Purified Shard Counterspell?

Whilst I understand this is a 1-shot kill it seems ridiculous that a simple counterspell can stop you using this considering the amount of work you have to put it to use it.

Just feels a bit cheap for all the work to be outdone by a counterspell, I had to go through my entire deck to draw the shard even and had no spells left meanwhile my opponent generated 4 counterspells so there was no way I had enough spells left to burn his counterspells I understand he played well to ensure that he had enough counterspells to last the end, Still felt a little cheap is all, For a card that takes so much work to use.

Not so much a “rage” as my opponent played well to ensure he had generated enough counterspells for me to waste all my spells on them and i was only left with a shard and he still had counterspells left.

If a card like the Purified Shard can be counterspelled why is,nt there a 1 mana “Destroy your opponents weapon?” which also counters Boar Priest?

It can also be stolen, swappen, or otherwise undone by a number of other cards.

Just because you have an “I win” button doesn’t mean that a clever opponent can’t break it.

Never have only one win condition.

“Here endeth the lesson.”
Jim Malone
“The Untouchables”

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How do you break the Sword of a Inifnite Truths then ? As this also provides a “I- Win” and due to the fact that the only class with a “transform” effect is Mage, I am guessing that Mage can hard counter both quests with Polymorph and Counterspell but all other classes basically insta-lose?

Like i said that my opponent played well and by “discovering” numerous counterspells he obviously planned to counter it so not raging about that just felt for something which requires so much work to be countered so easily kind of makes me wonder why bother playing the quest at all xD

Silence boars, save coin then play weapon destroying card, etc.

There’s more in wild.

I guess this works if you start with the coin or if you have a card which gives you a coin but that would be VERY niche, and by silencing the boars it still counts toward the “quest of if 7 boars died” so the sword is an inevitable outcome isnt it?

But thats a good idea.

I guess I,ll go back to curse warlock at least I feel im not so easily counterspelled xD and (I,ve played warlock ever since Defile+Howlfiend combo) was so nice watching people horde OTK cards to see em all get dropped from hand.

I guess those people were like “Omg a 2 card combo + setup” made me lose important combo pieces… xD

Of course not. It works some times (joke about “60% of the time it works every time” goes here). At the same time, you don’t get counterspelled EVERY time you play shard, do you?

The whole “the enemy cannot press a button if you disable his hand” (thanks, Drill Sergeant Zim!) works if you actually are able to get to their hand. Which in hearthstone, is not always 100% effective, because if it was, most people would be playing those decks.

True, I,ve only tried a couple of games with the shard and I would guess that most other classes except mage would have an issue with how to counterspell the shard. So I cannot say EVERY time it,s played, Like i said my opponent played well and I just totally did not realise that the shard could be counter spelled so was a little surprised is all.

Just had a thought how do you counter the ignite OTK ?

Or the quest pirate warrior (Dead by turn 5 I was) , Defias Cannoneer omg… 3/3 Deal 4 Damage when attacking with a weapon (seems legit new flamewaker I think it was called for mage, But even more powerful)

I think the issue with HS is that there is so many ways to beat your opponent in an unwinnable situation that you kind of are left feeling that “Ok because my deck didnt counter that, I had no chance overall”.

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It’s a bit of a running joke recently, but the answer to a lot of “how do you beat…” is “kill the opponent faster.” It sounds a bit silly, but that’s what it boils down to, especially once you realize “opponent is playing long game.” It then forces them to adapt their strategy accordingly, or if they have only one condition (see my first post), you can beat them if they are a one trick kodo.

The other piece of advice: don’t become a deck of counters so that you are left without a win condition yourself…unless you enjoy being a stalemate kind of player.

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True I guess you have 1 win condition and then if you face an opponent who counters it that’s it and I would imagine it;s more about how many times you get paired wiht someone running a counter to you.

This kind of comment makes me think that why not just play a aggro deck and if you draw good, You basically win (Your win condition is that your opponent draws bad or doesnt draw an early board clear) and to kill them before turn 5-6*

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That would imply there’s something untoward going on with the matchmaking!

|>.>
<.<

I wouldn’t say that here…but I would suggest you are onto something, and you should look around the forums for people bringing up the exact same issue you just mentioned, and possibly do a search on their matchmaking patent.

Which is why a lot of people complain about the game being changed to “aggrostone” or something similar.

you build a huge board before they equip the weapon, so if they go face you still have lethal.
Or play a taunt if you have it the turn before you think the weapon will be equipped.

if you don’t have a board and your mana is at 1, then there is probably nothing you can do (which is usually the case, just like with quest priest: if they draw the spell they probably win)

Different decks take different risks. If a player playing Quest Priest is concerned about the Mage card Counterspell, they can run a couple zero mana spells in their deck to check for Counterspell the same turn they play the Shard. If you don’t normally include zero cost spells, it’s a pretty niche reason to justify running them though.

Quest Priest does indeed have only 1 reliable win condition. That’s the risk with the deck. Opponents having a way to counter them doesn’t mean you automatically lose though. Let’s use Boar Priest as an example.

Boar Priest lists are very different from last expansion. At the start of the expansion the popular list only used the card Amulet of Undying to generate additional Boars. Just those and nothing else. Which meant it could only combo once and needed to kill the opponent with 1 sword (45-50 damage). This quickly became a problem when Ramp Druid lists started to consistently gain a ton of armor and go well above 45 life. Rather then just accept the loss, they started using Zola the Gorgon. This inclusion doesn’t win the game by itself, Priests need to specifically change their strategy for this matchup. They now have to use Zola to add a copy of a boar and then hold a single boar (probably need a way to kill it too) in their hand for the entire game, just so they can deal an additional 45.

Now Zola isn’t strictly useless outside this matchup of course, it’s a solid card for the deck regardless. But every deck has it’s own strengths and weaknesses. It’s up to you to decide how to focus the deck.

Pretty much this. If you want to counter a deck/archetype, go ahead. You can’t counter everything though. No matter what you decide to play, it will have weaknesses to exploit.

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Stolen or swapped, I have played tons of rogue using every type of disruption tool. It is not enough and just make deck noncompetitive.

Congrats, I literally said the same thing a couple posts later. At least quote both. The poster above you literally quoted what you failed to read!

Your instant win card is “cheap” too.

Also just play another spell before it?

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I did, but they generated 4 counterspells using “created by” and by the point i could use shard i was out of spells to “test” for counterspell, But as stated they played well and I wouldnt exactly call a card that basically forces you to play your entire deck “cheap”.

I’m not the kind of guy to usually type “lol git gud” but… lol git gud, m8.

If you know you’re gonna get countered, Priest has like a bazillion spells to cast before Purified Shard.