BEFORE LEGEND
As you know, you can’t lose star at certain point such as rank 5 and rank 10 (let’s refer this to “checkpoint”)
All you got to do is keep losing at those checkpoints (6-7 lost would be sufficient) to get lower winrate so you will be matched with less experienced player in your next run. The more you lost at the checkpoints, the more relatively easy it will be to raise rank.
Important: once you got into legend rank, try to concede atleast 10 match to help those who haven’t reach legend rank up faster
AFTER LEGEND
Now that you’ve reached legend you should aim for other things, and if you are going for those sweet gold and dust you should definitely read this quick guide I’ve made
You are basically done with the game this season, you must prepare for the next season, now its time for you to farm gold from the reward track. basically it is about prolonging your match, the longer the match = the more scroll you get = the faster you get more gold
REMEMBER YOUR AIM HERE ISN’T TO WIN BUT TO PROLONG MATCHES (actually, losing is even better for you because you will be matched with a notably weaker enemy in the next season run)
Make sure you got Hearthstone Deck Tracker installed, then go to setting > tracker > notification > change the alert to pop-up
Play a match with control decks, I would suggest using priest since it is very annoying and can heal thousands of health in a game
Make sure to do any move in your turn so the timer mechanic won’t mess up with your plan
Go to a match, make a move, don’t press “End Turn”, then go do your stuff like watching youtube or playing idle incremental games.
When it is your turn, the hearthstone app will automatically pop-up for you to do your turn
Congratulation, you’ve just prolonged the match and will get tons of scroll for it
All jokes aside, that’s not quite meaningful to do. If you got there by cheating the system, what more can you even hope for from this game?
Get there properly when you deserve it and you’ll progress naturally. Do this, and you’ll just make your games too hard once you hit legend and make your experience in this game miserable.
Are a card back and few dust more worth it? I got so many card backs, but I can only use 1…
Oh, I’m so sorry for wanting to enjoy the game in my own way! I didn’t realize there was a sacred code of honor in card games that I was violating. How foolish of me to think that reaching legend rank through my ingenious strategy was an achievement. Clearly, the only way to truly appreciate the game is by adhering to some unwritten rulebook of gaming nobility. And yes, those card backs and a few dust are absolutely worth every moment of pure joy and satisfaction I get from my master plan. But hey, I guess I’ll just sit here in my miserable existence at legend rank, basking in the glory of my hard-earned wins (or losses). Thanks for the life-changing advice!
It’s not about some sacred code of honor, it’s about breaking the natural rank-up process, which should reward effort and success. Breaking it is sort of like doing drugs, you disrupt your natural reward circuit and stop enjoying life without it.
Definitely foolish. And judging by your sarcastic comment, you don’t feel like you’ve achieved anything, otherwise you’d be happier and less sarcastic
Oh, you caught me! Clearly, my happiness hinges on your approval and the sanctity of my card game victories. I must thank you, wise guardian of gaming integrity, for pointing out the error of my ways. How could I have ever enjoyed my success without your condescending wisdom to guide me? Your deep insights into my emotional state are truly enlightening. Perhaps one day I’ll achieve the pure, unadulterated joy of reaching legend rank the “right” way and finally experience the bliss you so obviously radiate. Until then, I’ll just wallow in my sarcastic misery, knowing I’ll never live up to your impeccable standards.
It doesn’t even work because MMR goes up faster than it goes down specifically to stop this from working. They may get a couple of weaker matches, but not enough to climb five ranks to the next floor.
I believe it does work, because diamond v-i are stacked with biggest playerbase in those few ranks, so you have many MMR baskets worth or players there: from legends who lost their main decks due to expansion and are now learning new ones, through players like you who lost 10 or 11 stars and are now grinding back, to hardstuck legit diamond players.
Every few changes in MMR due to loss streaks or win streaks moves you along those three MMR baskets.
Also, there are additional variables which might influence matchmaking, like timezones and when you play. Queueing up at wrong times might make your match searching longer and end up matching you with higher MMR players.
I don’t care what they say how it works. I have my own eyes and brain to see how it really works.
MMR manipulation is possible in any game where MMR formula is solid. The thing is, MMR manipulation usually comes back to haunt you xD
I don’t even know where to start on how wrong your understanding of the process is, though.
It’s a continuous variable… there are no “baskets” as you suggest. You play the same players all month long regardless of rank.
Seven losses isn’t going to move your MMR much if you’re a long time player. It just doesn’t matter to the long term data set. The more games you play, the less volatile your score becomes.
