Quest mage must change

Why would you ever pick anything else than fire? and +4 lol, nice buff. Funny to read that people call mage a combo deck aswell, that is an insult to actual combodecks like Garrote Rogue and OTK DH (which actually are hard to play compared to mage).

Then what are we calling those types of decks?

I am going to go out on a limb here, but maybe we can call them Alternate-Ramp, because they ramp something other than mana (Spell Damage, minion stats, self damage, spell casting, Hero Power, etc.).

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they often make the mistake of leaving a minion on th eboard just because its frozen

they forget silence can unfreeze it !

But that makes your point about ALL quests being bad a little disingenuous. Well, maybe not disingenuous, but it certainly makes it seem like you want to say, “All quests are bad… except for Mage because I like playing Mage .” That makes it harder to give credence to what might otherwise be good constructive feedback.

As for the quests, I like the quests. I don’t particularly like quest Mage, but that’s my personal preference. I do particularly like the Warlock quest (although much harder to play now, obviously) as well as the Druid and Paladin quests. But in general, I like the concept behind the quests. I like the way you start weak but at some point in the match, your power escalates dramatically. I even like the minor rewards along the way.

The quests are not bad. The quests are not broken. The quests are good. It’s just that some players don’t like them. Every single expansion, people complain about certain cards ruining the game. And yet the game is still here. And people are still playing. As much as you want to say that this expansion is different, it’s not. It’s the same old complaints that the sky is falling; it’s not.

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But I didn’t say any of that. You are seeing what you want to see.
Quest Mage sucks. It’s also the only viable deck Mage has.
I don’t play Quest Mage. For yet another expansion I am playing Wild and meme decks.
I believe every single Quest is non interactive garbage and never should have been printed.
And it’s not just “some players” that don’t like them.
More streamers than I can remember ever speaking out before have openly criticized all of them.
The next time you accuse me of something, do your homework first.
I didn’t say what you claim I did, and I’ll thank you to correct yourself.
What you think it “seems” like I said simply isn’t true.

You’re the king of that, btw.

It’s actually the only logical take from what you did say.

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What I said also happens to be true.

If they pick fire then they can’t draw 4 cards for free

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Every few weeks I come to the forum, and every time there is a giant anti-solitaire thread.

Can we all just please agree that frost nova frost nova ice block ice block non-interactive OTK is not a fun play pattern, and Blizzard needs to take a serious look at how they’ve enabled decks to win without developing any kind of board whatsoever in general? They can start with Sorceror’s Apprentice, I’m not even going to say the needed change out loud because it’s so obvious I’m sure 100% of the people on this forum can guess what it is.

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Which isn’t standard anymore… but they replaced it with a better SA, lol.

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Yeah sorry, should have made it clear I was talking about Wild… thought the ice block reference might have also given that away but prolly should have specified lol.

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I know, but that was my point. They knew it was bad enough that they needed it out of standard, but then they went ahead and made a better one.

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So when you said:

… you weren’t necessarily defending quest mage. Got it. When I saw you challenging another player’s claim that it was a “broken” deck, it seemed like you were defending the deck. But I guess you were merely challenging his reason for calling it “broken” because apparently it’s different from your reason for calling it “broken.” That’s not how I had interpreted your comments; my apologies for misrepresenting your position.

So in that light, I’ll say that I completely disagree with both your and the OP’s claim that the deck is “broken.” It’s not broken. You just don’t like it.

Please explain, for example, how Quest Paladin is non-interactive garbage. I play minions; I play spells; I play secrets. I try to stay alive and at some point in the mid to late game, if I survive that long, my hero power becomes much stronger.

Furthermore, I’d point out that you not interacting with my board doesn’t mean I’m not interacting with yours. Quest Warlock, for example, has a number of removal tools it must utilize to protect itself from dying. That’s interacting.

