Well duh. That’s how new cards work. They are meant to introduce new things, not just progressively more powerful versions of stuff mage already does.
It’s really only the most recent sets that haven’t jived well together.
Well duh. That’s how new cards work. They are meant to introduce new things, not just progressively more powerful versions of stuff mage already does.
It’s really only the most recent sets that haven’t jived well together.
But that isn’t true for every class. Other classes: (and if you want, I’ll go chase down examples,) have gotten cards that compliment one another over all the releases within a rotation.
Mage hasn’t, as far as I know. Not for a long time.
You know, I spoke about this very thing with warshack, of all people, and he agreed that mage has not gotten ongoing support like others have, but he had no reason for why.
As much as I don’t like ratting myself out here.
Team 5: we think ramp was problematic and we’ll tone it down
Also Team 5: hey let’s give Druid the most powerful ramp it’s seen in years
Also Team 5: Mage is too strong, and not interactive enough.
I know, let’s make Druid a better Mage.
Of course it isn’t true of every class, but every class has packages that haven’t really messed well.
DK was on the struggle bus for the last year, as was shaman except for the brief time Reno shaman was killing people with holidae.
Even though paladin has been strong, it’s aura set was garbage.
Hunter is stuck with like a secret and big beast package…
You just focus entirely on mage that you miss the nonsense in other classes entirely
I’m sure there is truth in this. I just get irked when I see Classes in wild successfully running literally years of say, pirate cards, but I cannot do the same with say, Secrets, or spell damage.
Try either. They are joke decks at best.
Even in Wild, I cannot run a fast burn mage. It’s not possible.
Wild is never going to have class parity. It was never designed to be a balanced format. At most, blizz steps in to stop decks that are actively ruining the format entirely.
You playing wild is half of the reason you are frustrated there. Cards are not made to improve the wild experience, or to work with stuff that exists in wild. It is not a consideration with new sets.
It’s a format that blizz never intended to put any real time or effort into.
agreed. But Standard is terrible, and Mage has been terrible there for a really long time.
Mage isn’t allowed a spell damage deck, or a secret deck, or a tempo-burn from hand deck, or a dragon deck (God I miss those days.) All they get are ele-minion decks that are like bad pally decks, or no minion, or umpteen discover random cards nonsense.
Team 5 has destroyed every bit of flavor mage ever had, or worse, has given it away to druid and others.
I lose in Wild, but at least I can play the style I like.
I would disagree, but then again, I play druid and the occasional warrior. Sooooo maybe I don’t get to have a seat at this table
But I would just say, Smeet once again isn’t wrong. Literally speaking, the ONLY reason Wild exists, is because twelve years ago, Blizzard realized “hey, if we keep ALL cards in ONE pool, we’ll have the same problems Magic the Gathering did before THEY invented a standard rotation.”
So, they invented a standard rotation. And here we are.
years ago paladin got a legendary to trigger secrets twice
and was rotated out without ever getting secrets to synergize with it
I agree Smeet is right. And I am not ignorant to the fact that Team5 does not really want players to use their collections. They want us to all buy new cards every expansion.
Buffing Raylla by one health does nothing for any deck I play.
I really wish that Team 5 would consider allowing mage to have at least one expansion where it gets to be a mage for a change, instead of a watered down paladin or a slot machine.
Mage had plenty competitive decks in standard. Nathria ping mage, bsm, sof mage you just like to complain.
man your whining is tiresome
sorry that i have no solutions to your problems
maybe i’ll think of something but it seems improbable at this time
Nathria mage was the last deck I played in Standard. Mage was just ok, as you had spooky mage: (imo a pally deck.)
You had BSM then too, but a bad one imo, with drakefire and Sire Denathrius, and you had a deck I am still trying to make work now: Ping mage, (which I would love to be good, just once.) only then, mage was running a hybrid secret package with ping. None of those decks were better than tier 3 AFAIK, and none of them are viable in wild now.
The BSM we have now isn’t a great deck, (as it is another pally deck.) and the Raylla buff, as it were, does little if anything to improve things.
Really hope that the miniset gives mage something other than a 1 health buff.
I know it won’t create anything new, as minisets never do, but perhaps a card will be created that enables something different or improved in Wild.
And I would gladly come back to Standard. Just as soon as an actual mage deck exists for Mage there.
imo: (burn, tempo, stall, secret.)
Right now Druid is the best mage.