Please.. I'm begging YOU (Hearthstone Makers), fix this

I really strongly feel ALL the below suggestions are more than suitable for the entirety of this game going forward with PowerCreep leveling, AND THEN SOME. Please at least consider.

Card Name / Change

Druid

  • Jungle Giants / Quest: Summon 3 minions with 5 or more Attack. Reward: Barnabus.
  • Barnabus The Stomper / Battlecry: Reduce the Cost of your 5 or more Attack minions everywhere by (2).
  • Tyrantus / 14/14. Taunt. Can’t be transformed or transformed into.
  • Elder Longneck / 5 Attack, 2 Health.
  • Living Mana / Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die or are Bounced.
  • Mana Treant / Bounced or Deathrattle: Gain an empty Mana Crysal.
  • Tyrantus / Taunt, Can’t be transformed or transformed into.

Hunter

  • The Marsh Queen / Quest: Play five 1-Cost minions. Reward: Queen Carnassa.
  • Queen Carnassa / Rush, Battlecry: Get 3 Raptors. Shuffle 4 Raptors into your deck.
  • Starving Buzzard / Whenever you summon a Beast, gain 1 Mana Crystal this turn only.

Mage

  • Open the Waygate / Quest: Cast 4 spells that didn’t start in your deck. Reward: Time Warp.
  • Counterspell / Secret: When your opponent casts a Class spell, Counter it.
  • Wee Spellstopper / 4 Attack, 5 Health.

Paladin

  • The Last Kaleidosaur / Quest: Cast 3 spells on your minions. Reward: Galvadon.
  • Galvadon / Battlecry: Adapt 3 times.
  • Repentance / Secret: After your opponent plays a minion with 2 or more Health, reduce its Health to 1.
  • Quartermaster / 3 Attack, 6 Health. Battlecry: Give your Silver Hand Recruits +1/+1.

Priest

  • Awaken the Makers / Quest: Summon 3 Deathrattle minions. Reward: Amara, Warden of Hope.
  • Amara, Warden of Hope / Battlecry: Give your hero +11 Health.
  • Northshire Cleric / Whenever a minion is healed, gain 1 Mana Crystal this turn only.
  • Lightbomb / Force each minion to Deal 3 damage to each minion adjacent it.

Rogue

  • The Caverns Below / Quest: Play a minion with the same name 2 times. Reward: Crystal Core.
  • Crystal Core / For the rest of the game, your first played minion each turn has +1/+1.
  • Blade of C’Thun / Battlecry: Destroy a minion. Give your C’Thun +4/+4 (wherever it is).
  • Gang Up / Choose a Common minion. Shuffle 3 copies of it into your deck.

Shaman

  • Unite the Murlocs / Quest: Summon 4 Murlocs. Reward: Megafin.
  • Megafin / Taunt, Battlecry: Get 4 random Murlocs.
  • Air Elemental / 2 Attack, 2 Health.
  • Dust Devil / Windfury. Overload: (1)

Warlock

  • Lakkari Sacrifice / Quest: Discard 4 cards. Reward: Nether Portal.
  • Nether Portal / For the rest of the game, summon a 3/2 Imp whenever your turn ends.
  • DOOM! / Destroy all minions. Draw 2 cards.
  • Cho’gall / Battlecry: Return 4 cards you discarded this game to your hand. They cost Health instead of Mana.
  • Malchezaar’s Imp / Whenever you discard a card, gain 1 Mana Crystal this turn only.
  • Kara Kazham! / [4 Mana]
  • Tar Lurker / 1 Attack, 8 Health.

Warrior

  • Fire Plume’s Heart / Quest: Play 4 Taunt minions. Reward: Sulfuras.
  • Sulfuras / Battlecry: Your Hero Power becomes ‘Deal 4 damage to a random enemy.’
  • Fire Crush You! / Deal 4 damage to a random enemy.
  • Battle Rage / [3 Mana] Draw a card. Draw 1 more for each damaged friendly minion.
  • Tentacles for Arms / [4 Mana]
  • Fool’s Bane / [4 Mana]
  • Protect the King! / For each enemy minion, summon a 1/3 Pawn with Taunt.
  • Iron Juggernaut / Battlecry and Deathrattle: Shuffle a Mine into your opponent’s deck. When drawn, explode for 7 damage!

Neutral

  • Bright-Eyed Scout / Battlecry: Draw a card. Reduce the Cost of all your non-ability minions everywhere by (1).
  • Emerald Reaver / Battlecry: Deal 2 damage to each hero.
  • Fire Fly / 1 Attack, 3 Health.
  • Glacial Shard / 2 Attack, 2 Health.
  • Frost Elemental / 6 Attack, 5 Health.
  • Sabretooth Stalker / [5 Mana]
  • Nesting Roc / 3 Attack, 7 Health. Taunt, Battlecry: If you control at least 2 other minions, gain +1/+1.
  • Bittertide Hydra / Whenever this minion takes damage, deal 2 damage to your hero.
  • Tar Creeper / 1 Attack, 6 Health.
  • Elise, the Trailbrazer / [7 Mana]
  • Gadgetzan Auctioneer / [5 Mana] Whenever you cast a spell, gain 1 Mana Crystal this turn only.
  • Cult Master / [3 Mana] After a friendly minion dies, gain 1 Mana Crystal this turn only.
  • Acolyte of Pain / Whenever this minion takes damage, draw a card and also deal that damage to your hero.
    Harrison Jones / Battlecry: Destroy your opponent’s weapon and draw 2 cards if you do.
  • Yogg-Saron, Hope’s End / [9 Mana] Can’t be Bounced. Battlecry: Cast a random spell for each spell you’ve cast this game (targets chosen randomly).
  • N’Zoth, the Corruptor / Can’t be Bounced. Battlecry: Summon your Deathrattle minions that died this game.
  • C’Thun / Can’t be Bounced. Battlecry: Deal damage equal to this minion’s Attack randomly split among all enemies.
  • Deathwing / Battlecry: Destroy a minion. Deal 3 to all minions. Deathrattle: Discard 3 random cards.
  • Deathwing, Dragonlord / Deathrattle: Take control of all Dragons your opponent controls.
  • The Boogeymonster / [6 Mana] Whenever this attacks and kills a minion, gain +2/+2. [ALL TYPES]
  • Soggoth the Slitherer / 6 Attack, 11 Health.
  • Corrupted Seer / [4 Mana]

Alright, I think I got everything. I added a few from the Multiplayer Forum post.

PLEASE, I CANNOT STRESS ENOUGH, DON’T LET EXPLOITS RUIN THIS GAME FOREVER! More notably, Malchezaar’s Imp (unbelievable that 1 Mana can draw 5+ cards) and N’Zoth, the Corruptor (unbelievable that a 1 Mana Spare Part can make you overstat-FLOOD the board not just once, BUT TWICE, or THREE TIMES, or FOUR, or FIVE).

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