By that logic Quest Mage is Aggro even more the whole meta is since MOST decks aim to kill you on those turns.
What a terrible take , and yes Quest Hunter is not an aggro deck its COMBO.
By that logic Quest Mage is Aggro even more the whole meta is since MOST decks aim to kill you on those turns.
What a terrible take , and yes Quest Hunter is not an aggro deck its COMBO.
Or more like 2 very delusional biased ppl who doesnt even bother cosnidering they can be wrong EVER and defend against any and all by playing martyr or just outright ignore all points made.
then the fix should have been
Illucia : shadowform
replace your hand with a copy of your opponentâs until end of turn.
otherwise :
swap hands and decks with the opponent until the end of the turn.
then she could still have been a control tool for decks not playing face garbage?
If we watch grandmasters, what % of the time do you think it was used for any purpose other than giving the opponent a useless hand next turn? Iâm pretty confident that it was less than 10%.
Itâs a very aggressive combo deck:) lol
Its still combo regardless, you rush to Quest complete and burst your opponent from spells in hand while combo with the 0 mana hero power after each spell.
Quest Mage and Quest Hunter might as well be brothers.
If that was the case, good player would have started completing the quest only on the turn they could play the reward, or before turn 7.
she was ânerfedâ because apparently itâs unfair to leave the opponent with no cards in hand for 1 turn, but itâs completely fair to draw a whole new hand of 10 cards in a turn ![]()
Pot of greedstone
Of course there is. Mutanis. Savory Deviate Delight. Dirty Rat, if youâre playing Wild. Celestial Alignment wonât actually stop a questline, but played at the right time, itâll delay it for a lot more than 1 or 2 turns since the questline reward will still cost 5. Now, I grant you none of these may be particularly effective and they depend on the questline reward not being played the turn the questline is completed (except Alignment), but they can stop a questline reward.
Except it isnât and I didnât say those were aggro. The difference is quest mage isnât killing people on turn 6/7, but any decks that WOULD survive getting killed before then are automatically shut out by the vast number of people playing quest mage.
lol at calling quest hunter comboâŚyeah sending spells face all game is totally âcomboâ. Itâs most certainly NOT combo. Please tell me what the combo is and you canât say hero power and spells is a combo. The quest reward is NOT a combo. Ilg with moarg IS a combo utilized by DH. Blur with corrupted blood is another literal combo.
All of those are chance and can easily be played around. Celestial is usually FAR too late to stop or even delay it unless the druid drew a ridiculous early hand but that would more than likely mean that they blew all of their cards getting it off early. Celestial only stops priest quest.
Most matchs i win with quest Mage end on turn 7, on turn 6 its also possible but rare.
You have no clue what you are talking about.
Never said they werenât. Theyâre still ways to stop quests, which the poster I was replying to said didnât exist.
Druid has plenty of mana ramp cards to get Celestial out early without undue strain if he plays well and has only a modicum of luck.
You obviously donât play Deathrattle DH you quest mage scumbag. The only way you win is if you get the +2 spell cost demon out early which is very unreliable. Iâm happy you finally found a deck where you can do well, because next stop is tetris hahahaha
Combo is lifesteal dh,malygos druid,you must draw all the combo pieces to otk you re opponent in one turn. not a deck that vomit all the cards in hand and try to kill you fast as possible aka aggro
Pls s blocks too hard for himâŚ
Please nerf quest mage, make the quest line harder to complete.
Thatâs a 37% win rate for Quest Mage against DR DH, according to VS.
Apparently you only get that card 63% of the time. I will take those odds any day.
what card?
your message is not cleer
I donât think thatâs how it works.
When your entire deck is your ââcomboââ thatâs not really a combo deck. Or you could say the combo is playing quest on 1 and reward later, really ?
Itâs like saying Face Hunter is a combo deck and your combo is playing a ton of cheap minions to destroy the opponent quick.
Well that kinda is the point of quest decks. To provide a sort of combo deck wich more or less autplays itself. This contrary to the more complicated combo decks.
If quest mage isnt a combo deck then what exactly is it. Its not an agro deck and its not a full burn deck either.
Control with a wincondition? That comes pretty close to a general definition of combo.
Combo has the wincondition which usually consists of combining several cards and the rest of the deck is draw and control. The combining of cards mostly has been removed to make combo easier to play but in essense i think quest mage is stil a sort of combo deck according to the classical archetypes (which ,as a side not, have become very limited in their ability to describe decks).