It’s hard to say without more information about the system.
It might work somewhat that way the first time, but it goes up faster than it goes down specifically to avoid people tanking their MMR is what we’ve been told.
I don’t know, but I expect there’s a floor as to how far you can drop in one month and there’s just a floor in general. I would expect a new account would need less than 1000 games to hit that floor, but you’d still need to find a way out of the apprentice ranks.
You should try it and let us know what you come up with. Make a new account, tank 1000 games, and then take it to legend in the same month.
It’s a statistic. MMR is a statistic. The data set is wins and losses of specific players which is used to create a metric to compare players for the purpose of matching them.
The highest and lowest players are outliers in the data set, and their performance/data isn’t typical. Defining the set by the tails is wrong because the ladder score and the MMR score are not the same thing.
It’s a formula/function. MMR is a mathematical formula. Wins and losses are its input, MMR is the output.
The highest and lowest players are the function’s extremes and when you know the extremes, you know how to graph that function. By deleting the extremes from the function, because you’re trying to use statistics where it doesn’t belong, you delete the single most important piece of data about this function.
I don’t care how much money statistical knowledge got you, not JUST because I don’t care about money. No. I don’t care because your statistical knowledge is based on completely false assumptions about statistical distributions, which causes crisis to many countries and many people to lose everything they got periodically. Which part of the assumptions is wrong? The one which ignores the tails. That one always comes back to get you eventually.
If you want to know more about the last paragraph, read Black Swan by Taleb (or any of his 6-part series, they’re all a masterpiece).
Unless you want more humiliation, this discussion is over.
I reached legend rank with my last account, but it got banned because I used an auto-clicker to automate losing games while I’m sleeping. Just want to let everyone know that I’m not sure if I achieved legend because of the MMR trick or my actual skill. But I did reach legend. Now, I’m off to grind my new account to legend rank (with the same MMR trick, without auto-clicker).
Ive been doing this approach accidentally for years and this last season i topped out at silver 9 lol. This does not enable you to reach legend just by losing enough times to be paired with players I can more readily defeat.
I meant that as a euphemism of the rate of wins to losses for me in standard are about 1 to 15. So it takes a very very very long time to get thru so many matches just to climb my way to silver 9
I know it has a lot to do with all the netdecks I dont know anything about or what they contain. I normally dont know what is in my own decks on most days as Im usually using the random guy deck, Whiz something. but the other is that I encounter decks with legendary card after rare card after epic card being played every turn from the start. so once Ive picked up on this Yacht kid style deck Ill bail on my own as I have no interest in playing against some yuppie and his dad’s money that bought all those cards. and on the offchance they are some tryhard sweater thats 100% f2p, even more reason to bail lol.
We aren’t graphing anything, though. We’re matching players based on previous results. You’ve conflated MMR and ranking again.
Look, people can have identical MMR values, they can’t have identical ranks. Two players with identical MMR can have different changes in ranking from the same game, one going up or down more than the other. This is specifically because ranking and MMR are correlated but independent scales.
This is a completely separate issue to what we’re discussing here. We aren’t forecasting or making decisions based on our MMR that have global ramifications.
But more to your point, I’m not ignoring the tails, I’m saying you can’t generalize from the tails. They exist, I don’t doubt your assertions about the behaviors you see in the tails. I’m simply telling you that’s not the proof you want it to be because rank and MMR converge in the tails.
If you did the opposite, assumed blackswans are the norm, you’ll have bad outcomes, too.
Ofc they can. I regularly get matched against a player with exact same rank as me, even though I’m playing in 3-digit ranks, not single digit ones. It happens all the time, because two or more players have the exact same win/loss ratio. If that player skips one game which you win, you advance in front of him.
As I said, it happens all the time. You play in those ranks, it’ll happen to you. You open up a stream of someone in top 10, it happens all the time.
Here, there was a thread from Schyla about it 2 years ago:
Go take a look for more evidence.
If you choose to ignore or deny my own experience as a fact, you’re de facto calling me a liar, and how could I continue the discussion with someone so unreasonable?
I guess I should have expected that from someone who values statistics over maths.
No one denied what you saw, but did you even read what he said?
Ranks are unique. They are your place on the ladder at any given second.
Your rank is changing during your matches, while you’re off line, and between the time you hit the queue and your opponent hits the queue because the servers update in real time. You know what doesn’t change when you don’t play? Your mmr.
This isn’t “because we have the exact same win loss ratio” at all.
Never mind that the one is a subset of the other, though, right? That statistics is a highly technical branch of applied mathematics? That someone with graduate level statistical knowledge also took a metric ton of mathematics to get there?’
You’re lack of knowledge of the topic doesn’t somehow make others wrong.
Yes, it is. I’ve watched Norwis occupying the same rank as someone else and competing with them for rank 1, counting exact amount of victories he needs to do it
It’s become so common, probably because they made it easier to happen dividing the MMR into baskets (11-star Legend, 10-star Legend, can’t play one vs another in the same month)
That division artificially stacked players into rank baskets which increases the likelihood of two or more occupying the same rank at the same time.
It’s not a transient server refresh issue. That’s how it works now.