I’ve noticed this when playing priest, even without the quest, outside of hyper aggro decks, no one is attacking me from the start until they figure out I’m not running the quest. That usually involves me playing a minion like the 1/2 invoke for galakrond, otherwise they assume I am just baiting for them to attack.
There is no way the quest can be good for the game if it causes everyone to not act during the match. Players just play their cards and pass waiting for 1 of Priests multiple board clears. It is clearly too strong when it is completed and too easy for Priest to complete and heal up to full health against just about any deck, which is why no one bothers trying to attack.
The quest should be changed to “heal 15 from minions only” rather than “heal 15”. This would encourage priests to interact with the board more, run lower level minions instead of just waiting for 5 turns, and will overall tone down resurrect priests current power.
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Liked , right now dmg being benefited is dumb AF
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Don’t worry they are nerfing Galakrond decks, Pirate Warrior and Death rattle Rogue
Priest won’t dominate the meta after all of that right? 
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I have said it before, the Priest Quest is toxic as far as the gameplay patterns it encourages.
It also encourages OTK to deny Quest value, which if the nerfs bring up Priest numbers high enough we might start seeing again.
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What OTK? With bird and Hakkar it’ll be a bit tough to OTK consistently enough I think. Maybe Purifier could tech counter but that is a very akward card.
Albatross isn’t widespread and you know it. It doesn’t even show anywhere in HSREPLAY or was mentioned in the VS report.
I don’t tech against .001% of the meta, when I can counter 20% if I give those other games away.
BTW isn’t Hakkar the bird counter? It makes no sense to shuffle birds if you run Hakkar. But if I have a ton of birds I don’t draw bloods.
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Completely agree.
Res Priest isn’t broken in the fact that the deck is too strong, but more so in the way it functions.
The problem is the quest, not the res mechanic like a lot of people say. A deck that chooses not to contest the board in the first 5 turns of the game, should get punished by decks that have an aggressive game plan.
However, decks get punished for even hitting face at all at the beginning of the game, because it forwards the priest game plan and not your own. So what happens is the deck end up throwing minions on the board, that just sit there until the priest thinks the board is threatening enough to actually do something. Or it just becomes one big value game, where both decks are doing almost nothing. This type of game play I feel is bad for the game.
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ive been having fun vs quest priest with grizzly mage
they often let me damage then so i draw the grizzly mages and play them to stop them from completing the quest
or to steal the quest if the leave a board able to complete the quest on my turn
or i just give them my galak hero power
I wasn’t stating that you can counter OTK that we currently have with either card.
I will agree that everything about playing against a priest right now is pretty bad. From your damage furthering their agenda, to the neverending wall of taunts that destroy your minions, to the excessive board clears and huge value plays. It’s a pretty obnoxious deck, it will be far less so when convincing infiltrator rotates out.
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Had a game where I didn’t attack till I coined Leeroy and killed the whelps but didn’t matter at all. Priest played couple other minions, never res’d a single whelp that game. Actually res’d about 10 extra khartut defenders probably, while I silenced 2 of them it doesn’t really matter at all.
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if you run silence save it for minions with reborn
those add 2 copies
and dont kill the silenced minions yourself let him do it
I recall calling the Priest quest broken nonsense in the reveal and was basically laughed out of the thread. Who’s laughing now?
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…so you mean back then?
oh it is funny because complaining about a tier 3 deck(or lower ) like it was back then is nothing to be proud about !! lol
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Against many aggro-decks it even is healthy to mulligan the quest in hopes for breath or mass hysteria…
How was it a deck before it was even released. I saw a potential problem and looks like I was more right than wrong.
I think there are still people who don’t know how to play against it. If you’re a control deck, don’t attack and don’t let the priest work towards their quest.
If you’re not a control deck, you should be attacking. Attacking makes it so the priest has to spend mana to heal so every attack you are setting them back 2 mana on their turn to use their hero power. By not attacking, you are letting them reserve having to spend mana on healing and allowing them to plop down minions instead. Not attacking and not forcing the priest to spend 2 mana to hero power to heal plays right into their hand of spending mana on larger minions.
For example, on turn 4 the opponent could have a board of 10 damage but refuses to attack. On my turn 5 I just plop down an infiltrator. This is exactly what I wanted. I’d rather plop down a 5 mana minion and be at full health than be at -10 health. But the opponent didn’t attack because they are scared of my hero power. This is a major advantage for me.
It’s amazing how much a 1 cost quest actually “heals” me by scaring people away from attacking.
Another example is if I play the quest turn 1 after an opponent plays a turn 1 2/2 battlemage guy. They won’t attack after I played the quest. Huge mistake. Obviously, their deck is an aggro/tempo deck. You SHOULD be attacking. But instead, they are scared of helping me to improve my quest. On their turn 2 they could be hitting me for 2 damage and on my turn 2 I would either have to expend 2 mana to heal or play a minion. I can’t do both if they attack. If they didn’t attack, awesome. I’m now at full health and I get to play a minion and contest the board.
The quest does more psychological warfare than anything else and it works. Stop being scared.
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Prior to the “Wild meta cards” Res Priest was seen as tier 3 on most data sites.
I still wouldn’t call Quest Priest a problem deck on the meta. It can still be beaten by both aggressive and value strategies.
Here we go again.
The vast majority of Quest Priests don’t run any minions to play on turn 2 or 3, so why would I attack on those turns?
I am not going to model my behavior on your off meta decks because it loses me games against most everyone else.
It’s to the point that they are not playing Quest on 1 to try and trick the opponent into attacking them so they can heal themselves for 1-2 on turn 3, which is really helping off meta Priest decks.
You haven’t played against Miracle Rogue, because it’s also off meta like your bird deck.
You can OTK without going to fatigue, but you don’t need to. You can also start hitting the Priest when ready to sustain damage and you can easily burn them out for 15+ damage from hand. I had 27 burst from hand turn 9 into a bird deck yesterday (only bird deck I faced with the deck).