Please don't nerf Sacrificial Pact

…There is nothing wrong with it. Come on now… If you do, please keep it at zero Mana, just make the health 4, but that is only if you must. #dontdoit #thesesnowflakes

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A card never played is now played to gain more healing then the devs want they should just HOF the dumb card.

It’s all Warlock has… and really, Warlock gets on fine without it which is why it doesn’t need the nerf.

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No card should have as much individual power and influence over the meta as Sac Pact currently does. The devs never intended it to be an auto-include tech card against an entire class, and it will be changed to reflect the way they meant it to be played.

Then there should be no issue with changing Sac Pact’s wording to “friendly demon”.

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Shows you have no clue what you are talking about. It also is NOT about the heals alone but the fact they can dish out massive damage and wipe entire boards more then ANY other class. Then you add healing on top of that and you get massive OP class that needs nerfed.

Also they have Nether Breath that has a life steal on it for up to 4 hp… Siphon Soul which gives back 3 heals AND destroys an enemy minion. Aransi Bloodmother who heals for 4 when drawn and is a taunt. Enhanced Dreadlord which when killed turns into a 5/5 with lifesteal. Do I need to go on?

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next single class card that destroys an archetype: flare

Zephrys can also discover it.

I play hunter and highlander, so i’m a flare user, but maybe they should change it to let people try new decks like 1) secret paladin 2) secret rogue 3) secret mage.
I named this 3 only because in this current standard meta, these classes have some cards (even legendary) that have high synergy with secrets.

Sac pact in this meta is too strong and needs to be nerfed, i think it will probably still cost 0 and still heals for 5, they will probably just change the text so people won’t use it as a better syphon soul against DH

Let warlock have his moment in the sun for once… it’s been a while

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maybe it ll just get it cost increased to 1 mana

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“Over the meta”? or over the crybabies face DH that can’t face slam you by turn 5 with battlefiends if warlock has it?

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Yes, over the meta. When there’s a tech card that singlehandedly demolishes an entire class and still has value in other matchups, allowing a specific deck to propel itself into the top of a meta, that tech card becomes a problem. Your unreasonable hatred for the Demon Hunter class (which is also getting hit with this balance patch) doesn’t change these facts about Pact.

Demolishes entire class? you can’t be serious…

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Yah. Doesn’t take a genius to realize that a 0-mana spell which (without setup) destroys more than a third of the minions accessible to an entire class might be overkill.

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It’s one card, that destroys ONE minion. ONE. Two minions in one game. Hardly game breaking.

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Cool, when can I get my 0-mana 1/1 Neutral minion that has Battlecry: Destroy this minion and an enemy minion. Restroe 5 health to your hero"?

Can you tell me, with a straight face, that this card would not be broken beyond belief?

No not a good reason to let a card not be nerfed. Paly has been a joke much longer then Warlock ever has.

It is 10 health used to DESTROY your opponents demons (if you play vs them) it needs its wording changed to YOUR demons only not your opponents.

That can only target a single tribe. It’s does nothing except kill you own minion against almost all other classes. Oh no now your 7/4 deal 6 or 10/5 deal 10 doesnt get a free ride.

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Honeslty, people who say Sac Pac needs a nerf are DH fanbois…Just played against a DH with 2x battlemages and 1x battlefiend on turn 2 on board…how is Sac Pac a problem here? I will clear ONE of his minions, how is that op?

Sure, nerf it and reward breainless face spam…SMH

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Okay, let me modify my card:

Common Minion

0 mana

Battlecry: Destroy target Mech and this minion. Gain 5 life.

1/1

This card is insanely busted and poorly designed, and any card that is put in a similar position (even if it wasn’t initially designed with this purpose in mind) should be altered accordingly. This card is hyperefficient in what it does, and if a class were ever constricted to playing mechs in order to be competitive (hint: see the last meta) then this card would singlehandedly be the most valuable tech piece against that deck and would warp the meta around it. It’d be fundamentally unhealthy for the game and deserving of a change.

Not really - I have a grand total of four games with the class. I just know an unhealthy game interaction when I see one and understand the criticisms of how Sac Pact operates (including those that were cropping up before Demon Hunter was released).

So you wouldn’t mind if Sac Pact just dealt 2 damage to a demon?

Someone explain too me why this sac pact being nerfed? I don’t play lock so I don’t know what they can do with it.

It doesnt seem that good to be nerfed unless it’s used in a way that the effect of it makes it strong as hell.