Raylla is garbage

I think the card stinks. Because it costs four mana, I am, as often as not, forced to play it naked, so I get zero value from it.
Plus? It’s not even a real Paladin card. If it were, it would have DS, but of course, that’s too good for mage.
The one mana health buff seems like a a joke.

I will agree that she is a budget dorian, but it’s also incorrect to drop Dorian on curve without protection. If you are being forced into this play, you are probably hopelessly behind anyway.

She requires more planning than play her on 4 and hope on 5 you can spell spam. She’s not an amazing card, but she is usable in the right deck.

I hate the card, and see her as validation that all my claims about Team5 bias are spot on.

You say this about every mage card.

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That’s not true. I loved incanters flow. it got killed.
I also loved Refreshing Spring Water. it got killed.
I loved Mana Wyrm. it got killed. I loved Luna’s Pocket galaxy. it got killed. I loved Kabal Lackey. It got killed.
I could go on, but I feel I have made my point. A player like you would have adjusted the cards so that they were still usable.
Team 5 killed them outright and forced mage players to start over.
And raylla would only be good if it had means to survive a turn or was cheap enough to run spells with it

I mean, other than mana wyrm and maybe kabal lackey, you just listed some of the most overpowered cards blizzard has made in the history of hearthstone.

They got killed because they gave mage cards well beyond the power level of the rest of the game. That’s not an anti-mage bias.

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That’s fair, but murder wasn’t the only option.
They could have made reasonable nerfs, and those were suggested, but instead they murdered the cards, and now mage just has more garbage clogging up its wild collection.

With most cards, shifting the cost by 1 is murdering it. Incanters flow needed that to happen multiple times to stop it from warping the game.

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Well, I was merely showing you that what you said wasn’t entirely true. I have loved a great many mage cards.
Raylla is crap, and a one health buff did nothing for the card. It’s still crap.

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Which is why you should just flag the thread and ignore the troll.

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She is very snowbally. I don’t mind her. She definitely isn’t in mage’s top power cards, but she isn’t god awful unplayable trash either.

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Well, I haven’t seen any instance where she is useful. I run her in Wild to draw Wildfire and Dawngrasp via grillmaster, (Thanks Shy) but most every time there, she dies on the turn she is played, and her cost ensures that I almost never get any value for her.
Maybe I should watch you play her some time.

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stop playing her on turn 4. pretend she costs like… 7 and use her when you’ve got some spells to chain with her.

That specific deck you are running is not a good fit for her, because you have cut your cheap spells to include basically only wildfire. So yeah, you are playing a deck where she is very weak because she is just in there to let you run grillmaster.

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I cannot see the logic in playing a four cost card on turn 7, lol.
Why have a 4 cost card that just sits in your hand?
Particularly in Wild where things like theotar exist.
The more I learn abut this game the less sense it makes to me, lol.

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That’s a personal failing.

Dorian is also a 4 cost card you don’t play on turn 4. You play it when you have 7 mana and a marin treasure to draw 3, or when you have 9 mana and can pair it with summer flower child.

Some cheaper cards are more powerful when you can combo off with them more.

Flikk is a 2 mana minion, but his effect really wants you to have 10 mana to work with for the best effect.

Raylla is a card that’s meant to be used in a combo, not just played on curve.

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But this is all I know, lol. Now you are saying that I have to learn all over again?
Your logic is maddening:)
Seriously though. Dorian seems like a way better card.

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Yep, strategically using cheaper cards later in the game is the next step beyond playing cards on curve at the earliest they are available. There have been a LOT of cards made that are much stronger when you learn to do this.

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So, If you had been in charge, would you have just given the card a 1 health buff? 'Cause I don’t think that did anything.

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He is, but that doesn’t mean Smeet is incorrect.

If I’m playing Dorian on curve without protection, it’s because I either have literally no other option whatsoever and am hoping they’ll take the bait to let me breathe one more turn, OR I’m highly confident (like over 80% confident) they have no answers that will currently neutralize him before my next turn.

Either way, my focus is LITERALLY just on getting that next turn, which means I’ve basically lost unless the next turn is in my favor.

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I have been in this position with Raylla plenty lately lol.
But I do see what Smeet is saying. I just need to cut the card and grillmaster too, and hope Team 5 gives mage any kind of tutor worth playing.

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