Place bets on the first class to get a card nerfed

From emerald dream expansion which class is first! Place your bets. I got it on the shadowstep package from rogue. And whatll be funny is that it wont even be the one that everyone is crying for nerfs, just scapegoat

Heres the facts:

  1. rogue will be targeted because people cry about it

  2. shaman favoritism, if there was a 2 mana win game card it will be justified somehow

  3. paladin just has to have such a broken card because otherwise errr! How else is pally supposed to play!

  4. Druid. Its always druid

shadowstep should be 2 mana. The benefit of that card shouldn’t be twofold.

nooo way lol thats unplayable

honestly shadowstep needs like a weird boundry. “cant shadowstep battlecry minions” something like that

as a rogue player shadowstep is AWESOME but … its not like… gamebreaking

At least remove the cost reduction

I would be ok with that, honestly. Not the best solution, but grudgingly acceptable.

Easiest bet of my life. Just take my money…

No it’s not gamebreaking by itself, but constantly breaks the game indirectly since the dawn of hearthstone. Bouncing cards with effects that are stupid enough to happen once per game for free is the reason.

And all these years, so many cards that would be fine if shadowstep didnt exist have been nerfed to the ground for the sake of shadowstep’s survival. You are blind by choice if you dont see that this was always the root of the problem, hence why your favorite class is constantly unplayable. Everything is getting nerfed around this, class being unplayable until the next broken shadowstep combo appears and the cycle goes on.

Wont even bother replying to the team 5 shenanigans that constantly bark: “But they put so much effort on this, flavorwise is on point, translated perfectly from wow”. I am not even salty. It literally caused more problems to rogue than to any other class. You just dont want to admit it.

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I dont know much, but from what i see from card changes in the last 2 years, there 're so few cards change related to shadowstep compare to the overall.
You may mean that it affect the original card designing too, but it’s hard to say.
The lastest related nerf, is the 2/3 minion which have +1 spell dmg and spellburst. And that was not shadowstep as the root of issue i think, because that card 's too OP and auto-included in many decks.

Ok so, my most played hearthstone was between 2014-2018. I came back last year, thus I have no insight on the past 2 years. I will list older cards from the top of my mind that were nerfed due to shadowstep’s enabling insanity.

1.Leeroy Jenkins
2.Gatzetzan Auctioneer
3.Caverns Below
4.Garrote (the most skillful deck of all time, massacred for the sake of shadowstep smh)
5.Edwin Van Cleef
6.Octobot
7.Wildpaw Gnoll
8.Pandaren Importer
and lastly the most recent example,
9.Sonya waterdancer
There have been hundreds of other cards throughout the years ( I assure you the list is endless if I think this through) that have sacrificed themselves for shadowstep.

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Mage will be nerfed first

I dont think leeroy and gadgetzan auctioneer got hit because of shadowstep. They 're too OP and auto included in many decks.
While sonya recently nerf because of itself i think, the dev may feel it too OP compare to priest counterpart.
Btw there 's apm rogue exist in wild with turn 4 lethal, and they even can do that without shadowstep, so i still think it’s hard to say shadowstep 's the root of issue.

Ok, lets have a blast to the past since you didnt play during that era.

Leeroy and gatzetzan were nerfed only because they were part of miracle rogue, not because of their place in any other deck. After conceal’s nerf gatzetzan could not stay in the battlefield, simply because it was too crucial for the flow of the deck. So they often played him bounced him back so they prepare their mana for the otk turn.

Leeroy was 4 mana back in the day. You could play him, and deal at least 18 damage face for free (which is huge even for todays standards), just because of shadowstep. A 6/2 charge was never the issue.

Both of these cards enabled crazy sequences only because shadowstep is free and it discounts by 2 the minion. You can search the reddit posts of the time and people saying the same things.

Sonya was also nerfed because of shadowstep if you see the big picture. Sonya alone allows a single pop off turn. But if you bounce it 4 times yes, it becomes a problem since you enter a loop. Try to remember this the next time you are against a rogue that plays her
They will never leave her in the battlefield without bouncing her.

That’s the whole point. Card restriction to 1 or 2 copies exists for a reason. Shadowstep takes this fundamental rule and throws it out of the window. It’s never the targets fault, that its strong text is produced more times than it should. Shadowstep allows that, yet again the target is the one who constantly takes the blame.

A post that people opened this kind of conversation.

https://www.reddit.com/r/hearthstone/s/7RUYtHyuap

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18 dmg combo for 8 mana and 3 cards, not free tho.
For 4 mana leeroy was used in many other decks too, that can call aggro warlock, control warlock, warrior, pally, even aggro druid and priest used it too.
I however prefer leeroy + 1 step into cold blood which is cheaper. And to be honest, it was barely happen to save 2 steps for leeroy ratherthan play it to trigger edwin / questing adventure / SI7 back in these days.
Unless they give back conceal or smth like that, miracle rogue can’t exist without bouncing / stealth. And it barely dominated the ladder i think.
It may differ depending on each person’s point of view, it’s just that we have 11 classes with their own identity and power, and the board control oriental cannot be suitable for rogue, so thief / tempo / miracle should be identity of them anyway.

It’s not really tho. Hydration station and any other res / copy and even reborn abilities could make the new one.
If we strictly view into it, that priest is the one with most broken out of the rule.

Now you are just escaping with the “Yeah, but this does that aswell…”. Hydration status is extremely strong and the reason why zilliax is still considered broken even though he is one step from unplayable. That doesn’t change anything I’ve said, uneven comparisons, both kickstart unhealthy interactions.

By free I meant that in comparison with the other duplications mechanics, shadowstep is free and discounts a minion.

I’ll just say one last thing, because I am not trying or hoping to change anyone’s mind. It’s pointless anyways, I accept the reality where shadowstep will never leave. We can at least agree with the fact, that the sorry existence of this card not only limits but prevents rogue to shine, from a design perspective. Every time a strong battlecry has been introduced it was immediately killed for its interaction with shadowstep. That’s why rogue will remain dead for the majority of its existence. Why do they refuse to hall of fame it, just like they did with hundred core class cards?

As long as fans and devs support it rogue’s situation will bounce between unplayable and playable for a month.

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As i said, we all have own point of view, and it’s hard to say which is better.
I myself prefer to see various situation adaptive of shadowstep, than any single broken card.
And i still can’t agree that rogue 's dead, it have always been some potential rogue deck to play, just not so broken to dominate the ladder.
I recently have over 3k ranked wins with rogue (alongside 3k+ with druid and 3+ with warrior) during 4 years playing hs (the first 3y and since last expac), what i could say is rogue is one of the most enjoying class to play with what it has.

Heavily depends on the new set since DK cards are not revealed yet, we don’t know if there will be any new low mana cost cards which will help them abuse the deathrattle again. I am affraid of Paladin new set a little since it will draw cards which has not started in your deck… and I know the devs wanted to make it for the portal spells only… but as I know ppl they will try to make the most OP thing they can and it will rather be an OTK deck by Asteroids and Eruptions… But nothing is for sure ofc… I am just thinking…

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As long as its druid, DK, DH, Priest and Hunter, we good. we good.

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i have no clue what cards are going to be added, but since its an emerald dream expansion with most likely alot of dragons i think priests, paladins and druids use those the most already. So probably one of those