. It’s a common thing. You ran Trolley Problem in every Warlock deck, although it frequently meant discarding a strong spell. You still didn’t care, because in overall, it’s a net positive play in the long run.

No point in focusing on worst case scenarios. You don’t play or build around worst case scenarios.

Besides, you’ll see it yourself very fast, that it’s not quite feasible to even play Surfalopod (in a game) unless you’re chaining it with the Watercolor (or any other draw) to guarantee its effect right when you need it, that turn or across 2 turns, doesn’t matter much.

Usually you just use it when you have nothing else to play and you’re in the lead, or when you’re sure you’re gonna swing some tempo that turn because you’re guaranteed to draw a big spell.

With all that crap said, it could still be a much better idea to run either Shalagdrasil or something entirely different, but if that is the case, I’m not gonna be the one to tell ya because I gave up running that spell (algorithm said “no, no, sit down, you rabid dog, here, take 5 defeats in a row and put that thing out of misery at once”)

I think there might be too much, even, I swear to God. I’m pretty sure there’s too many flexibility in my deck, which means less, instead of more, consistency in the long run (jack of all trades, master of none??)

I can feel that at least 3 better versions of this monstrosity can be made. I just wouldn’t know where to begin trimming it, and to me it sounds completely stupid that we all try the same version. We should all work on a different one to increase chances of one of them breaking the meta.

Thank you all for your replies - both your ideas for improvement and/or critics about effectiveness. I just wanna reiterate that my goal here isn’t flexing as much as sharing a fun deck with others who might appreciate it and lowkey hoping a miracle happens and it snowballs us into the future (or history, which ever way you prefer :smiley: )

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Your thought process suggests high IQ. While “genius” is subjective, I’d wager to say based on your historic rank, etc. that you’re an outlier. For most, making a decent netdeck is very difficult.

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Probably shouldn’t even be anyone’s primary focus, if it happens, it happens, sort of like going viral nowadays

I don’t think I have it in me to build a netdeck, tbh, and even high IQ is meaningless today without other factors (including emotional intelligence, the one severely lacking on this forum xD)

And honestly, this whole forum is sort of an outlier xD Did you see how many tin-foiled hats we have here? How many visibly intelligent but lonely and/or frustrated individuals? And the more we fight between each other, the more of the traits we share, most likely

It would be interesting to try and cooperate for a change, on anything :slight_smile:

Loaded question, as you, Altair, consider yourself to be a genius.
So, if you say its not genius, then neither are you.
Now we have opened the pandoras box of your psyche.