Quest mage must change

I’d say Quest Mage is a lot closer to a traditional combo deck than Quest Hunter but I still cannot justify calling it a combo deck.

Because combo deck means you rely on a very specific combo to win the game, for example rogue relies on garotte and spell damage, classic combo druid relied on the savage roar force of nature combo, DH relies on Il’gynoth and some spell damage/lifesteal cards.

See what they have in common ? You combo very specific cards in order to win. Not just play quest and your entire deck becomes your combo. This is not a combo anymore.

I definitely see why people would call Quest Mage a combo deck and there’s arguments to be made but definitely not for hunter.

That’s weird. I was answering post #52.

I guess I pushed the wrong button? Hmm.

They’re saying you have to stick the new Demon that increases the cost of spells, or you lose.

They obviously don’t understand the matchup, that card is not needed, and DR DH just crushes Questline Mage.

Yes, combo deck relies on specific card(s) to win. In case of Questline Mage it’s his quest card (and final reward). Burn their combo-piece with Oh My Yog or Counterspell (Wild) and you will see if they will play after that. Even eating, or pulling from hand their reward (another important combo piece) means game over for them in most cases.

It’s their win condition.

That doesn’t make it a combo deck.

Combo decks rely on two or more cards interacting with extreme synergy to generate their win condition, like Grim Patron and Whirlwind. That’s why they’re called combination decks. A deck that wins because of a single card (in this case, the quest card) is not a combo deck.

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can you name the combo they use

is it like pre nerf DH otk combo ?

I with you on this. I’ve never liked the argument that “This deck is frustrating me; nerf/break/delete it.” They’ve done this before to decks that are not high performers but are frustrating to the opponent. Quest Mage is about 51%. There just happens to be a lot of people playing it because it’s a relatively easy deck to play with a fun payoff at the end. I don’t personally care for it, but why would I begrudge someone else from playing it?

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It’s pretty hilarious how people are this salty about a deck that’s not even that good tbh. So many decks beat mage pretty reliably. My garrote rogue eats them for breakfast, and anacondra druid is like taking candy from a baby. Also, robes of protection, watchposts, mutanus, mage is not a problem honestly. I have no idea why there’s so many crybabies pointing at mages to mommy on these forums. I guess people need an excuse for their lack of skill instead of looking in the mirror and trying to get good at the game…

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Quest Hunter must also change. The ability to play 1 cost spells until you can deal repetitive damage with the same hero power is beyond broken imo. Are there any quests that aren’t broken?

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Nope. the less good ones are merely held in check by the better ones. They are all broken solo play trash.

It’s their win condition.
That doesn’t make it a combo deck.

Why only combo decks concede when they lose their win condition? Rarely I see aggro, midrange or control deck concede just because they lost their key card. Only combo decks can’t win without their combo piece.

Edit. typos

Imagine being incapable of progressing and blaming it on a deck that represents <15% of all decks played.

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Actually It really depends.

It’s really not impossible to win with Quest mage without the Quest.

After all ignite by itself is a win condition.Even people whine every day about How It is “infinite damage”.

With that said It would do for a terrible deck.

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The quests are not broken. Stop it with the dramatics. You simply don’t like them. Merely blurting out, “All quests r broken; delete now or ima quit,” does not make for a constructive dialog. You just said yourself how silly it was for someone to call Quest Mage broken and now you’re going even further and calling ALL quests broken. :roll_eyes:

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The reward should let you pick ONE- Fire damage+4, arcane damage+4, Frost damage +4, spell damage +2

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I have always said every Quest is busted solo play trash, including Quest Mage.

So, I’m not sure what you are remembering.
Every Quest is unimaginative solo play.
I defend Mage, because yet again, Team 5 has seen fit to only give it one option to play.
If you kill Quest mage, you kill the class, again…

One more just to make my point.

Quest Mage is fine. At ~50% win, it is seemingly in a balanced state. At ~15% of all decks played, it is a tad overused, but not enough to destroy the meta.

The problem is a lack of viable options for Mages. QM is all they have now since everyone complained until they nerfed the rest of the Mage decks into the dirt.

QM only stands out because it is the only viable Mage build, so anyone playing Mage is using it. People who are trying to progress are not gonna play sub-par win% decks.

If a deck is winning ~50% of it matches, I would say that the issue lies elsewhere.

I do, however, believe that the +3 Spell Power the player gets from Arcanist Dawngrasp is what makes it seem broken. Any damage spell will be redonkulous with +3 SP every time.

The quests aren’t broken? What world do you live in? They are clearly broken or else people wouldn’t constantly be choosing to play the same polarizing decks. There is zero diversity currently.

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There was a meta recently where people weren’t all playing the same decks?

Come on! You can’t believe that.

Once a mage complete their quest, you’re basically screwed. They have too many CCs and cheap power cards that rip you apart once their quest is complete.

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