Question about shop max health cap

So Krip here : “https”://"www.youtube.com/watch?v=RFZhmpko9Mk&t=993s , has the fellblood trinket that stacks both health and life, but on this particular moment of the video, after he doubled 2x times the health of the board and reached 600 something health, when the end of turn triggers the fellblood minion doesn’t give anymore health but only attack ( due to trinket), is it a bug or the shop is actually capped on how much life they can receive in a turn ?

1 Like

hmm curious of this as well

When they introduced the tavern spell that doubles the stats next turn, you were able to plat multiple of them on the same minion and have it reach way higher values so it’s definitely not capped on how high you can go
If there’s a cap it would be on how many times you increase it, but that doesn’t really make sens to have that as a feature so I’d say it’s a bug unless we’ve missed something

definitely think it’s a bug, probably the trinket gave attack as the trinket should do but forgot the life part, I mean that sludge minion gives life so yea.