Devolving Missiles is a Mage/Shaman spell that costs (1).
As efficient removal, it might or might not be in every Mage/Shaman deck.
But practically every Mage/Shaman deck is full of spell generation and discovery. So if they need it, they’ll likely use well more than 2 of it, even if they didn’t put it in their deck.
It’s especially good against decks that need specific minions to stay on the board for a turn or so. Resurrection, Spell buff, deathrattle, and some forms of chain reaction of effects, though there isn’t much of that last one in the game.
But this might mean most Priest and Paladin archetypes, including experimental ones like Aggro Priest, are going to have an especially unbalanced record against Mage and Shaman just because Devolving Missiles is in the spell pool. We don’t know, of course, but doesn’t it seem especially plausible?
That might not be a bad thing. Every class has unfavorable matchups. But this looks like it has the potential be extreme. And by virtue of a 1 cost card? We’ll see soon, but it seems sound to infer that it will limit play variety in a way rarely seen.
Devolve was a fine card, I don’t see the issue with this one. Devolving Missiles is as much an issue for decks with big minions as all the other removal spells are.
It will totally kill any Paladin deck that uses Libram of Wisdom, but I guess that doesn’t matter right
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what are the odds OP is a paladin main who dont want to get his buffs devolved 
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A misleading 0%:
I’m a priest main who picked the free Paladin buff deck for returning players because everything that is crippled by Devolving Missiles is my preferred playstyle 
I mean, it’s just one of many new things to consider. Yes devolving missiles counter quite a few things, but generally speaking seems a little slow and sometimes ineffective Vs aggro. Anyone playing Priest or Pally just need to play around it as much as possible, like with any other counter
devolve is likely one of the healthier cards this expansion, its removal that helps dealing with overstated stugg like edwin aswell as deathrattle with the drawback that your opponent still has minions.
i would love to make a sidekick buffed battlefiend into a wisp
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Well in wild shaman already has devolve and the transform all minions into murlocs, which are stronger than devolving missiles. Also the deck that annoys me in wild for mage is burn mage and I don’t see them putting devolving missiles in their deck. I would personally welcome them to.
In standard is only a problem for libram paladin.
It’s a great card IMO. I’ll be main decking it for a bit at first. There are a ton of minions out there that are super hard to kill but you need to.
Priest isn’t actually that rough against shaman due to fast-filling boards but I absolutely hate playing them. Especially res priest. Sorry, no more repeating infiltrators and reborn healers for you!
It depends of the circumstances. It’s the ridiuculous low mana cost that makes it so strong. It can be even played in tempo decks.
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The problem I have with it is not the fact the card is there but how easy it is for mage esp to generate spells. As such your not just going to see 2 of these a game but likely quite a bit more. 1 or two is easy enough to play around having to constantly play around it and never able to know you baiting out both is annoying to say the least. Least generating freeze as annoying as it is doesn’t rek your board without some card to combo its just stall. While board clears norm cost a ton more so more balanced vs 1 mana really hurt your strat that can easy be added to any turn he dose.
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so? unless your only have only a few low mana cost minions and rely on buffs this card wont hurt you much and the longer the game goes and the higher your mana cost minions are spending mana to generate this wont save you
remember you have spend mana to generate
Mages and shamans are having quite low tier estimates. Mage is lacks power to keep up with most stuff there is going to be. Shaman while getting decent new cards, but is so far behind that there likely won’t be any strong deck. Both can surprise but it is not looking very likely.
Reno dose not spend mana to generate a spell. You don’t pick when to cast it but still hurts the other guys board just the same and dosent hurt yours. His mana cost is justified from poof alone giving a greater effect than plauge of death at 9.
While yes in most cases you use mana to generate lets look at the quest you spend 2 to generate a spell at 2 cost lower. So in this case also you dint spend mana to generate really you spent mana to reduce the cost of the card by the same amount. Generating costed you next to nothing.
As such no mage really dose not spend mana to generate. They do need to do something to get there generation online but once online there not spending to generate in all cases.
While yes cards like evocation need to spend mana to generate the value of that generation is well worth when used to generate that value.
The issue is this type of card is fine when you can play around it and bait it out constant generation of it furthermore for near 0 cost that mage can do and randomly at that makes it just annoying as can’t effectivly play around it unless you just don’t play as even hitting a single minion the mage gets quite a bit of value out of it.
reno have access to much more powerful spells than devolving missiles
Yes he dose. There are not many examples of a better Reno spell than this thou where it always is in your favour and has good effect.
Dosent change the point thou.
His comment was it costs mana to generate cards as a mage. That is not true in many cases.
It’s true. Devolving missiles is rly strong vs 1 target only, has ups and downs compared to devolve, still in wild I don’t think it will be used in decks since having x2 devolve, x2 devolving missiles , x2 murloc transforms is too much already and none of them clears the board by themselves.
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You realize this is Paladins only shot at ever becoming viable anytime soon right? I don’t see Murloc Paladin surviving the new expansion either.
Maybe the card was designed specifically for that, as your worry? We can now see cards that are also super sticky, etc.
It is the way HS Dev design to counter it’s other designs.
What the hell does Paladin currently counter again