Iâd say Quest Mage is a lot closer to a traditional combo deck than Quest Hunter but I still cannot justify calling it a combo deck.
Because combo deck means you rely on a very specific combo to win the game, for example rogue relies on garotte and spell damage, classic combo druid relied on the savage roar force of nature combo, DH relies on Ilâgynoth and some spell damage/lifesteal cards.
See what they have in common ? You combo very specific cards in order to win. Not just play quest and your entire deck becomes your combo. This is not a combo anymore.
I definitely see why people would call Quest Mage a combo deck and thereâs arguments to be made but definitely not for hunter.
Yes, combo deck relies on specific card(s) to win. In case of Questline Mage itâs his quest card (and final reward). Burn their combo-piece with Oh My Yog or Counterspell (Wild) and you will see if they will play after that. Even eating, or pulling from hand their reward (another important combo piece) means game over for them in most cases.
Combo decks rely on two or more cards interacting with extreme synergy to generate their win condition, like Grim Patron and Whirlwind. Thatâs why theyâre called combination decks. A deck that wins because of a single card (in this case, the quest card) is not a combo deck.
I with you on this. Iâve never liked the argument that âThis deck is frustrating me; nerf/break/delete it.â Theyâve done this before to decks that are not high performers but are frustrating to the opponent. Quest Mage is about 51%. There just happens to be a lot of people playing it because itâs a relatively easy deck to play with a fun payoff at the end. I donât personally care for it, but why would I begrudge someone else from playing it?
Itâs pretty hilarious how people are this salty about a deck thatâs not even that good tbh. So many decks beat mage pretty reliably. My garrote rogue eats them for breakfast, and anacondra druid is like taking candy from a baby. Also, robes of protection, watchposts, mutanus, mage is not a problem honestly. I have no idea why thereâs so many crybabies pointing at mages to mommy on these forums. I guess people need an excuse for their lack of skill instead of looking in the mirror and trying to get good at the gameâŚ
Quest Hunter must also change. The ability to play 1 cost spells until you can deal repetitive damage with the same hero power is beyond broken imo. Are there any quests that arenât broken?
Itâs their win condition.
That doesnât make it a combo deck.
Why only combo decks concede when they lose their win condition? Rarely I see aggro, midrange or control deck concede just because they lost their key card. Only combo decks canât win without their combo piece.
The quests are not broken. Stop it with the dramatics. You simply donât like them. Merely blurting out, âAll quests r broken; delete now or ima quit,â does not make for a constructive dialog. You just said yourself how silly it was for someone to call Quest Mage broken and now youâre going even further and calling ALL quests broken.
I have always said every Quest is busted solo play trash, including Quest Mage.
So, Iâm not sure what you are remembering.
Every Quest is unimaginative solo play.
I defend Mage, because yet again, Team 5 has seen fit to only give it one option to play.
If you kill Quest mage, you kill the class, againâŚ
Quest Mage is fine. At ~50% win, it is seemingly in a balanced state. At ~15% of all decks played, it is a tad overused, but not enough to destroy the meta.
The problem is a lack of viable options for Mages. QM is all they have now since everyone complained until they nerfed the rest of the Mage decks into the dirt.
QM only stands out because it is the only viable Mage build, so anyone playing Mage is using it. People who are trying to progress are not gonna play sub-par win% decks.
If a deck is winning ~50% of it matches, I would say that the issue lies elsewhere.
I do, however, believe that the +3 Spell Power the player gets from Arcanist Dawngrasp is what makes it seem broken. Any damage spell will be redonkulous with +3 SP every time.
The quests arenât broken? What world do you live in? They are clearly broken or else people wouldnât constantly be choosing to play the same polarizing decks. There is zero diversity currently.
Once a mage complete their quest, youâre basically screwed. They have too many CCs and cheap power cards that rip you apart once their quest is complete.