Quick fix for this fine meta

Since there are no control decks and you die in 6 turns and still have to deal with long turns and rope, how about printing new cards and texts like:

When Drawn you win the game.
When in your Deck your opponent dies.
2 Mana 100/2 with Divine Shield, Reborn and Charge.
1 Mana Draw Five 1 Cost cards.
3 Mana fill the board with Totems and give them +10 Spell Damage, oh wait, we have that.
2Mana Deal 5 Damage - afte you cast this spell put a copy of it in your hand.
3Mana summon a king crush dies at the end of your tunr.
4Mana Ressurect King Crush and summon 5 more.
1Mana Fill the board with Silver Hand Recruit and give them +2 +2 each turn.
2Mana Summon five Treants and give them +5 +5.
1Mana, if you played a 1Mana card this game, Draw 8 cards.
1Mana cast a Counterspells and an old days secret (Objection) each turn.
4Mana 10/10 Weapon - windfurry and summon a random 10cost minion with charge.
1Mana put 100 cards in opponent’s Deck, When drawn they take 5 damage.

For better Control Metal, Print these:
20Mana, deal 3 damage to a random minion. cost 1 less for each match you lose, can’t cost less than 10.
10Mana 10/10, Coast 1 less if your Hero is at 1 health.
8Mana, Deal 3 damage to your Hero.
6Mana Do Nothing.
10Mana kill a random minion.
3Mana, silence and kill all of your minions.

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You have summarized the game well, a real game for people with Down syndrome.

Enough to see druid token which can come out turn 7, 5 creatures 8/12 with provocation and 2 creatures 6/8 with provocation, 52/76 (stat) for a turn 7 yes a turn 7 (completely stupid).

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New Shaman meta: Infinite From De Other Side! :nauseated_face:
Bunch of 5yo balance this game ?

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