And there it is, like I said in the other topic. You don’t care, you’re just the expert.
You can make baskets out of continuous variables, too. In fact, machine systems do it automatically because that’s how classification works, and you can’t match variables together without classifying them first.
And MMR “baskets” aren’t that far one from another. MMR is sensitive, and it has to be for it to work properly, especially when combined with different timezone play and other variables such as new account/new server exceptions and so on.
If it wasn’t sensitive, then someone belonging to top 200 would have to grind for DAYS to get back from 9k to 200. Do you know how long it took me a week ago to do the same? 3 hours.
You’re confusing sensitivity of MMR with it’s stability/fixedness. I’m sorry, but the very thing you consider “stable” is only as stable because it’s not stable at all. The only thing stable is your game knowledge, and that’s why you’ll rank up fast back to where you belong - because you won’t lose against bad players.
But the MMR changes VERY quickly. Lose a few games and see where it takes ya once you’re back in legend. You drop A LOT faster than before on loss streaks, and you get back a lot faster on win streaks.
Even the 10 vs 11 star bonus border is thin. 1-2 ranks difference can mean a whole month of playing against a completely different basket of players, when all other things are kept constant. It’s strange to me how anyone intelligent can consider that “stable and unchanging”. It’s fickler than the south wind.
If you want worse outcomes, sure. Collapsing continuous data is one of the worst statistical things you can do because you actively worsen your accuracy. There’s not baskets when you match.
Hogwash. Turning continuous variables into discreet variables for this type of application is moronic.
But to your specific point, it’s the same variable so there’s zero need for additional steps - if my MMR is 23434, the machine looks for someone in queue with that value and then begins looking for 23433/23435, and so on until if finds a match. That’s the whole thing when you queue.
Okay, no, that’s not how statistics work, though. It doesn’t care about any of those things.
In fact, the reason some people think it’s rigged is because it doesn’t give a hoot.
In the current system, you have no variance in your opponents. They’re all approximately the same MMR all month long and this idea is so lost on you that you’ve made some sort of pretzel logic to justify your magical beliefs.
None of that matters. None of it. Stop confusing rank and MMR.
While there’s a concrete line of MMR for each star bonus, that is not the same as what you’re talking about.
What even is a divergent variable? Is this more of your pretzel math terms?
I assume you mean them not being the same variable?
Apparently you don’t understand that two variables can correlate without being the same.
Your ranking can drop or rise independent of your MMR and that’s just a fact.
The proof? If your MMR wasn’t similar enough to your opponent, they wouldn’t be your match in that game yet there are often wide disparities in rankings across matches.
That’s a bad proof, because you can explain the ranking disparities with other variables, like time of playing. If you’re playing in a different timezone than most of the players on that server, you will get matched with different MMR-s and rankings just to decrease queue times.
My proof included the exact way people in top 10 ranks know how many games they have to win in a row to move ranks because MMR and ranks are so intimately tied.
You just don’t see it in lower legend because people are stacked closer together (higher density of players occupying similar rankings and MMR-s)
There’s just so much wrong here that I don’t even want to start.
We don’t describe groups by the tails. What happens in either tail is irrelevant to the middle or even the middle four standard deviations of a group.
In the tail, when you talk about five or ten players, it’s logical to assume that they have the highest MMR and the highest ranking… but that’s more about the limits of the system than the function of the system.
Because rank and MMR aren’t the same. You can have 100 players in the 3k legend area with the exact same MMR and hundreds of ranks separating them based on recent performance.
Look, I don’t have the exact formula, but your ideas about the system are just wrong. They’re what someone who doesn’t know anything about statistics would say to justify their own results and feelings, not math.
Yeah, if that’s how you want to put it, look where your statistical knowledge got you, stuck with 6 stars somewhere in platinum crying over the MMR changes
No, I didn’t, I’m just quitting the discussion because we’ve already had it before and I know how stubborn we both are.
You’re right, I only have basic statistical knowledge (1 subject on college), but I do know that in maths, limits and extremes are a part of the function definition.
I can get out of it enough data to conclude things about function in this scenario. You’re forcing statistics where maths have the main role.
This is a mathematical formula we’re talking about, not a set of data which need to be standardized and analyzed. You completely missed the subject, so why would I advance the discussion? I don’t know about you, but I got better things to do than argue for arguing sake.
If I were to hypothetically create a new account and intentionally lose a thousand matches, what level of MMR would I be matched with when I start trying to win? Would I continue to be matched with low MMR players all the way to legend throughout my ranking run, given that my MMR is already quite low and less volatile?