Lastly, I hated the Exodia style Mage back in the day, with the copied Sorcerer Apprentices and the Infinite Fireballs. That part didn’t bother me, though. If they got the combo, then they got me. It’s the stall turns I found frustrating… Blizzard > Frost Nova > Blizzard > Frost Nova > Blizzard > Ice Block > Ice Block > Ice Block. Five or six turns where you couldn’t attack because you were frozen or opponent was Ice Blocked; and you couldn’t even play a card because your frozen board was full. Talk about being unable to interact… that was the worst example of it. But I never called the deck “broken.”

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You are absolutely right about this. I dont like it.
It’s boring to play, and takes the same path to winning every single match.
And you may not find the Pally Quest broken, but many players do.
The Quests are all fairly inevitable with the only variable being beating them before completion.
I think the entire expansion sucks, and Team 5 owes us it’s deepest and most humble apologies.
I only defend Mage because, like I said; every viable deck this expansion is power crept, un-interactive trash.
Quest Mage is tier three. If players cannot beat it, then they are doing something wrong, or playing a deck that was never intended to beat it.
And why should Mage have its one viable deck murdered when other classes, like your Pally, don’t?
Tier three is fine in a meta where every single deck is solo play garbage.

All quests should be deleted from existence, if this be done, ping mage and fire mage will be much more competitive alternatives without being boring as hell.

No they wont ,even with Quests gone both Ping and Fire Mage are still sub par decks, people would just play Spell Mage again thats not good but its still better than those 2.

Mage has no viable archtype besides quest right now and this comes from someone that toke Freeze/Ping / Finale Mage to legend .
Those decks can climb but when you reach Legend you wont go above 1k Legend you will get destroyed.

You won’t see any arguments from me, but Orion is right.
Spell mage is the only viable deck there is.
Ping Mage/fire mage is trash atm.

Actually they are right any deck that usually wins around turn 6 or 7 should be argued as basically an aggro deck because that is when traditionally an aggro deck would beat you. If it walks like a duck and quacks like a duck its a duck. That’s what the problem with this meta is deck types are beating way faster then they are supposed to combos and midrange should not be reliably winning on turn 7-9.

Don’t bother with them from all the posts they make I have noticed they are either A fine with the game burning as long as mage is good or B extremley hypocritical/ or have no idea how to get a point across because they argue mage should not get any nerfs while also claiming mage is unhealthy.

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Ok. But that doesn’t make it broken. And many people do like it.

But a lot of players like it and don’t find it boring.

You keep using that word. I don’t think it means what you think it means. It’s not broken. You (and many other players) simply don’t like it. Many other players do like it.

Inevitable? Not exactly, but it’s true that given enough time, you can almost always complete them. Just like almost any combo deck.

Or soon after completion. Most combo decks work the same way.

Ok. And other players would agree with you. And many of you say the same thing every expansion. I think the expansion is great. And other players would agree with me.

Heh heh… good luck with that. But seriously, I could say they did a great job with the quests, as they produce decks that start out weak and in the mid to late game explode with power. I’d say Team 5 ought to take a bow.

Aggro Druid is uninteractive? Handbuff Paladin is uninteractive? Elemental Shaman is uninteractive? Deathrattle DH is uninteractive?

It’s not great. But people like it. People are playing it. I show Quest Mage at 50.71% Win Rate. Certainly, good enough for people to have fun. Of course, when I queue up my Big Warrior, I get Mage after Mage. But when I play by Celestial/Anacondra, no Mages to be found. Ha!

It shouldn’t. The deck is fine. People are having fun with it. Nerfing Quest Mage would be a terrible decision. I also think the way they nerfed Demon Seed was a bad decision. I also think the way they nerfed the original Quest Rogue was a bad decision.

I like Ping Mage. HSReplay shows it at 45%WR. So on average you’d go 9-11 in 20 matches. And you’re calling that trash? That’s absurd. Sometimes I feel like you won’t be satisfied unless you have a Mage deck with a 70%WR.